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Pathfinder Roleplaying Game: GameMastery Guide (OGL) Hardcover
Paizo Publishing, LLC
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Our
Price:
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$39.99
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Preorder
expected May 2010
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This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-bottom guidelines for building a campaign from scratch. With a cover from fan-favorite artist Wayne Reynolds and lavish full-color interior illustrations, the Pathfinder RPG GameMastery Guide is an essential volume for gamers eager to take the next step in their Pathfinder journey.
The Pathfinder RPG GameMastery Guide includes:
- Campaign basics such as choosing a tone, getting players together (and working together), and guidelines to establish exciting narrative techniques
- An extensive chapter on handling players and their characters, from balancing a party to handling PC death and new characters to common house rules and solo campaigns
- Tips for creating memorable Non-Player Characters, guidelines for followers, cohorts, sages, and hirelings, and more than 100 stat blocks for common NPCs such as guardsmen, knights, bandits, pirates, villagers, and nobles
- Mountains of advice for handling treasure and rewards, from extensive lists of sample treasures to guidelines for nonstandard rewards like NPC favors, adjudicating wish spells, and making magic items
- Rules and suggestions for world building, including community generation, overviews of different culture and technology paradigms, dealing with terrain, building calendars, and planar considerations
- Advanced GM techniques such as fixing a "broken" game, using accessories, converting content from other systems, using props and handouts, when to "cheat," and how to prep a game from scratch in 15 minutes
- Additional advanced rules including chases, sanity, hauntings, mysteries and investigations, research, weather, diseases, hazards, curses, poisons, traps, and much more
- As many idea-generating and time-saving charts and tables as we can manage to fit between two covers!
- …and much, much more!
ISBN-13: 978-1-60125-217-3
Note: This product is part of the
Pathfinder Roleplaying Game Subscription.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO1114
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Mike Godwin Was Right.
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Stay on target, folks. I don't want to have to remove posts here.
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Loving that list of additional rules for likes like sanity and such. Big Ravenloft fan so very interested in seeing things like Fear/Horror/Madness rules for Pathfinder. And this comes out right around my birthday, so thats good timing for me!
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Since I cleaned them out of the other thread, I'll clean them out of this one. Please keep (polite) religious discussions to the Off Topic forums. Please do not append your posts with religious-themed quotes that are only going to spark such discussions (whether you intended them to or not). We're all gamers here and we have a vastly different set of political and religious backgrounds between us and the last thing product discussion threads need are arguments on the subject of theism.
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Thank you Mr. Frost.
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Just wondering since there is also an NPC book in the chronicles line, are there still going to be alot of them in this book? I know the description say over 100 stat blocks, but I was wondering if that might be out of date?
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Kevin Mack wrote:
Ah well time to sell a kidney.
Seriously... I am really considering it.
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Joshua Gillette wrote:
Kevin Mack wrote:
Ah well time to sell a kidney.
Seriously... I am really considering it.
Why not, it does not have to be your kidney, does it?
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Richard Pett and I just sent in our chunk of this book. We had a lot of fun writing it, hopefully you guys will get some use out of it.
I can tell you first hand that all the rumors about Mr. P.** are true.
** I'm still not sure why he insisted that I refer to him as "Mr. P.", or why he chose to call me "Cupcake" but perhaps for someone with his Olympian intellect it all made perfect sense.
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Enough cupcake, back to your cellar, your work for the time being is done and you have done well.
I am pleased.
Go now and enjoy your feast in the dark, but do not rest too easily, I may need you again soon...
MrP
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Probably too late in the development cycle to add my requests but I would like to throw in my 2 cents.
What I need in a Piazo RPG.
A down and dirty adventure / Creature toolkit that I can use to run my adventures. Stats for Guards/ Man at Arms/ Soldiers to throw at my party
Some kind of GM tool kit with common locations with maps. Eg Tavern (Small, Medium and Large) Church. Mannor house.
Environmental Hazards to add to the game and finally a guide to campaign design that breaks it down step by step.
Eg Starting a campaign section. A mid campaign section (How to take what you have built and tie it together into a stronger whole and finally a wrap up thread. Using the information that you gathered in the last step to tie it up so the players feel like they got there money's worth.)
How to customize published adventures (and not just to obligatory one paragraph description of how you can use pre published adventures.)
I would like a guide that takes you through how to take the adventure and make it your own, and also how to take an adventure that was sub par and give it a lift.
