Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Race - Jack Kirby style New Gods / Eternals, by Liz Courts

To Be or Not To Be, by Squeatus

What are some things about the Pathfinder rules that you think most people do not know?, by wraithstrike

Gang Up Feat Question, by Callarek

Suicidal enemies? Spoilers, by Asurasan

Required Alignments... why?, by Liam Warner

Something's Fishy..., by HappyDaze

What are you listening to as you browse the message boards?, by Doodlebug Anklebiter

Government folly, by TheWhiteknife

Classes that make your group go UGH!, by darth_borehd

Stuck on what class, by Secane

So i planned to play a dwarven monk..., by Moglun

Best Class synergies / team ups?, by Movin

Building a Better Barbarian, by Wiggz

re: have most gamers either been in the military and or studied Martial arts?, by Shifty

Online Campaigns

Half-Porc's Council of Thieves OOC, by DM Are

Pathfinder Society Online - Group UK, by Nostrus

Elton's Curse of the Crimson Throne, by Maeneta the Axe-Caller

Flesh and Bone-A Zombiepocalypse Story, by Haundo

Shanosuke's Borallas Rebellion, by Shanosuke

GM Kyle's Infinite Dungeon Discussion, by GM Kyle

DM Carbide's Through a Cracked Mirror: The Dark Road, by Rashun Tollinger

On Stranger Tides: a Goblin Tale, by Crang

PathFinder Society PbP (Silent Tides S01-01), by Ausk, the Orc-Kellid

GM alientude's Shackled City, by GM alientude

Shackled City (Pathfinder) - GM_Chris, by Dyrant Maynor, the Pre-Sainted

Flesh and Bone-A zombiepocalypse story Discussion, by Watcher Uatu

Where the Fallen Jarls Sleep: The Rise of Mogens, by Kaiden

The Forging of A Kingdom: Ryuko's Kingmaker, by Arkady Medvyed

DM Gollen's Wolves and Jackals of the Stolen Lands-Game, by Rhual Ghaan

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:

301 to 311 of 311 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

I have to jump in here and add my extreme enthusiasm for the Tiefling article! It was so amazing I actually yelled out loud, "That's Awesome!" when I got to #67 (See in Darkness! Heck Yeah!)

But I post to add more than just my appreciation. I would do anything to see an article like this on the Aasimer. I really like angelic characters, Paladins, all that kind of thing. It would be so incredible to play a variant Aasimer.

In fact, I think I'll head over to the messageboards right now. Maybe the community can jump-start this bandwagon with a few cool ideas.

(Sorry if I sound pushy, it really is just my enthusiasm getting the better of me)

Thanks for listening!


I'm currently prepping to run this AP tomorrow night, and so far, I'm loving the solid balance between ROLE-playing and ROLL-playing. I've always felt that D&D (OGL or proprietary) had a large tendency to deteriorate mostly into hack-n-slash and left out the actual role-playing part of the game I love so much. But this AP is wonderfully balanced, as previously mentioned, and I thank Paizo for its dedication.

I do have to profess, though, that I'm a pedant and there's an error on page 40 in the "Creatures" description of area B3 that could actually affect gameplay (editing errors that generally don't affect gameplay, I tend to let slide... though spelling errors still do grate on me lol). Anyway, in that description, it mentions that the tiefling in the bell tower (B3) can only use his darkvision up to "about 30 feet from the temple." That 30 feet estimation fails simple geometry - the Pythagorean Theorem of A^2 + B^2 = C^2 where A is the distance from the building to the edge of the tiefling's lateral darkvision, B is the total height at which the tiefling stands above ground, and C is the linear distance from the tiefling to the edge of his darkvision. So, visually, we have:

|\
| \ C
|B \
|___\
A

For this model, I'm making a general assumption of B = 45 feet [40 feet for the height of the 2nd story floor, and 5 feet for the height of the tiefling's eyes (yes, this is probably a conservative estimate, but it's close enough for this effort)] and C = 60 feet (the distance of the tiefling's darkvision, which is an absolute). Now, we have to figure for A given the formula listed above.

A^2 + 45^2 = 60^2
A^2 + 2025 = 3600
A^2 = 1575
A = 1575^.5
A = 39.69 feet, or, a closer (usable) estimate would be ~40 feet.

Or, assuming, a probably more accurate eye-height of the tiefling of 5.5 feet (giving us B = 45.5), you'd end up with A = 39.11 or ~39 feet. So, 40 feet still winds up more easily usable in game terms.

Yes, I realize that I'm probably the only person who bothered to go about proving the original estimate of 30 feet incorrect; and, yes, I realize I probably have too much time on my hands. However, if your PCs decided to strike the temple during the night, that extra 10 feet of darkvision could play a rather important part in detecting your PCs.

(Pathfinder Adventure Path, Modules Subscriber)

Nicholas Ettel wrote:
Yes, I realize that I'm probably the only person who bothered to go about proving the original estimate of 30 feet incorrect; and, yes, I realize I probably have too much time on my hands.

