Atrocious, while I'm not with Paizo, I'd make sure to make a post in the Customer Service board so that this can be seen much easier. In this forum it could be very easy to be missed by Paizo staff/customer service. Either that or send them a quick email with the same information and they'll get right on top of it.
My book is still "Pending". Weird how some have already gotten the PDF and some are still waiting....
Nothing weird about it :) It takes time to ship out thousands of orders. Someone has to be first and someone has to be last.
Try being an international customer, you get to wait for the queue and then extra for the transit time. I do every time, and I'm on the same coast. Imagine how the Europeans and the Aussies feel.
So, I was going to post about how it said my AP would be here in 4 - 8 days, and it never arrived, blah-blah-blah, but then I moved some stuff yesterday while cleaning up for Turkey Day, and there it is, my copy! My wife must have gotten it (which is unusual since I'm almost always home first) and put it on the counter and didn't tell me.
Anyway, after looking through it, I have to say I really, really like it!
One of my favorite adventure path so far. The Pathfinder lodge is incredible, with details, story, and memorable encounters. I love also the article on the Pathfinder relics. Now, if only I can find a group,...
My only gripe is that the P lodge grounds map is missing all the "T"s.
Originally, the map of the grounds had like 2 dozen "T"s scattered all over the place, but for various reasons we decided not to handle it that way. Feel free to place the traps wherever you want... but I suspect a better solution would be to have the PCs stumble across one or two or three and by that point dealing with the traps will either get too frustrating or too easy.
My only gripe is that the P lodge grounds map is missing all the "T"s.
Originally, the map of the grounds had like 2 dozen "T"s scattered all over the place, but for various reasons we decided not to handle it that way. Feel free to place the traps wherever you want... but I suspect a better solution would be to have the PCs stumble across one or two or three and by that point dealing with the traps will either get too frustrating or too easy.
I can understand that. I just wish they would have stated these guidelines in the adventure. I didn't know how many or few was designed for the challenge.
OamuTheMonk(RPG Superstar 2011 Top 32, 2012 Top 16)
Holy crap, I still haven't gotten mine. What's the ETA for AP 28? Mid summer?
Holy crap, I still haven't gotten mine. What's the ETA for AP 28? Mid summer?
28 should be shipping out to subscribers within the next week or so. That would then place it in stores around the beginning of January, maybe a bit later, depending on how much the holidays interfere with the distribution chain.
I see a 3/5 review here - Charles Evans 25, would you mid posting what exactly isn't up your alley in WLiD ? I plan to run CoT someday, and I'm looking for potential bumps along the road...
I see a 3/5 review here - Charles Evans 25, would you mid posting what exactly isn't up your alley in WLiD ? I plan to run CoT someday, and I'm looking for potential bumps along the road...
Well I certainly loved the adventure, Delvehaven is awesome. However their are some very very difficult battles in the middle, maybe that's what had him mark it down.
(3/5 is still better than average! :p Even accounting for those battles, which aren't as much of an issue if you know thier a bit much, I'd rate it 4.5-5/5 myself. I REALLY liked Delvehaven).
Meh, tough fights are easily adjustable, and one of the highest rated Paizo adventures ever is coincidentally the most lethal one (Skinsaw Murders).
So I'm looking for plot holes, wonky hooks and kooky NPCs. Things you need to plan in advance to avoid.
I don't think so.
I'll look through...
Nope, plot hook wise, if you finished the previous adventure I don't see any problems, as the finale there pretty is the hook here. And straight forwardly so. I don't think I noticed any glaring holes, and there is maybe one 'kooky' NPC, who is both very cool, and totally ignorable without altering the plot even a fraction. She's totally optional.
Spoiler:
She is the enchanted necromantic, insane, head of an erinyes in Dargentu Vheed's service, who knows some details about the upper reaches of Delvehaven. But you can literally just not have the PC's find her, she can be helpful, but the plot and story in no way or at not point hinges on her presence. Even if the party do find her, and put her out of her misery, its no loss.
I see a 3/5 review here - Charles Evans 25, would you mind posting what exactly isn't up your alley in WLiD ? I plan to run CoT someday, and I'm looking for potential bumps along the road...
As I pretty much said in my review, my impression is that it lacks the Paizo fine polish that has become otherwise usual in their products.
Fortunately, the GM Reference threads are there on the Council of Thieves forum for questions about sections in a Pathfinder which don't quite make sense.
The stat block states "The remaining Sisters attack from reach with their crimson habits, draining their ki pool to add a third attack to
their flurry."
The crimson habit is a Varisian Bladed Scarf. It isn't a special monk weapon. How can they flurry with it? I'm all for it...its a kick butt idea, but I can't figure out how they get to flurry with it. What am I missing?
...then ignore the tactic where they use the scarf with flurry of blows entirely, and just have them attack normally with unarmed strikes.
If you don't care about rules and prefer to bend the rules to make things cooler...
Spoiler:
...then go ahead and treat the bladed scarf as a monk weapon. It's already an exotic weapon, and giving it the monk weapon thing doesn't really make it too over the top.
BUT: James's Recommendation...
Spoiler:
...Give the sisters a new feat that lets them use the bladed scarf as a monk weapon. Or if not a new feat, design a "Sister of Eiseth" archetype that allows them to use bladed scarves in this manner; this solution sounds coolest to me.
I just need a little clarification. Which do clerics of the Order of the Godclaw project: negative or positive energy?
Depends on their alignment. LG ones do positive, LE ones do negative, and LN ones get to choose. Of course... they ALSO have to pick one of the deities associated with the Godclaw—the Godclaw itself isn't an actual god and thus can't grant clerics their spells. If you'd rather have all divine spellcasters in the order NOT worship deities, then they can't be clerics. They should be oracles instead.