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We will reopen on Tuesday, February 21.


Note: The Pathfinder RPG Prerelease Discussion forums will be locked on Friday, October 16, 2009. You will not be able to create new posts after this date, but existing discussion will still be available for reading.

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Andoran (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber; GameMastery Superscriber)

Can we have a more abstract version of this rule that does not assume the use of a tactical board with squares?

Thanks,

Scott


revshafer wrote:
Can we have a more abstract version of this rule that does not assume the use of a tactical board with squares?

+1


I'd also like to point out here that cover rules for tower shields need to be addressed. Using the Alpha rules, I'm currently playing a fighter using a tower shield, which can provide total cover according to the SRD.

In Pathfinder, however, there is no "total cover," and furthermore, how exactly does a tower shield block lines for determining ranged cover?

This is not necessarily a problem with the new cover rules per se, but it is something that should be addressed when equipment descriptions come out, if not before. The easiest fix, I think, would just be to retain the total cover rules (i.e., no line of sight = total cover).

Regarding abstract vs. squares, I'm on the fence. I use battlemaps/grids myself, and like the simplicity, but I can understand the point that some people don't.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Once Alpha 2 came out this is my last issue. These cover rules seem cumbersome and should immediately slow down play with lines and counting and so on. I thought we were trying to move away from things that suddenly derailed a session's excitement.

Can anyone tell me what was wrong with origianl rules that it needs this new update? My group has no problem, and I've never seen it brought up anywhere as a problem system.

-DM Jeff


DM Jeff wrote:
Once Alpha 2 came out this is my last issue. These cover rules seem cumbersome and should immediately slow down play with lines and counting and so on. I thought we were trying to move away from things that suddenly derailed a session's excitement.

I agree.

If you are intent on changing them though maybe something like;

Draw a line from the centre of your square to the centre of your targets square, the target gets a +2 cover bonus if the line passes through an obstacle and a +1 cover bonus for each additional obstacle the line passes through, Max. +6.

Still more complicated than the current system, but a lot less than the new one, and it can be easily determined even if you are not using a battle grid.


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