Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

why are barbarians barbarians and not berzerkers?, by Egoish

Crafting a Mermaid Shield?, by SgtHulka

Stormsworn Company, by Ask A RPGSupersuccubus

Store Blog: To Sail the Starlit Sea!, by nathan blackmer

Can't Get To My Downloads, by The Grandfather

Potion w / extended spell work with alch extend potion?, by FuelDrop

Official "Critique My Item" Thread, by Neil Spicer

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG), by Dragon78

"Focus" seems to have stopped working., by Azure_Zero

Pathfinder Player Companion: Pirates of the Inner Sea (PFRPG), by Dragon78

Alchemists, do they need alchemy sets(artisan tools)?, by blackbloodtroll

Monk feat dilemma, by lalallaalal

Pathfinder Campaign Setting: Distant Worlds (PFRPG), by Dragon78

Dad Responds To His Daughter's Facebook Rant, by Darth Knight

Help / Advice to make a Ranged / Archer Ranger more fun to play, by peterrco

Online Campaigns

Dm Mathpro's Crypt of the Everflame Game, by Tarvinda Darvelle

DM Stephens Serpents Skull Campaign PBP Chapter 1: Smugglers Shiv, by Alexander Kilcoyne

randall793's Three Days to Kill, by Shenkt "Hack" Corchran

Black Tom's Serpent Skull, by Black Tom

The_Ninja_DM's Carrion Crown, by Evangline Valeria Aurora

DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin, by DM Alexander Kilcoyne

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by Kyrademon

GM Squawk's Curse of the Crimson Throne Discussion, by Theron the Absolver

DM Dan E’s Legacy of Fire: House of the Beast, by Sajan Krama Sumna

Square Sails on the Horizon - Game Thread, by Kjell Carlufsen

PFS-Masters of the fallen fortress PBP, by Keggen Brewhammer!

GM Kyle's Infinite Dungeon, by Nolin Quickspark

The_Ninja_DM's Carrion Crown Discussion, by Evangline Valeria Aurora

Navior's Jade Regent, by Gilfroy Fezziwig

Worldwound Adventures Discussion, by Oterisk

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:


Wait, so after the Empire gets beaten and the Sith are trounced and the Jedi return to protect the galaxy... the Empire takes over, the Sith kill all the Jedi and then enslave everyone?

Wow. Is this Star Wars or Warhammer 40K?

(Pathfinder Charter Superscriber)

Not quite. If I recall after all the crap that's been thrown at the New Republic from the Empire remnants to the Yuzon Vong (SP?) to the Betrayal and on, the good guys just got worn down. Enter Darth Krayt and the forces he's amassed over a period of time and you have a destabilized galaxy ripe for the conquering. As for the Sith being trounced... well, how many times have the Jedi been 'trounced' and then came back from the edge of extinction, who's to say they're more thorough then their enemies when purging their foes from the Galaxy.


Spoilers for anyone that hasn't read the Legacy comics:

Spoiler:
So the galaxy has about a century or so of peace between the end of Return of the Jedi and the Yuuzhan Vong War (a massive alien invasion from a group of aliens from outside of the galaxy that use biotechnology).

The Republic makes peace with the Imperial Remnant, which are Imperials that aren't led by Dark Sider so much as just systems that like the old style of military and strong central government.

The Imperial Remnant believes that they need a new Emperor, and a group of Jedi decide that if there is going to be a viable, non-evil Empire, the Empire should have Light Side Force users to guide and aid them as well, and thus the Imperial Knights are born.

One Jedi that survived Order 66 pretty much snapped, searched out old Sith Holocrons, and fused himself with Vong technology to prolong his life. He abandons the Rule of Two (heck, all of his holocron training is from long before that) and starts a new Sith Order, the One Sith.

The Jedi decide to give the Yuuzhan Vong a chance to redeem themselves, and they start working with the Vong to terraform worlds that they destroyed during the war. The Sith begin to sabotage this effort to make it look like the Vong are destroying worlds again and the Jedi are either incompetent or helping them.

The Sith work with the Moff's Council in the Empire to declare war on the Republic, since they harbor the dangerous Vong, and the Moff's Council reduce the Emperor to essentially a figurehead. The one thing the Emperor can do is command the Imperial Knights, and he commands them to stay out of the war.

