I am giddy with anticipation at the tragedy (and comedy) I now have on preorder in the form of the Critical Fumble Deck!!!
O Glorious Day, when they arrive!
As Squeakmaan points out, "5% chance of tragedy on every roll"
I have so missed the days of a good "I just boned myself" roll of a natural 1. The closest I have come to that type of gaming joy was when one of my players rolled his 3 attacks at once and got 3 nat 1's ...
he noticed each one in a painful progression of shock, dismay and disbelief.
(why is it I only become poetical about gaming and player suffering these days?)
I know spell attack rolls are somewhat rare, making critical failures more so, but the ones in the samples are quite harsh.
Have you looked at what the spell critical hits do? They're insane.
Anyway, I've got a question. I keep asking my FLGS if his distributor has gotten a hold of these yet so I can order them through him (I very much enjoy supporting my FLGS, otherwise I would have just ordered them through here). Any word on when these might get out to distributors?
On the spell fumble there is a possible wisdom bleed. How do you stop wisdom bleed? A neck Tourniquet?
Any suggestions on what would trigger a spell fumble? or should that be when a target fumbles the save?
Spell fumbles are only supposed to apply when the spell requires a touch attack (maybe even only on ranged touch attacks, I can't remember), basically, only if it is capable of a critical hit is it capable of a critical fumble. The fumble would affect the caster, and not the target.
By RAW you'd stop it with either healing hit points or a heal check DC 15. What that means, I've got no clue as to Wisdom bleed.
I keep asking my FLGS if his distributor has gotten a hold of these yet so I can order them through him (I very much enjoy supporting my FLGS, otherwise I would have just ordered them through here). Any word on when these might get out to distributors?
We started shipping them to distribution today, so I'd expect them to start hitting the retail channel next week.
I keep asking my FLGS if his distributor has gotten a hold of these yet so I can order them through him (I very much enjoy supporting my FLGS, otherwise I would have just ordered them through here). Any word on when these might get out to distributors?
We started shipping them to distribution today, so I'd expect them to start hitting the retail channel next week.
Believe it or not, but I want to introduce this to my group just so that we can STOP fearing crit fails as much as we currently do. Our DM seems to think that a nat one on an attack should be almost as bad as failing against a save or die effect! His logic is not earth logic sometimes... aside from this (rather large) quirk his an awesome DM though.
Last session we had two crit fails. Both cards we drew said the attack hit anyway but with a consequence. This really soured my opinion of the Critical Fumble deck. How can a critical miss be better than a regular miss?
Last session we had two crit fails. Both cards we drew said the attack hit anyway but with a consequence. This really soured my opinion of the Critical Fumble deck. How can a critical miss be better than a regular miss?
Yeah, once I got this, I looked through the cards, and they're really really wonky. No where near the quality of the critical hit deck.
Haven't had any crit fumbles yet in my game. Two nat 1's last session, but they didn't confirm, so I haven't been able to "playtest" them yet.
Believe it or not, but I want to introduce this to my group just so that we can STOP fearing crit fails as much as we currently do. Our DM seems to think that a nat one on an attack should be almost as bad as failing against a save or die effect! His logic is not earth logic sometimes... aside from this (rather large) quirk his an awesome DM though.
Well, one thing that I'd never actually seen before, but made so much sense to me once I read it on the rules card for this deck, the fact that one should "confirm" a crit fail would probably do a lot to reduce the incidents of it.
Another excellent product, especially if combined with the Critical Hit deck. As mentioned, needs some tweaking dependant on your system, though that's easily got around.
I am giddy with anticipation at the tragedy (and comedy) I now have on preorder in the form of the Critical Fumble Deck!!!
O Glorious Day, when they arrive!
As Squeakmaan points out, "5% chance of tragedy on every roll"
I have so missed the days of a good "I just boned myself" roll of a natural 1. The closest I have come to that type of gaming joy was when one of my players rolled his 3 attacks at once and got 3 nat 1's ...
he noticed each one in a painful progression of shock, dismay and disbelief.
