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I'd also like to point out here that cover rules for tower shields need to be addressed. Using the Alpha rules, I'm currently playing a fighter using a tower shield, which can provide total cover according to the SRD.
In Pathfinder, however, there is no "total cover," and furthermore, how exactly does a tower shield block lines for determining ranged cover?
This is not necessarily a problem with the new cover rules per se, but it is something that should be addressed when equipment descriptions come out, if not before. The easiest fix, I think, would just be to retain the total cover rules (i.e., no line of sight = total cover).
Regarding abstract vs. squares, I'm on the fence. I use battlemaps/grids myself, and like the simplicity, but I can understand the point that some people don't.
Once Alpha 2 came out this is my last issue. These cover rules seem cumbersome and should immediately slow down play with lines and counting and so on. I thought we were trying to move away from things that suddenly derailed a session's excitement.
Can anyone tell me what was wrong with origianl rules that it needs this new update? My group has no problem, and I've never seen it brought up anywhere as a problem system.
Once Alpha 2 came out this is my last issue. These cover rules seem cumbersome and should immediately slow down play with lines and counting and so on. I thought we were trying to move away from things that suddenly derailed a session's excitement.
I agree.
If you are intent on changing them though maybe something like;
Draw a line from the centre of your square to the centre of your targets square, the target gets a +2 cover bonus if the line passes through an obstacle and a +1 cover bonus for each additional obstacle the line passes through, Max. +6.
Still more complicated than the current system, but a lot less than the new one, and it can be easily determined even if you are not using a battle grid.