The Republic falls apart, the Sith slaughter all of the Jedi at the various Temples and schools across the galaxy. Darth Krayt orders the Emperor killed and places himself on the throne, although Emperor Fel actually escapes and Darth Krayt actually has a body double killed.

The Jedi, remembering Order 66, set up what they call the Hidden Temple, which is a place where Masters and Knights regroup in a disaster, so while the Order is thinned out and can't act openly, they still survive.

Emperor Fel still commanded the loyalty of a bunch of the Empire, and when its learned that the Sith tried to kill him and he escaped, he pulls off a group of Imperials that are loyal to him, he takes over Bastion and fortifies it, and has some of his own Imperials and his Imperial Knights aiding him.

One Admiral, Gar Stazi, managed to save his battle group and still flies around the galaxy opposing the Empire as well.

Oh, and Black Sun more or less controls the Outer Rim.

So in the end, you have one major bad guy faction and three good guy factions that don't really trust one another. Gar Stazi doesn't know that Emperor Fel wasn't part of the decision to go to war, the Imperial Knights think the Jedi have lost their edge, and the Jedi are afraid that the Imperial Knights are being tempted by the Dark Side.

So basically, the good guy factions might be able to defeat the Sith and the Empire if they could all actually trust one another long enough to put up a fight.

Osirion (Pathfinder Campaign Setting Charter Superscriber)

KnightErrantJR wrote:

Spoilers for anyone that hasn't read the Legacy comics:

** spoiler omitted **...

That's a pretty good summary, does this book cover all that story line, how do you like it?


DragonBelow wrote:

That's a pretty good summary, does this book cover all that story line, how do you like it?

Yeah, I'm pretty happy with it. My current campaign is in the KOTOR era, but my next one, should the whole group stay together, will likely be a Legacy era game.

There are some nice rules for adding the "antiquated" template to items from other books and how to rework them into "normal" equipment, meaning that you can pretty much use anything from any of the Saga books in this era.

Plus, the way the material is presented, it doesn't hit on Cade Skywalker too much (my least favorite aspect of this era).

The Legacy destinies are kind of fun as well. Basically, instead of a general destiny to do something in the campaign, you are a member of some famous family that has done major things in the past, and you choose to either embrace or defy your legacy.

I was up in the air over whether to run in this era or KOTOR, so I'd have to endorse this as a good purchase.

As far as the timeline covered, there is more detail towards the back end of the timeline, not so much about the founding of the Imperial Dynasty or the Imperial Knights or any of that. From the Comics perspective, its current up to the Vector storyline.


Paizo / Messageboards / paizo.com / All Messageboards

Want to post a reply? Sign in.

Recent threads in Product Discussion

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
Pathfinder Player Companion: Pirates of the Inner Sea (PFRPG)
Pathfinder Campaign Setting: Distant Worlds (PFRPG)
[Fire Mountain Games] Way of the Wicked—Book One: Knot of Thorns (PFRPG) PDF
Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG) PDF
[Rite Publishing] Book of Monster Templates (PFRPG)
The Chalice of Death (Trade Paperback)
[Super Genius Games] The Genius Guide to the Archon (PFRPG) PDF
[4 Winds Fantasy Gaming] Player's Aid II: Monster Summoning Cards (PFRPG) PDF
[Super Genius Games] The Genius Guide to the Magus (PFRPG) PDF
[WizKids / NECA] Pathfinder Battles: Champions of Evil Encounter Pack
[Super Genius Games] The Genius Guide to the Godling Ascendant (PFRPG) PDF
[Super Genius Games] Anachronistic Adventurers: The Enforcer (PFRPG) PDF
[Super Genius Games] The Genius Guide to the Mystic Godling—Giant-Sized Edition (PFRPG) PDF
[Super Genius Games] The Genius Guide to What's in My Pocket? (PFRPG) PDF
[Super Genius Games] Anachronistic Adventurers: The Investigator (PFRPG) PDF
Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)
[Super Genius Games] The Genius Guide to the Armiger (PFRPG) PDF



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.