I too agree with the above reviews. This product really misses the mark. Fighters with vampiric drain abilities? That is just wrong. Fighters are non-magical. Everything a fighter does can be extraordinary but should conform to some level of believeability. Summoning winds, vampiric drains and other over the top powers may make for fun if you envision fighters in a dragonball z kind of campaign but this supplement is a let down for the classic view of a fighter that just relies on steel, leather and wood to make his way in the world.
I can see some of the feats being inappropriate for something like Golarion or Realms. But in some campaigns they could be very appropriate and negate the proliferation of fighter-derived classes. Which I think is fine.
I am getting the felling that we went a little to far "magical" with this one. Well in the future, I think we will make our warrior based class feats a little more "skill" like instead of magical effects. Thanks for the feedback!
I am getting the felling that we went a little to far "magical" with this one. Well in the future, I think we will make our warrior based class feats a little more "skill" like instead of magical effects. Thanks for the feedback!
Re-brand it as over-the-top martial arts style action feats, then the PDF will draw the crowd that would like this style of fighter.
As already pointed out dodge is not a targeted feat thus conflicting with pathfinder rules.
Something else to mention:
Shield focus has the same name as a pathfinder feat the already exists, but has different abilities. I suggest everyone call it slightly different. Use the one from the supplement, for all the other feats that use it for a prereq as well.
I personally like some of the feats, just a little unclear on some of them as to what the end result is. 2 off the top of my head are slithering strike and triple strike. With triple strike I don't think you get to use your feats for attack and damage with it and it doesn't have the action it takes to activate it. If it is a move action it doesn't seem overpowered to me at all, free action then it can be broken, but so can other feats. With slithering strike not sure as to whether or not you can move after every attack as a free action or just once per round. There were a few others that seemed to lack full descriptions, but I can't remember what they were off the top of my head.
The Meat Shield feat is a completely dissociated mechanic -- there is no indication how or why the fighter gains the situational bonus to AC. This prevents any kind of adjudication of when the bonus does or does not apply (eg, does it apply when the fighter is near friendly summoned creatures?).
Also, the AC bonus is not typed, which is a rookie designer mistake.
It's also not clear why this feat is restricted to fighters, or how this feat is balanced. Fighters may need some help, even in PFRPG, but a massive untyped bonus to AC is probably not high on the list.
Agreed. Too much magical fighter. Too much *stack this up with this ability*. As a DM, there are a few feats in there I wouldn't allow in my game because they're too offsetting to the balance :/ A couple super-broken feats.