In short I want something that after many hours of digesting my players are going to really benefit from my having read this material.
So I may have touched a few things already in progress and if that is the case then I will be happy. I am wishing for the ultimate GM Book that gets so much use that it falls apart. Haven't found the book that hits that beat for me yet
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Richard Pett wrote:
Enough cupcake, back to your cellar, your work for the time being is done and you have done well.
I am pleased.
Go now and enjoy your feast in the dark, but do not rest too easily, I may need you again soon...
MrP
Yessir MrP. We've already talked about the codpiece so I understand your feelings on that.
But what about the red satin cape? Do I still need to wear that too?
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This book sounds awesome. Im new to PF (just got my PFRPG core rulebook 2 days ago), but im fast becoming a fan.
For my part, I'd love to see haunts covered, magic item shops, constructions, and world building.
Keep up the fantastic work!
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Aldoth wrote:
Probably too late in the development cycle to add my requests but I would like to throw in my 2 cents.
What I need in a Piazo RPG.
A down and dirty adventure / Creature toolkit that I can use to run my adventures. Stats for Guards/ Man at Arms/ Soldiers to throw at my party
Some kind of GM tool kit with common locations with maps. Eg Tavern (Small, Medium and Large) Church. Mannor house.
Environmental Hazards to add to the game and finally a guide to campaign design that breaks it down step by step.
Eg Starting a campaign section. A mid campaign section (How to take what you have built and tie it together into a stronger whole and finally a wrap up thread. Using the information that you gathered in the last step to tie it up so the players feel like they got there money's worth.)
How to customize published adventures (and not just to obligatory one paragraph description of how you can use pre published adventures.)
I would like a guide that takes you through how to take the adventure and make it your own, and also how to take an adventure that was sub par and give it a lift.
In short I want something that after many hours of digesting my players are going to really benefit from my having read this material.
So I may have touched a few things already in progress and if that is the case then I will be happy. I am wishing for the ultimate GM Book that gets so much use that it falls apart. Haven't found the book that hits that beat for me yet
Well, for generic Men At Arms and such, there's always TONS of 3.0/3.5 stuff out there. The 3.5 DMG had a lot of generic NPCs available that can be run pretty much as written in 3.75. That's the beauty of Pathfinder, almost all of the 3.5 stuff applies.
If you go to the Gamemastery section of this site, there are tons of maps available already for generic maps and locations and that sort of thing. And DrivethruRPG.com has even more.
(Though a compilation of the Maps of Mystery from Dungeon would be nice...)
Environmantal Hazards are, for the most part, already covered in most of the books (what else do you need, exactly). As for how to bring a campaign together, there are lots of resources for that,m though it sounds like this book will cover a lot of that.
Anything else, ask us here. There are lots of experienced GMs to rely on.
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Hal Maclean wrote:
Richard Pett wrote:
Enough cupcake, back to your cellar, your work for the time being is done and you have done well.
I am pleased.
Go now and enjoy your feast in the dark, but do not rest too easily, I may need you again soon...
MrP
Yessir MrP. We've already talked about the codpiece so I understand your feelings on that.
But what about the red satin cape? Do I still need to wear that too?
NO!
No capes!
The tiara - bring me my tiara!
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Rusty Ironpants wrote:
Just wondering since there is also an NPC book in the chronicles line, are there still going to be alot of them in this book? I know the description say over 100 stat blocks, but I was wondering if that might be out of date?
The final number was actually 112.
112 punishing statblocks, from Village Idiot to Archmage and all points in between.
So.
Many.
Statblocks.
But they're done! Woohoo!
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Jason Nelson wrote:
The final number was actually 112.
112 punishing statblocks, from Village Idiot to Archmage and all points in between.
So.
Many.
Statblocks.
But they're done! Woohoo!
You have done a man's work, sir. <applause>
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You Paizo people are just trying to make us fans go bankrupt, aren't you?
*walks off muttering as he puts another title on the 'gotta get it' list*
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Erik Mona wrote:
I dunno about whore tables. I think to be more inclusive we'd have to include things like charming catamite and desperate addict. And I think it would piss off as many people as it would impress. Not sure.
Oddly enough, the first edition DM's guide had such a table! It also had a table for tyes of torture implements in a torture chamber. Wel it pretty much had a table for everything!
