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Hello.

Just a couple of question about these things:

1) Does the vine they animate merely attack as assassin vine (+7 slam, 1d6+5 damage, improved grab & constrict) or does it get any other of their abilities of assassin vine, namely blindsight, entangle and energy resistances? I suspect the first but never hurts to clarifiy.

2) Does the malleable form affect movement in difficult terrain, say if some spells turns the "ground" beneath them into something else?

Thanks.

S.

(Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)

I'd say just the physical attacks; they're nasty enough "as is," especially if you keep throwing waves of vine horrors at the characters all night. I allowed my PCs to spend the night on the ship's deck, and had the vine horrors climb up on all sides... the PCs would be surrounded if they didn't act fast, but the animated vines couldn't reach them. Otherwise, be quite assured, all would be dead.


What about AC and hitpoints? I figure my PCs will want to attack the animated vines too. Should I give them the 15 AC and 30 hp of an assassin vine?


thats what i did and it worked well just be careful how much you toss at the pcs here its very east to kill them all.

Paolo wrote:
What about AC and hitpoints? I figure my PCs will want to attack the animated vines too. Should I give them the 15 AC and 30 hp of an assassin vine?


Professor Frankln Von Wolfstien wrote:
thats what i did and it worked well just be careful how much you toss at the pcs here its very east to kill them all.

Sweet! thanks!

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game Subscriber)

Yes I totally agree, it is really easy to get a tpk with the vine horrors (especially if they win initiative)!

Qadira (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)

noticed something that should probably be brought out.

the vine horrors are listed as having a normal ac of 19, touch of 13 and flat-footed of 16.

how?

they have dex 10 and no listed deflection/insight ac bonii...

i figure they SHOULD have ac 16, touch 10, and FF 16, what with the natural armor of a plant.

that being said, i almost killed 2 pc's with them and their assassin vines (i ran them as simply assassin vines, with all the attendant benefits), and DID kill the npc paladin.

-the hamster

Paizo Employee (Creative Director)

I'm not sure what went wrong with the vine horror stat block. Their stats are correct, but their armor class should be:

AC 18, touch 10, flat-footed 18 (+8 natural)

And their initiative modifier should be +0.


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