Well time once again for me to ask the question of if these have started to ship yet?
Nope. One of the subscription products for January was supposed to be here last week and is running late. Once it arrives, we will start shipping out. Stupid late delivery. :(
-Lisa
Uh does that mean the other items are available to be shipped? If so would it be possible to have them shipped separately? (I don't mind having to pay a little extra to get them.)
We've already finalized orders with the current configuration, and modifying them at this point could potentially cause problems for a lot of customers, including potential problems with regard to credit card authorizations—stuff that could cost a lot of people a lot of inconvenience, or even, in some circumstances, overdraft fees (if their bank does that for authorizations). And since many people want their stuff to ship together to save money, shipping some stuff to those who don't would mean the first group would get their PDFs later, and we'd have a lot more unhappiness than we do now. So no, all subscription orders will be fulfilled as grouped in the original confirmation e-mails—just a little later than we all expected.
Where are the Derro Magic and Derro Magister feats in the Example Derro detailed? I can't find them in the book itself, or in the Bestiary. It's fairly clear what Derro Magic does, but I'm at a loss for Magister.
Where are the Derro Magic and Derro Magister feats in the Example Derro detailed? I can't find them in the book itself, or in the Bestiary. It's fairly clear what Derro Magic does, but I'm at a loss for Magister.
Argh, we had to cut them for space, and I thought we caught all the references, including the changes to her stat block... but we left the feat names in her listing. :/
Here's what they're supposed to do:
DERRO MAGIC
You have developed additional spell-like abilities from your unusual reaction to brain mold.
Prerequisite: Derro Magister, derro, Cha 20.
Benefit: Your caster level for all your derro spell-like abilities is equal to your total HD. You gain the following spell-like abilities.
At will—levitate.
1/day—deeper slumber, modify memory.
DERRO MAGISTER
You are particularly affected by the consumption of brain mold, granting enhanced resistance to magic and an intuitive understanding of vivisection.
Prerequisite: Derro, Cha 20.
Benefit: Your spell resistance increases by 5. You gain a +4 racial bonus on all Heal checks.
Thanks, Sean. The curse of the 1% error rate strikes again.
Segallion(Paizo Superscriber, Pathfinder Battles Case Subscriber)
Sean K Reynolds wrote:
Paul Watson wrote:
Where are the Derro Magic and Derro Magister feats in the Example Derro detailed? I can't find them in the book itself, or in the Bestiary. It's fairly clear what Derro Magic does, but I'm at a loss for Magister.
Argh, we had to cut them for space, and I thought we caught all the references, including the changes to her stat block... but we left the feat names in her listing. :/
Here's what they're supposed to do:
DERRO MAGIC
You have developed additional spell-like abilities from your unusual reaction to brain mold.
Prerequisite: Derro Magister, derro, Cha 20.
Benefit: Your caster level for all your derro spell-like abilities is equal to your total HD. You gain the following spell-like abilities.
At will—levitate.
1/day—deeper slumber, modify memory.
DERRO MAGISTER
You are particularly affected by the consumption of brain mold, granting enhanced resistance to magic and an intuitive understanding of vivisection.
Prerequisite: Derro, Cha 20.
Benefit: Your spell resistance increases by 5. You gain a +4 racial bonus on all Heal checks.
Hehe I'll take those errors if it gives us some new goodies ;).
gbonehead(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Sean K Reynolds wrote:
Argh, we had to cut [the new Derro feats] for space, and I thought we caught all the references, including the changes to her stat block... but we left the feat names in her listing. :/
Here's what they're supposed to do ...
Snickety snick
(copies them and pastes them into his Feat Compendium)
Tharen the Damned(Pathfinder Adventure Path Charter Subscriber; Campaign Setting, Companion, Modules Subscriber)
Apart from the excellent information about Derro in this Book, you can also have a look at The Ecology of the Derro in
I only ask because the "Blind Angels" in the gargoyle chapter is very reminiscent of "Blink" from season three of the new show.
