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Paizo / Messageboards / paizo.com / Product Discussion / Archives / Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible (PFRPG) PDF     Recent Posts
Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible (PFRPG) PDF
PZOPSS0033E

Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible (PFRPG) PDF
Paizo Publishing, LLC

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The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Written by Craig Shackleton

This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOPSS0033E

Paizo Employee Joshua J. Frost (Events Manager),

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Now available for purchase!

Taldor Morgen,

A 3-Masquerade Massacre Final avatar

Excellent, can't wait to play it!

Andoran KACurt,

My only complaint with "Assault on the Kingdom of the Impossible" is that it is yet another mission that is heinously challenging for good aligned PCs, as your options from the Society are either "Kill the big bad" or "Make him work for us- and we'd really rather he worked for us."

For those of us who left Living Greyhawk and migrated to Pathfinder Society hoping for a new harbor instead of 4th Edition D&D, this is once again one of those mods that reinforces my belief that campaign HQ isn't making it a priority for good characters to have the opportunity to be genuinely heroic. The situation almost came to blows at my table when a PC who was passing himself off as neutral (because you're not allowed to be Evil, so you write Neutral on your character sheet and then act however you want...) started doing really despicable things and another started making deals with slavers...I had to make my Good-aligned Andoran character walk on the mission because there was no way in character I could allow those things to happen without trying to stop them.

All in all, the WRITING in this module is fantastic, I just wish Paizo had more stuff out there for those of us who actually want to play good guys.

That and I'm adding this module to my checklist of mods not to run if there's a Paladin on the table- I don't want to be responsible for taking someone's powers away, and if you're really adhering to the Lawful Good is Lawful Good thing and not watering it down, there's almost no way to avoid that in this scenario unless you're at a table of all Good PCs who decide that the Pathfinder Society is a little too mercenary for its own good and you're going to resolve the situation as YOU see fit. Unfortunately, there are precious few such PCs in my area.

Just my two cents.

Paizo Employee Joshua J. Frost (Events Manager),

Iconic Wizard avatar

KACurt wrote:
For those of us who left Living Greyhawk and migrated to Pathfinder Society hoping for a new harbor instead of 4th Edition D&D, this is once again one of those mods that reinforces my belief that campaign HQ isn't making it a priority for good characters to have the opportunity to be genuinely heroic.

Well, I'm the only one at campaign HQ, so you can just call me "Josh." :-)

Paladins are a challenge. In Pathfinder Society, they are part of an organization that is not lawful and is not good. If they're part of the Cheliax, Taldor, or Qadira faction, they are also likely asked once or twice per scenario to do something that goes against their code.

I'm cognizant of Paladins and the challenge they (and to a lesser extent, good characters in general) present in adventure design. This is not the first complaint of this type that I've heard. In fact, I added class suggestions to version 2.0 of the guide to give both my designers and current and prospective players suggestions on where to go with a Paladin character. I think in 2.1, I need to add additional suggestions for GMs and players on how to play a Paladin in an Organized Play environment.

For this particular scenario, the greater good is the thing.

Spoiler:
Should the PCs kill or bring the bad guy over to their side, it removes a bandit lord from power and spares the northern part of the island from his potentially evil ways.

While some GMs and players might see the spoiler as an impossible idea to overcome as a Paladin, I don't. I see the Paladin doing what is necessary to establish and maintain the greater good. I'll be adding language in 2.1 to spell this out a little better.

Regardless, thank you for the feedback. We here at campaign HQ (known collectively as "me") can only improve the Society with your experiences and I appreciate criticism and try to improve the Society with it.

Andoran KACurt,

Good thoughts; I appreciate your openness and I look forward to see what you guys have coming next.

Again, please don't get me wrong- you've come out with some great, well-written scenarios and the world of Golarion in general is an excellent setting; I just hope there will be more of a place for us good heroes in it as the campaign expands- which it sounds like you're trying to make, so thank you. =)

~Andrew

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