Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Spontaneous Casters vs. Prepared Casters, by Sangalor

Adjective for "from Irrisen", by Black Dow

Pathfinder Campaign Setting: Distant Worlds (PFRPG), by Dragon78

A compromise for friendly fire that should make EVERYONE happy, by Valkaern

Level 20 and the Dragon Empires, by Icyshadow

Adjective for "from Kyonin", by Evil Finnish Chaos Beast

How could I release Rovagug, or even a spawn of Rovagug?, by HappyDaze

Feat prerequisites for the monk, by wraithstrike

Skin for the Synthesist, by HappyDaze

Dispute with DM over a unfair trap, by YarrrByrd

Animal Fury and Grapple, by concerro

Increasing intelligence retroactively grant bonus languages?, by mdt

Superstar 2013 - Practice #1 - Closing 20th February, by Anthony Adam

Poll: What part of Pathfinder do you want to know more about?, by Gorbacz

One-shot wonderous items, by Egoish

Online Campaigns

Iobarian horror, by ulgulanoth

Crimson Throne of Lore, by LoreKeeper

FuriousPhil's We Be Goblins! PbP Recruitment Thread (New players welcome!), by Worldbuilder

Curse of the Crimson Throne / Edge of Anarchy (DM Amethyst), by Aardvark DM

Left in Sandpoint, by ulgulanoth

Lucendar's Legacy of Fire PbP, by Jameena Al'Qadr

Nightflier's Blackdogs in Absalom - Discussion Thread, by DarkOne the Drow

Tora no Senaka - The Back of the Tiger - Jade Regent IC Thread, by The Celestial Bureaucracy

Blood of Dragonscar-Level 15, by Benoit Leblanc

DM Voice's Envoy of Geb - Game Thread, by Gabriel Helminth

DM Rennick's Jade Regent: The Prophecy of the Seal, by Lirrathan

On Stranger Tides: a Goblin Tale, by Splurg

The Lost City (4e Paragon), by Don Zaloog

Motteditor's Realm of the Fellknight Queen, by Abigail Garrett

Goblins 2: The Wreckin'-ing!, by GM Goblin King

   RSS Recent Posts Facebook Twitter Email

Paizo Publishing will be closed in observance of Presidents Day Monday, February 20.
We will reopen on Tuesday, February 21.


Search
Search this Thread:


1)Dungeon 128 - Arena battle 1:
How do you handle the 3 other groups? I don't want to run all 3 with the PC's action intermixed. I think the player's will get very bored as they will not see much action with all the groups and battle will take a long time between their turns.

2)Dungeon 130 - The Spire of Long Shadows
Vision #6 - In the Realms conversion, are those vision's in addition to the ones presented in the magazine?
Or are the replacement skill checks listed in the magazine?

If they are in addition, how are those vision's in the Realms conversion described to the players?
It lists their meanings but no descriptions, and I dont know enough of the Realms to make something up.

If they are meant to replace the magazine's skill checks. Which Realms conversion skill checks go with what descriptions?

3)Dungeon 131
In Alhastar there are essentially "guardians" called blessed angels. What are these? And why are they protecting Alhastar?

Also I will be using the Realms conversion when they become available, will these blessed angels fit into the Realms city equivelant? (I guess the answer may lie upon what they are are and why they are there?)

Please answer as soon as possible. I would like to know these answers.

(Pathfinder Adventure Path Charter Subscriber)

For 130 - I'm pretty sure those visions are in addition to. If memory serves me right, the conversion notes say whoever has the most ranks in Knowledge: religion sees them, or something like that. I'd double check.

131 - The Blessed Angels are statted up in the Alhaster campaign backdrop article. They're erinyes mortal hunter 4. Vicious.


Scorpion wrote:

1)Dungeon 128 - Arena battle 1:

How do you handle the 3 other groups? I don't want to run all 3 with the PC's action intermixed. I think the player's will get very bored as they will not see much action with all the groups and battle will take a long time between their turns.

We rolled one initiative for each group, using the leaders' initiative modifiers. It worked out okay, and it was definately easier for me to run each group. I let the players make any alliance they wanted, then ran the other groups per their motivations as presented in the magazine.

It still took quite a bit of time between actions, but they were interested in what each group was doing, so I don't think anyone got bored. The whole fight went down in like 5 rounds using this method. Having the groups concentrate fire at the same time (instead of each person on separate initiative) sped up the demise of the NPC groups.


Didn't bother with detail on all groups in #128. My PC's attacked the elves first, the other two teams tangled for one or two rounds alone.

When the PC's turned their attention over to the other two teams, I rolled 1D20+team CL for each of the two teams, adjusted the conscious combatants in ratio to the results (seems to me one team lost one member, the other was pretty well decimated).


Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Age of Worms Adventure Path / All Messageboards

Want to post a reply? Sign in.

Recent threads in Age of Worms Adventure Path

incorporating Loris Raknian into player's backstory



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.