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This is probably a dumb question, but where do I learn what his "death touch" is and how to play it?


Check out the Death Domain... from the SRD:
DEATH DOMAIN
Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).


Hey, thanks. I was stumped.


Andy Oehler wrote:

Check out the Death Domain... from the SRD:

DEATH DOMAIN
Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).

Umm...SRD? It stands for what now?


Sic Jester wrote:
Andy Oehler wrote:

Check out the Death Domain... from the SRD:

DEATH DOMAIN
Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Umm...SRD? It stands for what now?

System Reference Document.


Sic Jester wrote:
Umm...SRD? It stands for what now?

SRD = System Reference Document

It's basically the core rules for the d20 system. You can find it here at wizards (http://www.wizards.com/default.asp?x=d20/article/srd35) or here's an online version (http://www.d20srd.org).

There are several sites that have html'd it and made it available for download but I can't remeber them off the top off my head.

Hope this helps

:D B


Well I checked out the SRD like you said, but I don't see anything on a Death Domain. However, I'll take your word for it. However, something else is comming up.

My players are about to climb into the Hidden Shrine of Kyuss and encounter the Spawns of Kyuss and inevitably Bozal Zahol. I can already see where this encounter is going with my particular group. My question is, has anybody had to deal with Bozal releasing the Ulgurstasta early? Judging by the stregnth of Bozal, the PC's are going to be worn out after all of the summoned monsters, spawns and Bozal. I think if the Ulgurstasta is released it will become to overwhealming for them. Anybody run into this problem and have suggestions around it before I run it this Sunday?

Thanks in Advance.

(Pathfinder Adventure Path Charter Subscriber)

Sure... don't have it be released early.

There is nothing saying that you should throw things at the PCs they can't handle. If you think the situation doesn't call for it then go ahead and just fall back on the really cool, mid-combat scenario... say it was preprogramed to happen at a certain time.

Sean Mahoney


I had to have the SRD business explained to me, as well. If you look under the Death Domain's granted powers (as opposed to the list of domain spells) you should find it. At least that's the case in the PH. I haven't actually ever seen the SRD.


We just got through the encounter with Bozal Zahol last week. However, this came AFTER the PCs had ransacked Loris Raknian's palace and kidnapped him before the authorities arrived. After interrogating Raknian and learning his plans, the PCs were forced to concoct a scheme to break back into the arena and stop the ulgurstasta before it could rise. When the encountered Bozal, they hit a wall, literally. The party typically relies on a melee-focused dwarf to deal damage. However, the antilife shell kept him inert for most of the battle. When they finally did manage to plink him down with summoned creatures and poor ranged attacks, he summoned the ulgurstasta early, and they had to rise to the arena floor to stop it from consuming the innocent.

It was a fairly rough battle. The ulgurstasta punched a 20' diameter hole in the arena floor and began gobbling up arena workers readying the field for the final match. The PCs mounted summoned giant eagles and flew up the hole to deal with the beast and managed to take it down after some fanfare. It wasn't that difficult for them. However, they had secured the help of the Temple of Boccob and paid them over 10,000 gp for protective spells ranging from heroes' feast to greater magic weapon. Your party may vary.


This last weekend my group pretty much cleaned house in the Shrine of Kyuss. It was funny when the Paladin got stunned by the strong evil of the Ulgurstasta when they first walked in. Suddenly they were scared of what might be in there. So after cleaning up the Spawns of Kyuss they moved on to Bozal Zahol. However he heard the battle and was able to get up all of his buffs and a few summoned creatures. The anti-life shell didn't help much when the Cleric cast dispell magic and rolled a damn 20. He was pretty much dead when that took place. The party is just to damn strong in melee. One Paladin 8th level, One Fighter 8th level with a Glaive and a Cleric 8th level with the spell Searing Light cast into his mace of spell storing. They can to a serious amount of damage in a short time.

However, the Alkilith Demon gave them some trouble as it drained the Paladin to 2nd level before it was finally killed. Wall of Ice comes in handy when you want to take on one foe at a time. All that is left is that pesky trapped chest (which they dared the Mystic Thurge to touch and he made his save on the money with a total of 20), and some strange worm creature in a sphere of force that keeps stunning the Paladin.

Now they say they're going to try and win the games before comming back down here to figure out the chest and worm. Too bad for them, the Ulgurstasta is ready to be released. Should be fun.

However, now I'm thinking the Frogehemoth might kill a few PC's if their buff spells ware off. Happy Hunting.


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