I downloaded this module last week to use as a one-shot between adventures in my home-brew campaign. I did a little bit of tweaking (to the names of people/places to fit the city in my campaign world) and I think it will run pretty smooth.
I am now in the process of assembling all of the 3D terrain for this adventure, including custom-made paper minis (without giving away any spoilers) and Fat Dragon tiles . If anyone has any interest in seeing it when it is complete, I'd be more than happy to post the pictures. I should be finished by the end of the week.
I, for one, would love to see a complete floor plan for the entire museum. I imagine that it would be well huge!
Definitely post them! I'd love to see the pics too!
Dragnmoon(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Rob McCreary wrote:
Definitely post them! I'd love to see the pics too!
Hey Rob... It has been 3 days now since you started working over there and Gary still has not updated your title to Assistant Editor .. tell Gary I said to get on the ball!! ;)
Edit: But I see they added the Little Paizo Employee symbol.
I've *almost* finished gluing all of the pieces together ... (I swear, every time I turned around I was ALWAYS 4 wall pieces shy of completion!!) and I have the first couple of sections latched together, so it shouldn't be too long now. :)
There might one day be a second floor. And perhaps a third floor. And then eventually a sub-basement under the basement.
Blackros Museum is amazing like that. ;-)
In our Runelords Campaign, the party ended up in Absalom chasing after an Artifact that ended up in Nigel's museum. The befriended him and donated many artifacts from their adventures.
In our game universe, a new 'wing' was build for all the Thalossian work collected and the party attended a privates reception with the Blackros Family.
Of course, that is when the Denizens of Leng showed up...but that is another story.
I'm finally ready to run this adventure after loads of prep! I'm hoping to run it this weekend. Pics to be posted soon, came out rather well, 'cept that Fat Dragon doesn't make the one scenery (that I can see) that I think is ESSENTIAL to any dungeon crawl -- the book case!!
Just ran this scenario last Tuesday. It was amazing fun. The party really enjoyed themselves and the encounters were extremely challenging. I had a few characters slide towards death. The group was on the edge of their seats throughout.
I laid the area out in tiles, which added a nice immersion quality to the dungeon. That said, I would love to see pictures of the 3-d set-up mentioned above.
One particular encounter and interesting development stood out:
Spoiler:
The encounter with the fungi in the archive was particularly fun. It quickly turned into a roleplaying encounter and I fleshed things out on the fly to make it happen. By the end, the party's paladin "befriended" the creatures and took them to the Pathfinder Society for research and to provide them with a safe home. It was a great moment.
Interestingly enough, my Cheliax players chose to open the scrolls. They were more than willing to sacrifice their PA to see what would the scrolls said. I had to think fast on my feet and I think it went very well. It certainly fulfilled one player's character motivation.
I would highly recommend this scenario if you think your group would like a bit of Lovecraft/sci-fi in their Pathfinder.
Had a moment to snap pictures of the scenery/terrain today. I also made the "second map" into a scale battle mat using Capaign Cartographer, which is not included here. (I may snap pics of this when I'm running the adventure, however).
++++ NOTE ++++
*** THESE PICTURES PROBABLY CONTAIN SPOILERS IF YOU'VE NOT PLAYED THIS ADVENTURE !!!!!! ***
When you're posting, there's a button at the bottom of your post that says "BBCode tags you can use: [show]". Click that button and it will teach you all that you need to know. :-)
I just ran the module. I loved the fun guys from Yuggoth -- er, I mean Aucturn -- and I believe there is a typo in my copy of the module. My copy says each faction is eligible for one prestige, rather than two as their missions (and the internal text) should suggest.
This might have already been pointed out, but on page 13, the first two paragraphs in black font mostly say the same thing. Not sure if this post should go here or some other part of the messageboards.
Will be running this next week, and I'm looking forward to it.
Rob, you did a great job on this one! We got to play this at GenghisCon XXXI this year and it was a lot of fun! I wont reveal anything from it but I must say it was a pretty tricky adventure. I really enjoyed the entire battle toward the end and I think alignments could really make the ending end up totally different than it did for us during my session. :o) I like that. Faction missions were fun too!
Thanks, Jodi! I really wanted the ending to have lots of different options, based on characters, alignments, etc. Glad you had fun!
Jason Sonia(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)
We just played through this and wow, while the flavor was awesome, it was a bit difficult! We ran Tier 1-2 (two of us played down because of APL). Our group was:
From what we could see, it was completely immune to magic and damaged anyone weapons when struck - if the DM overcame their weapon's hardness. On top, it had some sort of damage reduction. Now, while we made it through, the wizard and cleric were fairly useless (except for heals) and the rogue/fighter team were quickly loosing weapons. The fighter's main weapon was damaged after round two (and errata needs to be done for the adventure, as the callout the DM read for the damaged condition does NOT agree with the Core Rulebook).
Personally, I don't know how a party of 1st level pregens would make it through this. And while it's a cool story, I wouldn't run it with less than 5 on the table and a 1st/2nd level mix.
The rest of the encounters were fun, challenging. The "green room" was especially entertaining. I don't want to say too much, but our fighter simply "wasn't having it..."
The final encounter wasn't bad, but it ran long...:
Again, the wizard and cleric didn't have it too bad, but this was a pain once girl got out her wand. She could have easily TPK'd us, and while some good saves kept most of us up, our fighter sat out 8 rounds of combat (GM had good rolls, the fighter had horrible saves).
All in all, this was fun but it has the potential to be deadly to a first level party. You are forewarned.
Straight off the bat it was clear that we didn't have enough healing for the fighting. The oracle was out of healing by the end of the 3rd encounter.
In the final encounter:
spoiler:
We made the mistake of attempting to sunder the tentacles in the caster. We thought this would free her but we wasted about 3 rounds of combat only to find it did nothing. By this time both our casters were down and with the rogue and oracle on 2 and 4 hp respectively. Both players soon fell to her rapier.