Not that that is a bad thing. In fact, it's good. It's very good.
just reading this now. Yes, I litteraly went "They did not go there." Then had to explain to the roommate. This means if I get to run a game for Tony and the boys, I'll have to make sure they see that episode.
Liber Mortis was good although for some of us it more of a creature catalog for the undead. Not much in there for rangers who want to be undead hunters. But hopefully this will be out soon in print so I can start giving Amazon the Evil Eye.
Please tell me the Nosferatu have a template similar to their Denizens of Darkness Ravenloft counterparts (aka more beautiful than the standard "feral" vampire and derives power through moonlight).
Please tell me the Nosferatu have a template similar to their Denizens of Darkness Ravenloft counterparts (aka more beautiful than the standard "feral" vampire and derives power through moonlight).
There's only six pages total for the entire entry on each critter, so there isn't space for variant templates. The paragraph long notes on Nosferatu in Classic Horrors revisted refer the reader to the entry in Pathfinder #8: Seven Days to the Grave, which has a bestiary entry covering them.
Please tell me the Nosferatu have a template similar to their Denizens of Darkness Ravenloft counterparts (aka more beautiful than the standard "feral" vampire and derives power through moonlight).
The Nosferatu for Golarion are more like Count Orlok (from the movie Nosferatu) or Barlow (from 'Salem's Lot) than like Count Dracula. They're of the bald and ghoulish variety.
I was actually surprised when I read Denizens of Dread and the Nosferatu in it went the complete opposite direction on the vampire spectrum. I suspect the nosferatu of Denizens of Darkness(D&D3.0) and Denizens of Dread(D&D3.5) go the way they do to put them apart from the Nosferatu clan of Vampire: The Masquerade, which were more like Count Orlok and Barlow in appearance.
We went with the feral Nosferatu pretty much 100% because that's what they were in Murneau's movie "Nosferatu" and Herzog's remake "Nosferatu the Vampyre." Because the regular vampire is already the sexy one in Pathfinder.
Mairkurion {tm}(Pathfinder Adventure Path, Tales, Battles Case Subscriber)
My monthly shipment can't get here soon enough. I'm dying to read this.
John Mangrum(Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber)
Wolf Munroe wrote:
I suspect the nosferatu of Denizens of Darkness(D&D3.0) and Denizens of Dread(D&D3.5) go the way they do to put them apart from the Nosferatu clan of Vampire: The Masquerade, which were more like Count Orlok and Barlow in appearance.
Actually, the real answer was pretty mundane; those nosferatu were a "grandfathered" element from second edition.
2E Ravenloft included a number of variant monsters which, although nicely atmospheric, were essentially identical to the "standard" monsters they replaced. (In 2E, the mechanical difference between a fire elemental and a pyre elemental, or a treant and an evil treant: none.)
The 2E nosferatu was one of these variants. Once the fluff is pushed aside, the 2E Ravenloft nosferatu is nothing more than a Monster Manual vampire without the energy drain ability. These nosferatu were tied into the RL setting (including at least one darklord), and thus I felt they should be preserved somehow, but for 3E purposes this was a distinction so minor it barely warranted a sidebar mention, much less a full monster entry.
To make bringing nosferatu into 3E worthwhile, they needed to become much more distinctive, and thus came the decision to model 3E nosferatu on the classic "Byronic" vampire that predominated before (and in way culminated in) Dracula.
Actual Nosferatu-inspired nosferatu didn't exist in 2E Ravenloft, but I've always liked the monstrous nature of actual vampire folklore, so the vrykolaka variant was created to stand alongside the "beautiful" nosferatu.
Tom Qadim(RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 16)
Aberzombie wrote:
I really enjoyed this book. Kudos to the writers.
+1
Yes, this book is full of great ideas. It's quite the page-turner too. The writing is top notch and very engaging, and it's full of useful info for any Pathfinder or D&D game. I want to start an Ulfen campaign just to use the iron hag Ulla Jarnrygg, and the info on awakened flesh golems is very cool.
Kudos and thanks, Paizo! Please continue the 'Revisited' line!