Heck no. The Pythagorean Theorem is the most-used mathematical calculation used during our games. If it's not used at least once or twice during our sessions, something's wrong. Terribly wrong.


Nicholas Ettel wrote:
That 30 feet estimation fails simple geometry...

Only if you assume

* that the tiefling's is leaning out into the window so his eyes are exactly at the same location as the edge of the building (when really he's going to spend his time in his square, which not only restricts the distance a little bit, but restricts the angle at which he can see the ground)
* that the tiefling spends all of his time at one particular window, rather than alternating looking out the south and north windows

And only if you ignore
* that the tiefling's absolute darkvision range isn't like seeing something with a light source. If you're on a level floor, and someone is 61 feet away from you, you cannot see them with darkvision. At all. So, in this tiefling's example, he absolutely can see someone at 30 feet, may be able to see someone at 35 feet (largely depending on inch-based variables like his height and position relative to the window, which we generally ignore because it slows down the game), and absolutely cannot see anyone at 40 feet because it doesn't matter if his darkvision's range is 39.5 feet, 39.9 feet, or 39.999999 feet, he can't see something 40 feet away.

I chose 30 feet because that was definitely within the lookout's sight radius; there's a narrow border area that's questionable, and unless the PCs are going to bust out a slide rule and do some quick calculations in the dark to determine whether the lookout's range is 30, 35, or 40 feet, 30 is is a nice, safe range for them to avoid.


I recently constructed a miniature Torble that is roughly 1/2 an inch high. Go here to check it out:
www.ogresoubliettes.blogspot.com


Everyone's been raving about the Tiefling article... can someone please give me some hints as to what, exactly, makes it so magnificent?

Hey, Paizo achieved the formerly impossible by making me want to play gnomes and half-orcs at some point; I might as well find out what they did to make tieflings cool.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Battles Case Subscriber)

Eric Hinkle wrote:

Everyone's been raving about the Tiefling article... can someone please give me some hints as to what, exactly, makes it so magnificent?

Hey, Paizo achieved the formerly impossible by making me want to play gnomes and half-orcs at some point; I might as well find out what they did to make tieflings cool.

- Ten different set of stat adjustments (rolled randomly) based on devil/demon/rakshahsa etc parentage

- one hundred different abilities to replace darkness

- one hundred different physical quirks.

Plus some decent fluff


Wow. That DOES sound amazing.

Thanks for the answer. Yet another book on my "must buy soonest" list...


In Arael's stat block it states that he has the Pick Alignment feat. What is this exactly? It doesn't appear to be in either the Core Rulebook or the Advanced Player's Guide. Is it supposed to be Selective Channeling?


It is an error in the statblock. It seems to be a placeholder, for someone to pick an alignment for the Alignment Channel feat.


I have deliberately NOT read any of this thread as I will soon be starting this AP as a PC, so I don't want any spoilers, but I have a character creation questions...

I'm trying to make a character that will be interesting for me. I really don't like to play humans because I love the fantasy aspect of RPG's and since I'm already a human, it's not an exciting race for me. Try as I might, though, I cannot think of a single reason why any race but the humans would give a crap about returning Cheliax to its former glory. Sure, there are dwarves who trade with them and would want that trade to remain in place, but those would be traders, not adventurers. Halflings are slaves, why would they fight for their captors except by compulsion? Gnomes might get involved for the fun of it, I guess. Elves wouldn't give a crap. Is this a humans-only adventure or do I have no imagination? (I'm prepared to accept either.) PLEASE, NO SPOILERS!

301 to 311 of 311 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Paizo / Messageboards / paizo.com / All Messageboards

Want to post a reply? Sign in.

Recent threads in Product Discussion

Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF
[Louis Porter Jr. Design] NeoExodus: A House Divided Campaign Setting (PFRPG)
Pathfinder Campaign Setting: Distant Worlds (PFRPG)
[Cubicle 7 Entertainment] 1001 Spells (PFRPG)
Pathfinder Campaign Setting: Isles of the Shackles (PFRPG)
Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)
[Super Genius Games] The Genius Guide to the Time Warden (PFRPG)
[Fire Mountain Games] Way of the Wicked—Book One: Knot of Thorns (PFRPG) PDF
[Open Design] Kobold Quarterly 1
Pathfinder Module: City of Golden Death (PFRPG)
Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)
[Raging Swan Press] Random Marsh Encounters (PFRPG) PDF
[Frog God Games] Northlands Saga 1: Vengeance of the Long Serpent (PFRPG)
[Rite Publishing] #30 Badges of Faith (PFRPG) PDF
[Dreadfox Games] Gypsy (PFRPG) PDF
[Raging Swan Press] Treasure Map: Forgotten Dungeon (Download)
[Raging Swan Press] So What's The Human Called, Anyway? II (PFRPG) PDF
[Rite Publishing] Book of Monster Templates (PFRPG)
Pathfinder Adventure Path: Rise of the Runelords Pawn Collection
Pathfinder Roleplaying Game: Bestiary Box



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.