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Things my GM/DM will never let me do in RPGs anymore.,
4 minutes ago
by
Watcher
Only You Can Prevent Gamerspeak (Kill Colloquialisms Before They Strike Again),
1 minute ago
by
Watcher
The Prisoner's Vacation,
1 minute ago
by
Db3's Narrator
Realms of Agartha PbP,
1 minute ago
by
Tamrin Sunwake
Fun usages of the Silent Image spell,
2 minutes ago
by
Mirror, Mirror
Go Flumph Yourself (i.e. Petition to Save the Endangered Flumph!),
2 minutes ago
by
aeglos
Son of Forums are Way Too Long!!!,
2 minutes ago
by
The Jade
The Intimi-Tank,
3 minutes ago
by
William R Madden
Pinpoint targeting of area spells,
3 minutes ago
by
Kolokotroni
Differences between 3e & 3.5e,
3 minutes ago
by
Pax Veritas
Tarlane's Crypt of the Everflame,
4 minutes ago
by
Tarlane
Chronicles of the Silver Rose Company,
4 minutes ago
by
Justin Case
Mordulin's DoD Episode 1: The Traitor's Gambit,
6 minutes ago
by
HK-22
Things in Life That Suck,
6 minutes ago
by
The Jade
What do you want past Adv. Player's Guide ?,
7 minutes ago
by
MisterSlanky
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A game store in my area recently went out of buisness so I picked this up for 20 bucks.Settings really cool,character generation is deep,and the rules don't require a lot of tweaking to be playable.The only problem?ZERO support online.No community,no boards,just a site that hasn't updated in 2 years.I'm not complaining if the line failed(Though it shouldn't have with this level of quality)I'm just looking for others with experience to talk with or maybe start a yahoo group or something to trade ideas.IDK just looking for others I guess.
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I loved the graphic novels... didn't know it was a RPG. Amazon reviews are all 5 star. (6)
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Ah Dread Artesia, the only game my name is in the credits of ... okay just as one of the many hardcore fans Mark Smylie thanks for their support, but hey I'm still proud. :-)
I'm a massive fan of the comics and the game, though I'm ashamed to admit I've yet to actually play it. As I've said to Mark himself I'm just not sure I yet feel like I know enough about the intricate details of the world itself to run an rpg campaign round it.
I do have my ideas for a campaign; basically with the pcs being amongst Artesia's lieutenants whom she leaves in charge and defence of Daradja while she's away leading the war against the Thessid Golan Empire (iirc the details of these Highland captains -names etc- are referenced in one of annuals). The pcs would have to deal with internal fueding and dissension, plots and schemes, and external threats from the pirates and bandit armies of the north, and darker foes from Lost Uthed Mael.
The system is really good I think, but as I say I've to properly playtest it.
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Atresia: Adventures in the southwest.
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Artesia- I remember them Artesia comics; they had the title character getting into group sexzor orgies and stuff in between the fightings; pretty awesome, if you ask me ;)
As for the rpg, I think it's the same engine that Mouse Guard rpg uses, the Burning Wheel game system.
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Rockheimr wrote:
Ah Dread Artesia, the only game my name is in the credits of ... okay just as one of the many hardcore fans Mark Smylie thanks for their support, but hey I'm still proud. :-)
I'm a massive fan of the comics and the game, though I'm ashamed to admit I've yet to actually play it. As I've said to Mark himself I'm just not sure I yet feel like I know enough about the intricate details of the world itself to run an rpg campaign round it.
I do have my ideas for a campaign; basically with the pcs being amongst Artesia's lieutenants whom she leaves in charge and defence of Daradja while she's away leading the war against the Thessid Golan Empire (iirc the details of these Highland captains -names etc- are referenced in one of annuals). The pcs would have to deal with internal fueding and dissension, plots and schemes, and external threats from the pirates and bandit armies of the north, and darker foes from Lost Uthed Mael.
The system is really good I think, but as I say I've to properly playtest it.
we're doing a small story(maybe 4-6 sessions)over the summer while some of the players work at the Scout camp.I've gotten an idea for a longer full campaign but it's on hold until I finish the Scion campaign I'm running.
Has Mark done anymore on the system(more culture tables for example) or is the base book going to be it?I haven't read the graphic novels(yet)but from what I'm seeing on the web it's definitely something I'm going to pick up.I'd love to see more of the world and more products and anything I can do to help in that regard I'll do.
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Artesia is really interesting and balanced. The system is based on the Fusion system, so if you look at games like Sengoku (awesome Samurai game) or Cyberpunk you might find some interesting system information. The only major difference is in the damage and experience points. For the story world, just read the comic. It's really great.
Oh and by the way, Mouse Guard is published by the same comic company, but uses a very different system. It uses the Burning Wheel.
I think if more people had bought the book a few years ago, maybe more product support would have come out, they certainly wanted to make more books. But at this point I'd be shocked to see another Artesia book.
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mike smith 853 wrote:
Artesia is really interesting and balanced. The system is based on the Fusion system, so if you look at games like Sengoku (awesome Samurai game) or Cyberpunk you might find some interesting system information. The only major difference is in the damage and experience points. For the story world, just read the comic. It's really great.
Oh and by the way, Mouse Guard is published by the same comic company, but uses a very different system. It uses the Burning Wheel.
I think if more people had bought the book a few years ago, maybe more product support would have come out, they certainly wanted to make more books. But at this point I'd be shocked to see another Artesia book.
My bad then- guess I got tripped up by the similar "look" between the two. ;)
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Love the comic series but never played the RPG. I'd love to try it but not sure I could get my gaming buddies to play it. Maybe if let them try out the comics first but then I'd have to find a copy of the RPG.Personally I wish he'd have gone OGL with it first , as it might've caught on then.
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Interestingly enough, I *JUST* ran into the artist for this comic/rpg yesterday. I had just seen the book at the FLGS and I stopped in at the comic book store to pick up some stuff and I thought- hey! I've seen that art somewhere before!- and I got into a conversation with the guy. Really nice guy.
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bundori wrote:
A game store in my area recently went out of buisness so I picked this up for 20 bucks.Settings really cool,character generation is deep,and the rules don't require a lot of tweaking to be playable.The only problem?ZERO support online.No community,no boards,just a site that hasn't updated in 2 years.I'm not complaining if the line failed(Though it shouldn't have with this level of quality)I'm just looking for others with experience to talk with or maybe start a yahoo group or something to trade ideas.IDK just looking for others I guess.
I love artesia, both comics and RPG.
I was part of the official Artesia:AKW forum community before it dies at the hands of hackers. While i think further developement of the Game is dead in the water for now, i would hate to see the community die entirely. So count me in.
I am actually starting to run it again next week.
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Zombieneighbours wrote:
I love artesia, both comics and RPG.
I was part of the official Artesia:AKW forum community before it dies at the hands of hackers. While i think further developement of the Game is dead in the water for now, i would hate to see the community die entirely. So count me in.
I am actually starting to run it again next week.
Would it be too much pressure if we conducted an after-session review each week, critiqued your GMing skills on a ten-point scale and then published the detailed analyses on this forum?
Because that could be totally fun :-)
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