So I just bought the adventure path and I'm a bit disappointed to see a complete lack of pullouts to give to the players. No player maps, no handouts (I'll have to photocopy I guess) and having to buy another product to get the mini maps isn't great. Are the encounter maps at least available to download? So I can print them in color? I don't have a color photocopier...
thanks.
There are freely available software tools that can help you.
SomePDF Image Extractor extracts all images from a PDF file, including the maps.
GIMP helps you to cut, modify and scale maps.
PosteRazor helps you to transfer very big images like correctly scaled maps into PDFs you can then print, cut and glue together to get a beautiful map.
I did this with a map from this adventure, and the result was quite good; it took ~1 hour to complete.
I'm guessing he doesn't have an electronic copy of the adventure...
no i don't... I like having the hard copy. I will check out the image extractor for other stuff tho.
Thanks.
It would be nice if the maps were available as a free download on the site.
Subscribe. Then the maps are a free download.
Yeah I can do that... but my point is that I saw the adventure in the store, read the back and thought it sounded cool. Paid the $20 for it and then opened the sealed pack to find that it "recommends" spending another $15 for the outpost map and then I can download the pdf for another $15 so that I can print them off... after I take them into photoshop to resize. A bit of a pain in the @ss if you ask me... not to mention the extra cost when I thought I was buying a complete product. I'd gladly pay a bit more up front to get the maps and player handouts included in the hard copy.
Sniggevert(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber)
Yeah, I don't know of any of their adventure products that have pull outs. Also, that bandit outpost map is only good for the first location really. It's better to just have a blank mat to draw the battle scenes on. You can't really print out maps from the PDF's of size to use as a battle mat since it loses too much definition.
And the sealing isn't something that's normal from them, so that might be a local custom. I know my FLGS doesn't have the modules sealed. It makes the walk by sale that much more difficult if you can't flip through it and look at the art inside.
gbonehead(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Sniggevert wrote:
Yeah, I don't know of any of their adventure products that have pull outs. Also, that bandit outpost map is only good for the first location really. It's better to just have a blank mat to draw the battle scenes on. You can't really print out maps from the PDF's of size to use as a battle mat since it loses too much definition.
And the sealing isn't something that's normal from them, so that might be a local custom. I know my FLGS doesn't have the modules sealed. It makes the walk by sale that much more difficult if you can't flip through it and look at the art inside.
Practically speaking, I use a blank battlemat for virtually everything, and I *am* a subscriber.
Quick question, if I buy the Print Edition, is the PDF Included?
Papa-DRB(Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)
Only if you are a subscriber to the Adventure Path. This late in the game (4th Chapter shipped, 5th Chapter next week), you could subscribe and get the PDF to Chapter 4 onward, but you would have to do it quickly. PDFs for the early Chapters would have to be purchased separately.
-- david
Papa.DRB
Imper1um wrote:
Quick question, if I buy the Print Edition, is the PDF Included?
Is there a set date (month and year)that is starts on? Didn't see one, but I could have missed it.
Nope.
Forcing an adventure to start on a set date sets an adventure up to self-obsolete. We don't want people 5 years from now thinking that they can't run an adventure like Kingmaker because they didn't happen to buy it in 2010.
Also, we don't want folks thinking that they have to run adventure paths in order. You can run Kingmaker and follow it up with Rise of the Runelords if you want.
Basically... ALL of our adventures have a set "start date" of "today." They can begin on any day, in other words.
Now, that said, they also usually have implied starts that coincide roughly with the month in which they were published. But we tend to avoid saying in print when an adventure starts for the reasons I cite above.
Quick question on the Mine in Stolen Lands. It ref's you to the next module for details on use, but other than developing the Kingdom, there is no real detail there that I could find.
Is there errata on mining it? Any idea of size of the mine or longevity? Seems like a big option for low level folks to acquire funding and my players are very interested
Not sure if its best to post here or in the Rules Questions forum but anyway, in KM1 (AP31) there is a creature called "Dweomercat" which has a special ability (spoilered):
Spoiler:
AP31 wrote:
Dweomer Leap (Su) When a dweomercat is targeted by a spell or within the area of effect of a spell, it can, as a swift action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat’s spell resistance. If it chooses, the dweomercat can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat chooses—the dweomercat can forgo using this ability.
My question:
As I understand it, swift actions may only be performed during the turn of the creature using it. Only immediate (or readied/delayed) actions can be used when it is not the creatures turn. If that is correct, then isn't this ability effectively useless? Or, is this actually an errata and the action type should have been "immediate" not "swift"?
Very nice first adventure, I need to find a group to play it. And a part of me is actually inspired in some ways to write fan fiction. If I get around to it, I have the kernel of an idea of story involving a party of my own races going through the adventure and the ranger, a black furred wolf like Kaenyd, and at this point lay priest of Erastil, claiming much of the Stag Lord's gear for himself. I may commission a picture soon of this. One story in this story will have the ranger and others move that statue to a spot in front of the Temple as an act of reverence.
Just asking, Fen, did you ever geta chance to do this?
So, would somebody PLEASE tell me where the heck the basement stairs of the fort at the end of the adventure come up into the rest of the fort???? I swear I have read the adventure cover to cover and I still have no idea where my players are supposed to find the stairs into the basement.
So, would somebody PLEASE tell me where the heck the basement stairs of the fort at the end of the adventure come up into the rest of the fort???? I swear I have read the adventure cover to cover and I still have no idea where my players are supposed to find the stairs into the basement.
I don't get it. What's the point of putting an additional bestiary into the book with a bunch of awesome new monsters if you don't connect them (especially the most interesting ones) in any way with the quest? There was plenty of opportunity. Why aren't there any Thawns or Carbuncles on the random encounter table?
I placed an advanced Thawn to ambush the PC's (6 person party) at the gold mine encounter for my group. Imagine their surprise when the rocks he's been chucking at them turn out to be gold nuggets.
Just a warning, It may have been the DM I had, but the module felt like playing a video game. The exploring hexes, felt like someone was waiting with a chart and encounters. Most of the exploration went like this... "We check this hex": DM Rolls Dice "What is your AC? A centipede come out of the brush and hits you for 5 points. Roll initiative."
Possible spoiler if you don't know so just in case
** spoiler omitted **
I Think it may have been the DM running it, but just be aware the potential is there. The jokes concerning quest npcs, and researching gunpowder I think finally got to our DM, and we had to stop playing. If you are going to run this one, make you you put the work into making it more than another night of world of warcraft - at a table.
I agree with the others that suggest your suspicion that it was your GM is correct. I'm currently playing in a campaign of Kingmaker and our GM is fantastic. For rolls like the one you mention (Public Scandal), he actually rolls those events before we get to the table, so he has developed what that public scandal actually IS and gives us a chance to roleplay the situation and our responses. There have been times when he gives us the story of whatever was rolled but then - because we all agreed that we wanted to move on to something more interesting, or because it was so late at night - there were a few times where he informed us of a problem that we simply responded to with a roll for that month. Typically, though, we have addressed that issue at the next session; even if it was just to say "my character wouldn't do anything about that."