In the first Test, which Razmir later called 'The First Step,' the Living God found himself alone on a featureless white plain. No art at his command functioned, and he stood alone. He could attempt to move forward, but saw no sign of progress, and could not be sure whether or not he had ever truly taken a step.
While a lesser man might have railed against the gods, calling the challenge unfair, or given in to despair, Razmir sat down and meditated upon the challenge before him. He came to the conclusion that if the challenge could not be beaten or fought or argued against, that it must be *accepted* as a lesson of some sort. And so he meditated upon the lesson. Was it a test of patience? It seemed not, for he felt his still-mortal body experiencing hunger and thirst and fatigue, lending the experience a sense of urgency. Was it a test of cleverness? Again, it seemed not, for none of his arcane arts or skills or feats of training availed him in this place. He came to accept it as a test of faith, and stood to genuflect to the various gods who had come before, those of ancient and uncertain origin, and those few who had passed the Test of the Starstone before him.
And he stepped forward, and the world was no longer white around him, for that was the First Step, to accept and respect the power and authority of the gods who had come before and to realize that no worldly power or accomplishment or station in life could earn him this opportunity to stand among them.
The Third Step;
Spoiler:
The 3rd step saw Razmir moving among the people of Absalom, but all was gray, and the people seemed like ghosts, unable to see or hear him. From this vantage point, he could not only see them, but also see the personal devil's that beset them, their fears and doubts and worldly troubles, and while he could not interact with the gray people, he could interact with the brightly colored spirits representing their mortal woes. Some ills he found that he could grapple with and dispell, overcoming illnesses or injuries with force, and leaving the people looking a little less gray than before, as if they could *almost* see him. Other ills proved more subtle, and he found himself moved to parley and negotiate with the representations of ills such as self-doubt and marital strife, to the same result, the brightening of the gray people around him. He came to recognize the many ills that beset man as signs of disorder, reflected in this place, and by restoring the flesh of the ill or injured, he reset the natural order of their limbs, while those who were beset by more social issues benefitted from guidance, discipline and structure. And so the 3rd Test was to understand the role of the priesthood, to minister to the ills of the many races of man, and prepared him for the day when, as a god, he would give of his own personal power to empower those who are called to his clergy, and who speak in his name.
The Eighth Step
Spoiler:
The Eighth Test of the Starstone found Razmir presented with a blank white parchment in his grasp. No magic at his command or clarity of vision would reveal any message on this parchment, but as he handled it, he felt areas where the parchment had known the touch of an inkpen, although the ink remained imperceptible to his sight. He spent a time handling the parchment under a variety of lighting conditions, conjuring forth magical illumination in an attempt to coax forth the concealed writings on the parchment, to no avail, although he did discover that the ink was also white in color, when some came off onto his fingers. Attempting to alter the color of the inks (or the paper itself) with minor magic proved ineffective, and Razmir again sat down to meditate.
After a time, he opened his eyes and drew forth flint and steel, striking a spark and setting the god's message aflame, watching dispassionately as the paper curled and blackened, and the white ink turned bright against the now-darkened page. Very delicately, he peered at the writings of the gods, careful not to touch the scorched papyrus, which would have fallen to ash at the slightest disturbance, destroying for all time the secret message of the gods.
The message was this, "We are watching. Be our Herald, and remind the world that we are watching."
It had been many years since the Test of the Starstone had been passed, and the path to the gods was obscured by many heresies, such as the Left-Hand Path of Diabolism, or the Green Faith of the animists, so that the Living God was tasked to remain on Golarion, to remind the many races of man that the true gods still watched over the world, as shepherds to a flock that was increasingly straying away from the true path.
I went with some of the description from the Campaign Setting hardcover:
"The ramshackle wooden city of Tamran sits perched at the mouth of the River Marideth, with much of the city built on piers and pilings over the broad marshlands of the estuary, connected by causeways, bridges, and a flotilla of coracles and skiffs."
It was also stated that the walls were torn down, although I left the towers that would have been aprt of them.
Alex Martin(Pathfinder Adventure Path, Campaign Setting, Companion Subscriber)
Looks great for reference, Aber! Certainly gives Tamran more of a feel than I had envisioned. Thanks for showing it off.
Paris Crenshaw(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Umm...AZ? Forget that I offered to help...your map-fu is already far beyond mine. Your map looks really good.
I've downloaded the JPEG...would you be willing to send me a copy of the FCW file? I'd love to use this as part of my ongoing campaign!
Umm...AZ? Forget that I offered to help...your map-fu is already far beyond mine. Your map looks really good.
I've downloaded the JPEG...would you be willing to send me a copy of the FCW file? I'd love to use this as part of my ongoing campaign!
