Hey all,
This may have already been posted in the past, but I didn't want to wade through the archives.
I'm currently running TFoE, currently 2/3 of the way in. The PCs have cleared the Hextor (Mockery) and Erythnul (Keeper) sections of the temple. While doing so, they've come upon a couple curious keys... Theldrick has a stone key in his chamber, while there is a silver key found on Grallak's body.
In the text for Theldrick's chamber is the following: "The stone key opens the door that leads to the caves of Erythnul. It is marked with that god’s holy symbol." I totally missed this in the fine print the first time through...
There is no such comment in the grimlock section regarding the silver key. I can only assume the silver key is meant to open the Vecna (Shadow) section of the temple.
In the room details for the central cathedral, and in the opening comments for the three areas, there is no mention that the doors are locked, or that any special keys are required.
I'm guessing that this was an editing oversight or was removed for space. It makes sense, if a bit of railroading, to keep the party going from Hex-Ery-Vec, in order.
Anyway, I only just figured this all out, so now my party has two keys with no locks - they are, of course, mysteriously intrigued. I plan to give TFO a third key, the three of which can be used to open up some kind of special treasure at the end, perhaps...
Again, this may all be common knowledge, but I wanted to pass it along to anyone prepping/running TFoE who are similarly comfused by the forgotten keys.
|