Thanks John for explaining the "Ravenloft" Nosferatu. The 3E one was really an enjoyable villain in SEVERAL of my party's campaigns (as the GM I wanted to try out something kinda Castlevaniaish ^_~). Question though, has anyone considered revising the "Ravenloft" Nosferatu to Pathfinder rules?
It's available? Did Amazon get it's discount? I only want to know so I can give them a boot in the a$$ to send me a copy that I preordered with a gift card from Christmas from my sister. I definitely want to read this.
Tim Statler(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)
Picked this up this week. Now I want a Ustlava Adventure Path damnit!
I just read through my copy and noticed all the Variant Vampiric Abilities all have a CR adjustment of +0 is this correct. some of these abilities seem like they should change the CR. thank you in advance.
Agreed wholeheartedly. The variant creature entries are always great (wereleopards and wereravens got the mind going, as did all the skeleton and zombie variants)
I just read through my copy and noticed all the Variant Vampiric Abilities all have a CR adjustment of +0 is this correct. some of these abilities seem like they should change the CR. thank you in advance.
That kind of depends on the situation. And furthermore... vampires are weird; they're tough, but everyone knows about their disadvantages. If your PCs know they'll be facing vampires, you can bet they'll stock up on garlic and silver and sun spells and wooden stakes and everything else they need, and then will likely only confront the vampire during the daylight. Giving a vampire these new variant abilities actually kind of just shores up the fact that they've got a lot more disadvantages than do most undead.
That said... the benefits granted by the variant vampire abilities are good, but the thing is that they're not good enough in and of themselves to flat-out increase a vampire's CR. The game doesn't really handle fractional increases in power well, alas. It probably would have been better to develop these into simple templates with a bit more oomph to each... but at the time the book was being written the simple template concept was still kinda brewing.
I just read through my copy and noticed all the Variant Vampiric Abilities all have a CR adjustment of +0 is this correct. some of these abilities seem like they should change the CR. thank you in advance.
My best friend and I wondered about that as well. And then I noticed in Pathfinder Adventure Path #29 "Mother of Flies" (Council of Thieves part 5 of 6) that the main villain has one of the variant abilities and loses one of the "standard" abilities. I actually like that, and I'll likely use that 'method' when I make some unique vampire villains to plague my PCs with. (I think that would have been a good sidebar to have in the vampire section).
But I have really enjoyed Classic Horrors Revisited, with the sections on the Derro and the Hag being among my top favorites, followed by the vampire (of course) and the mummy.
But I have really enjoyed Classic Horrors Revisited, with the sections on the Derro and the Hag being among my top favorites, followed by the vampire (of course) and the mummy.
An Awesome Job! Well Done James, Wes, and Rob!
Dean (TMW)
Have to agree this book is top-notch. My players went discovered a ghoul braineater last night, much to their dismay. Only the tendency to "Reenact" the lives of those he munched on allowed them to catch him. It was downright morbid and creepifying, just like it should be. Great book.
Wow, truly sounds like my kind of book... the more I hear about ghoul braineaters and variant campire abilities, the more excited I grow as I'm waiting for my copy to arrive!
In the Gargoyles chapter, four armed gargoyles are mentioned, but they are not in the variants section.
Are these stated somewhere, in another supplement ?
I was pleased to be able to find a copy of this at my FLGS yesterday. It looks pretty good and I appreciate some of the notes offering ideas on the variant versions of the classics.
Also, I think the expanded take on the Derro is wonderful and really helps fill them out. I really appreciated the authors making even a passing note of the part Amazing Stories and the 'Shaver Mystery' played in bringing the Derro into the public imagination.
Now, maybe I missed it in my initial flip-through, but I would have liked a bit more ecology and a note on where these creatures fit into Golarion. Again, I may find more to adders this upon a closer look.
Now we just need that source book on Ustalav, complete with loads of fluff, some nice crunch and a megaton of ideas/suggestions on how to run a nice horror-themed game, in the vain of ye olde Ravenloft.