this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.
As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.
I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.
My main curiosity thou is what would be the exact interaction between this class and your guide to feats of Spellcasting. Specifically refering to:
- Spell Finesse
- Extra Spell Known (would it allow you to bypass the limit of half your spells known being from your primary spell list)
this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.
As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.
This is one of my favorite Genius Guides so far.
is it better than the APG Witch which combines the 2 as well?
I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.
Not saying they were bad classes, I just wasn´t to keen on where they stood regarding the core classes. It was mostly a matter of personal taste than a crytique on their mechanics.
Regarding the witch comparison, it is quite different from it. Thou a Magus qith the Witch´s spell list as it prefered one is an interesting thought.
Is this class well-balanced with the other core classes? It sounds dangerously like a gestalt sorcerer/cleric.
Obviously, avoiding that is the challenge for any class designed to grant access to both arcane and divine spells. Thankfully, in pathfinder clerics and sorcerers are a lot more than access to their spells lists, and there are ways to make spells available to a class without making all other classes undeeded.
In playtesting, this class came out well-balanced, both in overall power and in working with other classes. It works -best- for a party that either lacks both a devoted arcane and a devoted divine caster, or in groups that already include both, but it certainly works as just one leg of that base in a typical 4-man group.
Certainly there is a difference between being potentially able to do anything a cleric or sorcerer can, and being able to do everything both can. While neither is an accurate representation of this class, it comes a lot closer to the first than the second.
I can say this is my favorite spellcasting class from the Genius Guides so far(the dead mage or the shaman just didn´t feel right to me). And I truly like this one.
Everyone has to have a favortie1 And I am very fond of the magus (though death mages with fetishes -might- edge out magi for me).
Frerezar wrote:
My main curiosity thou is what would be the exact interaction between this class and your guide to feats of Spellcasting. Specifically refering to:
- Spell Finesse
First, let me say we DO try to make sure all our products work together, and this kind of question is exactly why. And we're always thrilled when someone buys multiple products of ours, so we love hearing this kind fo question!
While spellcasting ability attributes are split for the magus, taking Spell Finesse unifies it under one abilitys core, since the feat specifies what abilities it affects.
Frerezar wrote:
- Extra Spell Known (would it allow you to bypass the limit of half your spells known being from your primary spell list)
Absolutely not. However, as your total spells known at a given level increase, obviously the number that can be from non-promary spell lists increased by half that. So if you add 2 spells known to 3rd level, one can be primary and one non-primary.
Thanks for the quick reply,
I will be reflavoring this bad boy for my homebrew this weekend. Fits perfectly with the concept of a spellcasting tradition of mortals with god blood within them.
Thanks for a wonderful product. I may not use it as is, but it has already provided some inspiration for a D20 Modern game.
Alzrius(Pathfinder Adventure Path Charter Subscriber)
I've also got a question about how well this and something from Genius Guide to Feats of Spellcasting would work together.
Would the Second Bond feat (and Improved Bond) from Feats of Spellcasting also be applicable to the Magus's Mystic Bond? It seems like it'd be a perfect fit for what the feat is meant to do.
I've also got a question about how well this and something from Genius Guide to Feats of Spellcasting would work together.
Would the Second Bond feat (and Improved Bond) from Feats of Spellcasting also be applicable to the Magus's Mystic Bond? It seems like it'd be a perfect fit for what the feat is meant to do.
Yes, as will be made explicit in the Adventurer's Handbook.
Quick question: I'm confused about these "Genius Guides". Most are from a company called Super Genius yet this is from Otherworld Creations. It looks like you do both and and both companies do "Genius Guides"
Quick question: I'm confused about these "Genius Guides". Most are from a company called Super Genius yet this is from Otherworld Creations. It looks like you do both and and both companies do "Genius Guides"
Like I said, I'm confused ... why two companies?
Thanks
Hey Marc,
Super Genius Games is an imprint of OtherWorld Creations. It's a long story why. :D
this is such a great class! in the last campaign I played in I was stuck trying to make a Sorcerer/Favored Soul/Mystic Theurge work since no one would play a cleric or wizard...weird. Anyway, my guy sucked.
As a Magus, he would shine! This way I could simultaneously be the sorcerer-type while also loading up on the heal-ability without either sucking in the lower levels.
This is one of my favorite Genius Guides so far.
is it better than the APG Witch which combines the 2 as well?
Sorry, just saw this - good question! I've not paid much attention to the Witch because the carries too much baggage for my taste. However, I did take a quick look.
The two classes have the same BAB and Saves. The Magus has less spells per day and far less known spells but a wider pool of potential known spells. Both classes have special mechanics (Hexes, familiars, bonds, and talents).