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Okay back on topic:
1) Add my vote for Mass Combat and Naval Combat (Heck, including Aerial Combat in a fantasy setting would be super cool!).
2) I would also like to add my vote for trade rules as well. Quick Link Interactive's Traveller 20 had great rules for that! I am sure that could be used as a base.
3) Furthermore, I have to agree with others who talked about handling Ye Olde Magik Shoppe and what not.
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This is the type of book i always wanted.
MINE ALL MINE
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Where is picture of cover?
I had to go to Amazon to see it!
Kizan
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Kizan wrote:
Where is picture of cover?
Right here.
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I can't see the image, it won't load for me.
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The image link is broken.
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Interesting, I've been able to see the link since I first logged on this morning ... ::shrug::
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That is one hell of a cover.
thank you for having WAR do the covers on the 3 core Pf rulebooks!!
RM
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And I'm pretty sure he's doing the APG, I'll need to have them all for that alone!
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Glad to see an old foe reappear. That is a beautiful cover. Can't wait for this book - you can always find something in a book like this, even after 24 years of playing and DMing.
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Hahaha :)
yepp looks awsome, and will get one asap !!
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vagrant-poet wrote:
And I'm pretty sure he's doing the APG, I'll need to have them all for that alone!
I second that!
I just find myself saying "Wow!" to everything he's done for Pathfinder.
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Wow that is an awesome cover. amongst all the detail and paraphenalia of an archmage tyrant, I find myself liking one small detail above all the others. By his left hand on a little stand is a tall frosted glass with a straw sticking out of it! I just love that amongst all his power and secrets that his matery of Greed has brought him, he has this small concession to a more basic need/comfort. Really nice touch.
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I like!
Sweet cover.
Sean
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Brakkart wrote:
Wow that is an awesome cover. amongst all the detail and paraphenalia of an archmage tyrant, I find myself liking one small detail above all the others. By his left hand on a little stand is a tall frosted glass with a straw sticking out of it! I just love that amongst all his power and secrets that his matery of Greed has brought him, he has this small concession to a more basic need/comfort. Really nice touch.
But it also shows that he'll only go so far in that direction, as he didn't opt for a bendy straw.
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All i got too say is WHY ISNT IT OUT NOW!!!!!!
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Dreadnok wrote:
All i got too say is WHY ISNT IT OUT NOW!!!!!!
You mean apart from the fact that's it's still being written?
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Vic Wertz wrote:
Dreadnok wrote:
All i got too say is WHY ISNT IT OUT NOW!!!!!!
You mean apart from the fact that's it's still being written?
Always ready with an excuse, aren't you, Vic?
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I absolutely cannot wait for this book! So far I'm loving all the optional rules it's going to include for chases, insanity and world building. I'd like to second the motion to take a look at some sort of (Dawn of Worlds style) player cooperative dungeon/world-building rules...and I don't know if this would be better suited for a future "Playermastery Guide" but a plot/personality mechanic like Spiritual Attributes that PC's can use to buff their characters when the story calls for it would be a nice option that would help to facilitate good role-playing.
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Yeah XD
mmmhhhh how will i explain this to the wife O.o
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*sigh* Ordering now....
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This looks like another PDF for me...
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When to 'cheat'. That's certainly a matter of opinion, since my idea usual opinion is 'don't'. Even as a GM.
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Wow! This alone would make the book worth it!
*Tips for creating memorable Non-Player Characters, guidelines for followers, cohorts, sages, and hirelings, and more than 100 stat blocks for common NPCs such as guardsmen, knights, bandits, pirates, villagers, and nobles
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Bummer moved to May from Feb. Oh well means they are guaranteeing a quality product.
Sean
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thenorthman wrote:
Bummer moved to May from Feb. Oh well means they are guaranteeing a quality product.
Sean
And guaranteeing those eventual paychecks will be coming a little later than hoped (since they come AFTER publication). Alas... :(
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Is this gonna be the final artwork for the cover? I hope so, Lookin forward to this one!
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I am very happy to see that they are going to cover the subject of solo campaigns!
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Attic whisperer wrote:
Is this gonna be the final artwork for the cover? I hope so, Lookin forward to this one!
Yep, final art!
-Lisa
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I love you Paizo!!! and my God everyone is right! You are so good at what you do you ARE gonna leave us all broke! but atleast you won't be releasing the books for a while, so I can save up my money, and soak all this great stuff you've already given!
((Suck up, I know :-P ))
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