
|
|
|
Oh looky-look! It's yet another music-based word game!,
8 seconds ago
by
Vattnisse
Chronicles of the Silver Rose Company,
37 seconds ago
by
Isaac
New PDF once the Golarion Campaign Setting is revised?,
37 seconds ago
by
James Jacobs
Son of Forums are Way Too Long!!!,
44 seconds ago
by
taig
Mordulin's DoD Episode 1: The Traitor's Gambit,
2 minutes ago
by
Mr. Marius
Cavalier: Too much power creep already?,
3 minutes ago
by
_metz_
Playtest arises questions,
4 minutes ago
by
Zurai
Best Gish Class?,
4 minutes ago
by
Ambrosia Slaad
Dear Paizo, please give us a gish base class!,
6 minutes ago
by
Ambrosia Slaad
Seeking interest in Dungeon a Day PBP,
10 minutes ago
by
seekerofshadowlight
Killing your players.,
13 minutes ago
by
Viletta Vadim
Bestiary: Goblins and Goblin Dogs... an error?,
13 minutes ago
by
Shinmizu
Stabbing Dudes Magically - or What is a gish? A miserable pile of secrets!,
15 minutes ago
by
Virgil
Wardens and marking targets - confused,
16 minutes ago
by
drowranger80
Bestiary II Wish List,
18 minutes ago
by
James Jacobs
|
|
|
|
|
|
|
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Hi Guys,
What about a set of four d20s, each that takes into account the -5 penalty for iterative attacks? i.e.
Die #1 (Red): Normal d20
Die #2 (Orange): d20 with numbers between "-4" and "15"
Die #3 (Yellow): d20 with numbers between "-9" and "10"
Die #4 (Green): d20 with numbers between "-14" and "5"
To roll a full attack with four attacks, just pick up the four dice and roll, adding your highest BAB to each roll. Simple.
The only complexity I can see would be determining critical threats (perhaps a circle or triangle around the highest and lowest numbers on the dice).
What do you think?
|
|
|
|
|
|
|
|
|
Dementrius wrote:
Hi Guys,
What about a set of four d20s, each that takes into account the -5 penalty for iterative attacks? i.e.
Die #1 (Red): Normal d20
Die #2 (Orange): d20 with numbers between "-4" and "15"
Die #3 (Yellow): d20 with numbers between "-9" and "10"
Die #4 (Green): d20 with numbers between "-14" and "5"
To roll a full attack with four attacks, just pick up the four dice and roll, adding your highest BAB to each roll. Simple.
The only complexity I can see would be determining critical threats (perhaps a circle or triangle around the highest and lowest numbers on the dice).
What do you think?
We don't make dice, but I could see a die maker trying that out...
|
|
|
|
|
|
|
|
|
You'd need to remember when a 15 (say) is an automatic hit.
Also, it would make crit ranges a nightmare.
Still, it might be worth giving a try.
|
|
|
|
|
|
|
|
|
|
I do believe that a couple of Dice makers produce blank dice - what about getting those and adding your own numbers?
|
|
|
|
|
|
|
|
|
Wallis wrote:
I do believe that a couple of Dice makers produce blank dice - what about getting those and adding your own numbers?
Yep, that's probably what I'll do.
|
|
|
|
|
|
|
|
|
|
...I thought it sounded like a pretty cool idea - I love nonstandard dice!
|
|
|
|
|
|
|
|
|
Does have a nice intrigue about it. Q-workshop might be able to help. Though I think the highest number should be 20.
|
|
|
|
|
|
|
|
|
I think if something like this were made they would want to make each die a different color. That way you can roll all of your hits and damage together by using an appropriately colored damage die.
Crits shouldn't be a big deal at all. If you crit on 18-20, you would crit on a 13-15, or 8-10, etc.
Though I do think there would be a relatively small market, the folks who like novelty dice. The reason being, the player still has to add all of his other modifiers together and add them to the die roll.
When I play I just write down my four total modifiers and roll my four attacks and matching damage dice and just crank out the results real quick. Unless you are getting a few dozen buffs every round, players should be able to crank out their four hits in just seconds.
All in all I think it an interesting and cool idea.
|
|
|
|
|
 |
 |
 |
Want to post a reply?
Sign in, or
create a new account.
|
|