Sorry Paris, I hadn't actually seen your previous post - just noticed this new page of the thread up today and was reminded to post a copy.
Anyway, thanks for the compliment, and consider the actual CC3 file on its way.
Paris Crenshaw(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
I just got the file, AZ!
Thanks! And you're welcome for the compliment. I love CC3 (I've been a Profantasy fan for over a decade), but I have a mental block when it comes to mapmaking. Without trying to sound boastful, I am very good at taking an image and turning it into a map in CC3, but I'm no good at creating original maps.
Off-topic stuff:
I did this character art in CC2, basing it on artwork from the d20 Modern book.
The closes thing I can do do original maps I'm happy with is to base fantasy locations on real-world geography: like this
I've also been a fan of Profantasy for a long time. Started out when I bought the Core Rules 2.0 Cd-rom, which had a copy of CC2. Before that I was drawing maps by hand that I used in some games. I found the program similar to some CAD programs I'd used, and very user friendly.
Then, a little less than a year ago, my brother gave me CC3 for my birthday. I hadn't done too much with it: bought the dungeon add-on and toyed with crafting a dungeon crawl of my own. When I received my hardcopy of Masks of the Living God, and found no map of Tamran, I knew I'd have to do one myself or find one someone else may have done. Well, no one else had done one that I could find, so I purchased the city add-on and went to town.
For my next trick, after my players finish City of Golden Death, I'm going to take them into Ustalav using a made up bit - returning a wayward daughter of some minor noble to her home village. I'll need to do a map for that I think.
sozin(Paizo Superscriber, Pathfinder Battles Case Subscriber)
I'm using this in my Council of Thieves campaign, so there are some local changes. The cultists are Mammonites (not Razmirians), which explains the usury charges. I've made up high class house of ill-repute ("The Exquisite Torture") that the cultists have purchased a monthly VIP ticket to for Scasi Bolvini, the duxotar of the condotarri. the boat and water fee is the formal pay off to the condottari, the local tithe is the pay off to the Council of Thieves, and the remote tithe is a quarterly cash-out to the Egorian branch of the Church of Mammon.
Thanks paizo chat denizens for helping cook this up.
sozin(Paizo Superscriber, Pathfinder Battles Case Subscriber)
I'm pretty sure this all could be considered spoilers to some extent so I'm sorry for making you click the button. This is primarily directed at other GMs.
Show:
How many Acolytes/Priests did you throw in there? I'm a baby GM and I'm pretty sure I borked it up pretty bad with
Priests: 14
Acolytes: 56 (priests x4)
Heralds: 6
The book is straightforward on the number of Heralds (3+Egrathis), but seems to be pretty open as the number of acolytes and priests.
Seems to me that 7 priests are on guard during the day, so x2 for replacements/priests being used for other things (like going out into town)
The acolytes were a x4 of the priests
And the number of heralds i used was as direct result of me counting herald rooms instead of reading well.
So yeah, that was the obscene amount of people I put in there, seems pretty off for 16 bunks, (48 max if they are being rotated every 8hrs). I'm running it again (with a different group) and I'm just wondering how many dudes other GM's have put in there.
If you care on the outcome:
1 guy didn't show up that night and they basically blew through it with pretty easily with 3 guys at level 3. (I've had many cases of the CR seeming to be very off for well made characters and experienced players). They did it smart, and burned the Armory beforehand and holed up in the hallway on the 1st floor, a LOT of dice rolling later, they won.
sozin(Paizo Superscriber, Pathfinder Battles Case Subscriber)
Have Clerics been a problem in anybodies game? My group will most probably contain a priest of Abadar, so if anybody has any advice if this is a feasible combination, please let me know.
EDIT: I could imagine that the faithful of Abadar won´t have much love for the Razmiran cultists, as they cut into business. Perhaps if I play into that sentiment, an Abadarian might even be very interested in getting rid of those cultists.
Jeremiziah(Pathfinder Roleplaying Game Subscriber)
My take on that particular problem is this: I can't see any of Golarion's dieties being extremely cheesed about the concept of some completely mortal schlep walking around calling himself a God, and as such detracting from their potential following. I'd think that basically any bonafide diety would approve of the persecution of such a "church".
The Patron of cities and commerce should have no trouble working up enmity toward the temple of Razmir for the reasons you mentioned above, as well.
JPEG of my Campaign Cartographer version of Tamran.
Just in case you don't want to search through the forums to find the link, you can also find this image by searching Tamran in Google. Pretty handy Aber :DD I've been using your map for some time in this adventure and another, can't say I'm too disappointed, thanks!