I can safely say that I regret not being aware of all the 3pp during my 3.5 days, this product was great. It had specifically what I needed for my homebrew.
I have one question about this product. In the first "Behind the Counter" sidebar there is a reference to a rod of hidden light. I didn't find this item in the book, or in the PFRPG Core rulebook, either. Is this something that was intended for this product, or does it appear in some earlier product?
I have one question about this product. In the first "Behind the Counter" sidebar there is a reference to a rod of hidden light. I didn't find this item in the book, or in the PFRPG Core rulebook, either. Is this something that was intended for this product, or does it appear in some earlier product?
It was originally slated for this product, but got cut late in the process because I felt it needed more playtesting. The powers will show up in a later product, though perhaps not as a rod.
To a limited extend you already are (since boots count as wondrous items), and will continue to (All You Need Is Gloves is this week).
I -do- have Knick-Knacks of Power on the drawing board for really miscellaneous wondrous items, like the figurine of wondrous power (tin cockroach), golem manual (animate broom) and horn of loud noises. But it's not ready yet, so we haven't scheduled it.
Alzrius(Pathfinder Adventure Path Charter Subscriber)
Owen K. C. Stephens wrote:
To a limited extend you already are (since boots count as wondrous items), and will continue to (All You Need Is Gloves is this week).
I -do- have Knick-Knacks of Power on the drawing board for really miscellaneous wondrous items, like the figurine of wondrous power (tin cockroach), golem manual (animate broom) and horn of loud noises. But it's not ready yet, so we haven't scheduled it.
I was thinking/hoping that figurines of wondrous power would get their own supplement, since they have so much built-in diversity that it seems like it'd be comparatively easy to think up a lot of new ones.
I was thinking/hoping that figurines of wondrous power would get their own supplement, since they have so much built-in diversity that it seems like it'd be comparatively easy to think up a lot of new ones.
The only problem is that Loot 4 Less has a hard 2,500 gp cap on all items we do, and figurines of wondrous power get expensive, fast.
still, I might do mroe than just one or two, and if I find I DO have a whole book of figurines of slightly less wondrous power, I'll certainly put it out.
Now that you comment on the price limit, does that mean we will never get to see a Loot 4 Less: Sexy Staff?
Really, staves are the items that in my experience see the least game time of them all, mostly due to their high pricing and most games not making it to the higher levels.
By this I mean that making it so the 3rd or 4th level Wizard can carry a magical staff of sorts will go a log way, at least for me.
There absolutely will be a Loot 4 Less: Magical Wooden Spindle (name subjetc to change). They'll look like staffs, hit foes like staffs, aid spellcasters with spellcasting, but -won't- work like typical Pathfinder/d20 magic staffs.