(why is it I only become poetical about gaming and player suffering these days?)
Arbitrary, non-negotiable player suffering is truly ambrosia. There's nothing quite like a power gaming prick loosing a hand at first level, and then not being able to rules lawyer his way out of it.
This product is awesome. Affects like "You'll shoot your eye out" and "Bohemian Earspoon" make it great, but adding an effect called "Clatto Verata Necktie" seals it !!!
Since critical hits are confirmed much more often than critical failures, mostly due to the way attacks rolls progress faster than AC, improved threat ranges, and bonuses from feats, traits, etc, I am glad to see that the general affects seem to be more debilitating than critical hit cards.
We've been using the Fumble Deck in my campaign to simulate the dangers of fighting after taking injuries. So far, it has worked nicely. Here's our rules, adapted to the Pathfinder game:
The Increasing Burden of Wounds - Every time a character takes any injury in normal (lethal) damage, in excess of her HD, she receives a "wound mark". Wound marks accumulate through a battle.
(So for example a 5 HD monster receives a wound mark from every attack that deals at least 6 points of lethal damage. A 2nd level Sorcerer receives a wound mark for every injury of at least 3 points.)
Any healing during a battle clears 1 wound mark for every two points of damage healed. Otherwise, all wound marks clear 1 minute after combat.
Effect - A character with no wound marks cannot fumble in battle. A wounded character attacking in battle has a fumble range equal to its current wound marks.
(So for example, a monster with 5 wound marks threatens a fumble on an attack roll of 1-5. If the attack roll is a natural 3, then a second d20 that indicates a miss would result in a fumble.)
--+--
Doing lots of wounds to a powerful enemy while goading him to keep fighting, becomes a valid wolf-pack strategy.
Question: I drew a card for my character that said -1 attack rolls until the next critical hit. There was no other time indication. So is this beyond the encounter, day, etc.? Could potentially go for a few weeks with that penalty? Just want to make sure I understand the card correctly.
Just as a point of references, earlier in the same encounter, an ally drew a similar card, but it was for 1d4 days. He rolled 4, but that was still shorter than the journey back to town, so his character is already free of the penalty.
Question: I drew a card for my character that said -1 attack rolls until the next critical hit. There was no other time indication. So is this beyond the encounter, day, etc.? Could potentially go for a few weeks with that penalty? Just want to make sure I understand the card correctly.
Just as a point of references, earlier in the same encounter, an ally drew a similar card, but it was for 1d4 days. He rolled 4, but that was still shorter than the journey back to town, so his character is already free of the penalty.
In absence of a specific time frame, this in general would mean until the next time you score a crit, which could be a while. However, I think it is perfect valid to set a limit.. such as the next time you gain a level, the next time you rest, or even the next combat. Its up to your GM
That’s the first I’ve heard of taking a critical hit where the ill effects affects you outside of your current combat.
Of course, not trying to make an argument that those cards are not in there, we just have not run into them during our gaming sessions. We have only drawn maybe a dozen from the deck since using it.
As for the question, I would have always thought bad side effects from a critical would only be around at the most, until you are fully healed. How I have always taken it when receivng a critical with lingering effects to be actual damage that is affecting you in adverse way.
Such as in your card “one attack until next critical”, I would read that as maybe you are heavily bruised, or have interior damage on your arm where it prevents you from attacking multiple times. However, after resting (or receiving healing) to the point you are full hit points would resolve that, as you are now ‘fully recovered’.
I've been trying to get a Critical Fumble Deck for a few weeks now except the local stores that sell them are sold out, as well as they're unavailable on the website as well. I would rather avoid purchasing one off e-bay. Does anyone know when these will be available for purchase again?
I've been trying to get a Critical Fumble Deck for a few weeks now except the local stores that sell them are sold out, as well as they're unavailable on the website as well. I would rather avoid purchasing one off e-bay. Does anyone know when these will be available for purchase again?
We are expecting these to be back in stock very soon. My guess is this week or next.