Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Instant Fortress - The most powerful "weapon" in pathfinder?, by Adamantine Dragon

Spontaneous Casters vs. Prepared Casters, by LazarX

Should the Synthesist be banned?, by HappyDaze

Critique this trap, by Abraham spalding

need some advice on what to read next, by FuelDrop

Paizo Blog: Pathfinder Battles Preview: Familiar Faces, by Berk the Black

"Charm Person" and in-Group Fighting, by Hobgoblin Shogun

Why all the Fighter haste?, by Sangalor

Ways to avoid AoO when within reach of a huge+ creature as a Cleric, by rkraus2

How can I avoid a lynch mob?, by Tomppak88

Save or Die Spells: Keep Them Out of PvP Please, by Blaeringr

Bestiary 3: Ready for Release or needed rethinking?, by Gorbacz

Increasing intelligence retroactively grant bonus languages?, by blackbloodtroll

Auction Houses, by Daniel Powell 318

Can I get a volunteer? Elemental Bending Monk, by LazarX

Online Campaigns

Hungry Voodoo's Mines of Zolurket, by Cap'n Voodoo

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by Kyrademon

The Ravaging of the River Kingdoms Discussion, by Nor Gexxa

Thirst - A Ravenloft PbP, by Res Thannq

Gm Blood's AoW in Golarion, by Trevor the Yellow

Seeking 4-6 players for Carrion Crown PbP, by Libby

Star Wars: Knights of the Old Republic, by GM Elton

DM Fflash's Shackled City Campaign, by Epik

DM Wellards RotRL chapter two... The Skinsaw Murders, by Set

GM Blood's Age of Worms in Golarion Discussion, by Dreaming Warforged

TAD Legacy of Fire, by Ahnekhet Anubu

DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin, by Ambroze

DM Barcas - First Steps (PFS), by DM Barcas

Team Dwarf / Gnome in Elves vs Dwarves -- ELVES KEEP OUT, by Hon Semparatus

The_Ninja_DM's Carrion Crown, by Vertielle Siepar

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


My PCs just defeated Telakin and will soon be examining his abode. I don't know what to do with the device that creates the mind clones. Does it radiate magic? Can they figure out (with either spells or knowledge checks) what it does and how it works? Is it possible for them to move it? If so, how much might it be worth?


Dichotomy wrote:
My PCs just defeated Telakin and will soon be examining his abode. I don't know what to do with the device that creates the mind clones. Does it radiate magic? Can they figure out (with either spells or knowledge checks) what it does and how it works? Is it possible for them to move it? If so, how much might it be worth?

Lets see:

It seems to be a mostly alchemical/technological device. On that note, it probably would not radiate any magic. If you decide it runs on magic, then it obviously would then radiate.

They could figure out what it does, either with perhaps raw intel checks, any sort of divinations, or possibly knowledge arcana (which often relates to alchemy).

Moving it would require dissasembly to get it out of the room. You would then have to decide if it could be dissasembled without ruining it (many complex devices, once assembled, can not remain functional after dissasembly and reassembly). Even if you decide it can be, it should be treated as multiple (6-10) disable device checks of DC 30 or higher, for wicked complexity.

For what its worth, it might be level appropriate to be worth about 10-20 thousand gold. But consider that it is a distinctly nefarious device, which is potentially mentally damaging to its subjects, and its only purpose is to copy the mind of another, which is rarely for good purposes (exceptions could exist, like preserving the knowledge of a sage after death or such, but generally, not so benevolent). Unless it was sold to someone they knew would not use it nefariously, there may be alignment consequences for good character, much like selling an evil weapon.


I say 'Wierd Science', so no magic aura.

I liken it to the brain canisters of the Mi-Go, from Lovecaft's 'Whisperer in the Darkness'.


OK, so I've held off posting this, but if I don't, I'll burst.

I changed the class levels of Telakin's gang, because they're supposed to be spies, so I gave them a mix of classes, to cover different skills and spell lists. (The fact that this makes them a more viable NPC group is a bonus!) I took out half the dopplers, since I think it's overdoing it, sent half the gang to whack the PCs allies, and recruited some red-shirt sailors for muscle.

One of the dopplers, I made a Bard, and had him impersonate the father of the captured PC. The doppel-PC went AWOL during the fight in the long corridor (slipped through the illusory wall to the mirror-maze).

The PCs come through the maze, to find the doppel-PC wearing the mind-clone helmet, and sitting comfortably, reading. His 'father' introduces himself, apologises for the awful mistake, and tells them they had been attacked by doubles of the PCs the day before, so were extra-paranoid.

I fully expected the PCs to go at him, but they actually sat there, and engaged him in conversation! I had a rough outline of what I could say, but never expected I'd get to use it. I had the stopwatch out, and (after allowing for ooc chat) they spent 40 minutes, being told a steaming heap of BS, about how the Ebon Triad were totally unimportant, and it's all a plot by the Seekers, via the Great Seer of Urnst, to destabilise Greyhawk, ready for invasion.

His organisation worked for the Circle of Eight, and had intercepted Seeker agents, carrying battle-plans, in the form of encoded gems.
These could only be read by a person who possessed one of the 'Enigma Devices' (point at Mind-Clone apparatus). LOL

While this was going on, I made the Dwarf F/C (who had been hit with a Touch of Idiocy) roll some dice, and told her elements of his story fit what she knew of local history. When one of the rolls was a 3, I took her out, and told her those rolls were saves, and she was now Fascinated by the story, and with the device.

We went back in, and he told them that Greysmere (the dwarf city) was also marked for civil war, and that Dourstone's allies were still active. He offered her the chance to learn the identity of these traitors, and she went for it. She climbed on the bench, put the helmet on, and lay back (bonus xp for her, I think!).

At this point, the other PCs, who had been busy berating the doppel-PC for 'getting lost', noticed this, and went 'Whuh?!'.
The Paladin asked her if she was OK with this, she said yes, and he gave her a Prot from Evil anyway.

At this point, the captured PC bursts out of the back room, in his pants and vest, shouting 'KILL HIM!' (He didn't have a hope of slipping his bonds, really, but he rolled a 20, so I let him out at a dramatically appropriate moment to cut them some slack).
The Touch of Idiocy wore off, the Bard realised his control was broken, and all hell breaks loose.
His animated rope snakes round the dwarf, tying her to the bench, the doppel-PC flicks the switch, and drinks his readied potion of Invisibility, and Telakin gets ready to come out blasting.

Aaaannnnd CUT! (till next week)


Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Age of Worms Adventure Path / All Messageboards

Want to post a reply? Sign in.

Recent threads in Age of Worms Adventure Path

incorporating Loris Raknian into player's backstory



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.