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Taldor (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Hello,

Having just started running the Age of Worms WC adventure and looking at the amount of GP’s that the party will accumulate over time, I thought I’d have each PC level have a GP training cost to remove some of the accumulated wealth from the party. The DMG (page 197) goes on time and skill feat training cost etc. I feel a per level GP cost that would increase to cover subsequent level beyond 2nd level would be easier to manage. Does anybody have a method that they use similar to what I am after, or know of a place to find such information easily.

Thanks in advance and Cheers

DDM


DarkDM wrote:

Hello,

Having just started running the Age of Worms WC adventure and looking at the amount of GP’s that the party will accumulate over time, I thought I’d have each PC level have a GP training cost to remove some of the accumulated wealth from the party. The DMG (page 197) goes on time and skill feat training cost etc. I feel a per level GP cost that would increase to cover subsequent level beyond 2nd level would be easier to manage. Does anybody have a method that they use similar to what I am after, or know of a place to find such information easily.

Thanks in advance and Cheers

DDM

I recommend against this at all. The accumulated wealth in these adventures is placed there with the assumption that the PCs will be using it to buy lots of necessary things like healing potions and Raise Deads. They're going to need every copper.


I will attest to that fact. As a matterof fact, I gave them a free Ressurrect last week, because they did not have the money....


yeh id have to agree here...


Yes, I have to agree. My group is currently scraping coppers together to buy much needed healing.

rooster


Another me too... I wiped out almost all of my groups funds after they needed a raise dead at the end of Whispering Cairn, there basically broke (I think they managed to hold onto the +1 chainmail and masterwork quarterstaff) starting the second TFoE. On top of that, the cleric (the one who died) is noticably underpowered for this next set.


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