Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
Shop

Messageboards

City of Nine Stars -- City of Twilight, 1 minute ago by Last Vestige of Aroden

Seeker's Pathfinder Savage tide., 1 minute ago by Finn

The Valkyrie Chronicles, 2 minutes ago by DM Dave

The Southern Chronicle-An Exalted PBP, 5 minutes ago by DM Dave

A Few Brave Souls -- PbP, 7 minutes ago by Tarren the Dungeon Master

Suggestions for a girl baby name., 7 minutes ago by Dryder

P0L's Second Darkness Game Thread, 9 minutes ago by Urza Sha'rahad

Ring of Counterspells vs Dispel magic on a spell affecting me, 12 minutes ago by brock

Scarred Lands: The Serpent Amphora Cycle, 13 minutes ago by Galwynn

P0L's Second Darkness Discussion, 14 minutes ago by Dax Thura

Dear Paizo, please give us a gish base class!, 14 minutes ago by Matthew Morris

Son of Forums are Way Too Long!!!, 17 minutes ago by David Fryer

Probably a repeated question, 17 minutes ago by trellian

Explorers of the Inner Sea, 21 minutes ago by Adelaine Harthos

The Cap's Alpha Test, 22 minutes ago by Hoskuld Wulfson

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Savage Tide Adventure Path / Archives / Vine Horrors in Sargasso?     Recent Posts
Vine Horrors in Sargasso?
Simpi,

Golemtrio 21 avatar

Hello.

Just a couple of question about these things:

1) Does the vine they animate merely attack as assassin vine (+7 slam, 1d6+5 damage, improved grab & constrict) or does it get any other of their abilities of assassin vine, namely blindsight, entangle and energy resistances? I suspect the first but never hurts to clarifiy.

2) Does the malleable form affect movement in difficult terrain, say if some spells turns the "ground" beneath them into something else?

Thanks.

S.

Kirth Gersen (Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber),

Satyr avatar

I'd say just the physical attacks; they're nasty enough "as is," especially if you keep throwing waves of vine horrors at the characters all night. I allowed my PCs to spend the night on the ship's deck, and had the vine horrors climb up on all sides... the PCs would be surrounded if they didn't act fast, but the animated vines couldn't reach them. Otherwise, be quite assured, all would be dead.

Paolo,

Iggwilv Summons Grazzt Fin 2 avatar

What about AC and hitpoints? I figure my PCs will want to attack the animated vines too. Should I give them the 15 AC and 30 hp of an assassin vine?

Andoran Professor Frankln Von Wolfstien,

Lucky 2 avatar

thats what i did and it worked well just be careful how much you toss at the pcs here its very east to kill them all.

Paolo wrote:
What about AC and hitpoints? I figure my PCs will want to attack the animated vines too. Should I give them the 15 AC and 30 hp of an assassin vine?

Paolo,

Iggwilv Summons Grazzt Fin 2 avatar

Professor Frankln Von Wolfstien wrote:
thats what i did and it worked well just be careful how much you toss at the pcs here its very east to kill them all.

Sweet! thanks!

Disinherited Knight (Pathfinder Adventure Path Charter Subscriber),

TSR 95053-39 avatar

Yes I totally agree, it is really easy to get a tpk with the vine horrors (especially if they win initiative)!

Qadira psionichamster (Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Light Beacon Final avatar

noticed something that should probably be brought out.

the vine horrors are listed as having a normal ac of 19, touch of 13 and flat-footed of 16.

how?

they have dex 10 and no listed deflection/insight ac bonii...

i figure they SHOULD have ac 16, touch 10, and FF 16, what with the natural armor of a plant.

that being said, i almost killed 2 pc's with them and their assassin vines (i ran them as simply assassin vines, with all the attendant benefits), and DID kill the npc paladin.

-the hamster

Paizo Employee James Jacobs (Editor-in-Chief, Pathfinder),

Go L 68 Fiendish Tyrannosauru avatar

I'm not sure what went wrong with the vine horror stat block. Their stats are correct, but their armor class should be:

AC 18, touch 10, flat-footed 18 (+8 natural)

And their initiative modifier should be +0.

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Savage Tide Adventure Path / Archives / Vine Horrors in Sargasso? All Messageboards

Want to post a reply? Sign in, or create a new account.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.