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Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG) Print Edition
Paizo Publishing, LLC
Chapter 2: "The Sixfold Trial"
by Richard Pett
The Play's the Thing
To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?
This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
- "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett
- The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue
- An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds
- Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinder’s Journal, by Dave Gross
- Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider
A Pathfinder Roleplaying Game adventure for characters of 3rd to 5th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-196-1
Note: This product is part of the
Pathfinder Adventure Path Subscription.
Usually ships from our warehouse
in
3 to 6 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO9026
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James Jacobs wrote:
brock wrote:
I think that the dialogue of the play counts as product identity and hence :
"No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission."
means that you are not allowed to print or photocopy. Unless what Vic wrote counts legally as 'written permission'?
I wish we could get a clear statement on printing - if Paizo makes the same profit on a PDF sale as a physical one then it would save me a ton of cash to buy PDF and do my own printing. That's probably 'save' as in 'spend on other Paizo stuff'. :)
While the play is not open content, that doesn't mean you can't photocopy it or transcribe it by hand or whatever for your own personal use. This actually goes for ANY print product, to be honest (although since places like Kinko's have no way of being sure that you're going to use a photocopied document only for personal use they tend to err on the side of caution).
Same goes for PDFs. You can print out a copy for your own personal use, be that because you just want to read the book not on a computer or because you're using the contents to prepare player handouts or whatever.
You just can't mass produce these things or resell them or claim publicly that you created them is all. And "mass produce" does include putting content up on a public website.
Cool, thanks James. Can I take that as the necessary 'written permission' then? If so, I'll print the thread and take it with me to the shop and present it if challenged.
Are you able to comment on profit per PDF sale as opposed to print sale? I understand if this is commercially sensitive information. It's just that there is a large segment of possible purchases that I don't particularly want in hardcopy, but would buy in print if it meant lots more profit for Paizo - and then for the place I buy bookshelves from :)
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I *finally* got my copy (feels like it took an eternity to arrive at my FLGS), but it sure looks like worth the wait! Maps are very good (although some of them look hand-drawn?), the plot excellent (I can't wait for the Cornucopia) and in general it seems to be another "hit" for the Monstrous Mr. Pett! :)
I don't think I will have trouble with the players biting the hook... my only issue is with the play; I'd love to act it out with my players, because it's really, really well-written and a rare chance to try something like this. Only... I fear my players would find it a bit weird, awkward and uncomfortable, because English is not our native language; we're all fine with game jargon and using occasional English words, but this would be a whole play, and I suspect they would turn it either into a comedic performance (funny voices and overacting) or monotonously read it out loud.
Damn... I'd really like to play it out with the script and the dialogue, but I don't know how to do it. Translating the text would a huge task, and I fear I wouldn't do the original text justice. I'll have to think about this.
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So, since Arael the half-elf got his own fig, when can I expect to see this beautiful young lady in the glory of a Reaper green?
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In the description of the Hand of the Inheritor, I was particularly impressed with the line:
Quote:
He enjoys battle hymns and marching music, though his voice is more suited for harmonizing with a true performer than leading a song.
It seems such a trivial throwaway detail, and yet I found it said a great deal about the character of the Hand very concisely. It's exactly this sort of flourish that makes me very happy to remain a subscriber.
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