Witches seem to stay closer to their theme whereas the Magus feels more like there are a few stereotypes you could pursue (a mystic theurge base class, a counter spell expert, a metamagic specialist, ...)
Which is better? Beats me... If I was going to rebuild my character, I would still go with a Magus with the divine heritage (luck domain).
this is actually a lot better than i would have expected from a 3rd party.
Just read Magus, and its actually pretty damn good. Turns out supergenius is actually putting good work and thought into their products. I only have one concern about 1 magus ability (they get some spells a level higher which raised the dc, effectively heightening them without the feat, but it is a trade off). Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.
This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.
this is actually a lot better than i would have expected from a 3rd party.
Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.
This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.
definitely 4 magic missiles out of 5
We're really glad you enjoyed it! While obviously every game company is going to have a different take on how to design things such as classes and spells, I think it's safe to say SGG has people with a fair amount of experience in this field.
And we listen to fan feedback, so we really appreciate you taking the time to comment!
this is actually a lot better than i would have expected from a 3rd party.
Just read Magus, and its actually pretty damn good. Turns out supergenius is actually putting good work and thought into their products. I only have one concern about 1 magus ability (they get some spells a level higher which raised the dc, effectively heightening them without the feat, but it is a trade off). Now lets hope more companies can follow your guy's example of how to do 3rd party right. I am impressed. Please keep up the good work.
This is a great alternative to the standard casters, with out being a lot of over powered cheese. If you want to play characters that blur the line between arcane and divine this is the class for you.
definitely 4 magic missiles out of 5
You will find this the case with pretty much all of their products. Owen is quite adept at inspiring my creative player/dm side while indefinately frustrating my inner munchkin. As a dm i always use my munchkin side to find exploits that i should be worried about when i add material to my game. I have just about stopped doing that with super genius products. There are exactly 2 sentances if have changed in 2 products for my table. The rest have a blanket OK. I make more changes to core systems then i do to super genius products.
As asked before with the Archon, but most certainly emphasized on this one since they share the same name -- How does this compare to the PF class?
The Super Genius Games magus came out quite a while before magus was chosen as the name for a new base class by Paizo, and we've been debating the question of changing its name since then. (I believe the answer is that we will, likely to the magister). To be clear we don't begrudge Paizo grabbing a great name (we're playing in their sandbox, after all), we just want to do what makes the most sense to avoid confusion.
The class from The Genius Guide to the Magus is a class designed to allow a character to combine different kinds of spellcasting into their character, from 1st level, gaining some of the benefits of all their sources without being unbalanced. In many ways it's a base class mystic theurge, except it handles making a druid/bard just as well as making a cleric/wizard.
I think they should fight to the deal and the winner loots the losers body. :)
Yes, but at what level shall these tests be enacted? 4, 8, 12, 16, and 20?
It'd be a neat test of "trial by combat".. Jason plays the PF Magus, Owen plays the S.G.G. Magus, and the Arena fight is posted on these boards. Depending on the winner, the class either keeps its name or changes it.
Yes, but at what level shall these tests be enacted? 4, 8, 12, 16, and 20?
It'd be a neat test of "trial by combat".. Jason plays the PF Magus, Owen plays the S.G.G. Magus, and the Arena fight is posted on these boards. Depending on the winner, the class either keeps its name or changes it.
...Merry Christmas Paizonians?
If you want to go that route, then I suggest letting Jason and Owen get oiled up and wrestle it out in speedo's... and post the video up for us to watch. :D
I've just recently been introduced to your PDF's, great stuff! (I quickly picked up all the Genius Guides to Feats).
I also put two and two together and realized you were one of the Star Wars Saga authors (awesome!).
Anyway, I'll be getting more of your PDF's, that's for sure...
Welcome to the fold! Yeah, I was one of the co-authors of SAGA, as well as a lot of other stuff for WotC, Green Ronin and even the fine folks here at Paizo!
Well, I was going to wait for the name change to pick this up, but with the current discount, you just might force me to get it early...
The "Sorry You can't Make It To PaizoCon" Sale is 50% off for a limited time, and we always give all existing customers free access to any updates, so I'd recommend it!
I hope not, The name "magus" makes sense for a learned spellcaster, not for a warrior mage. I don't see why both can't exist with shared nomenclature.
Ironically, this class is closer to the original meaning of Magus.
We were pretty pleased with our magus. :) However, getting to play with paizo's toys is well worth the occasional renaming effort, and I'm not too upset we'll soon have a magister in the fold rather than a magus.