I'm surprised this is not getting more heat. I think Monte Cook writing a Pathfinder module is a pretty big deal and also very exciting for all the 3rd edition fans.
It seems the PFRPG is not only "3rd edition compatible" but "3rd edition creator" compatible.
We're still WAY too early in the design process to start handing out plot spoilers and where this adventure'll be set. Have patience... we'll be there soon enough! :)
Heh, you almost made me spill my coff... dwarven brew! ;)
That reminds me of an old Dungeon module which actually DID include all sorts of monstrous and cursed treasure (I think it was a deranged wizard's lair or something?). And, naturally, Monte's 'Banewarrens' serve as another example.
James Jacobs commented on "Blank of the Blankity Blank" titles in this thread.
Rereading my comment a year later makes me think that A Glaring of Gnomes would be an excellent name for a party, and Flaxen Hare and Golden Fields would be an awesome name for the iconic fox familiar with the witch in the APG.
We're still WAY too early in the design process to start handing out plot spoilers and where this adventure'll be set. Have patience... we'll be there soon enough! :)
Yep, should be +6. Mind you, giants as a subtype were made vulnerable in PFRPG because as humanoids (rather than their own type), they're no longer immune to charm person, and there is some debate whether that is a good thing or a bad thing. Personally, I'd like it if a CR11 monster couldn't be eliminated with a 1st-level spell, so bumping the Will saves of all the giants would be a good thing....
Yay, it has finally arrived in my game shop in Europe!!! Still I´m not sure whether I should buy this. There is only one review here on Paizo and it doesn´t tell much.
Would anyone like to give me some impressions or a basic like/dislike?
p. 5 Jurn Hill Giants, armor bonus from chainmailshould be +6, resulting in a total AC of 23. This is repeated on p. 7.
p. 7 Karax, armor bonus from his +1 half plate should be +9, natural armor bonus should be +11, and Dex bonus should be +2, resulting in a total AC of 31 as listed, but with a touch of 11 and flat footed of 28.
p. 10, Armored Triceratops, armor bonus from chainmail barding should be +6, resulting in a total AC of 27.
p. 27 Verakas, armor bonus should be +6 from her +2 chain shirt, resulting in a total AC of 35
Dance of Ruin(Pathfinder Adventure Path Charter Subscriber; Campaign Setting, Companion, Modules, Battles Case Subscriber)
I have to say I was pretty disappointed with this one. The production values live up to the usual Paizo standard, but for a Monte Cook adventure, this was a bit of a letdown. Doesn't make me want to run it, doesn't make me want to play it - YMMV. To me, the background story is contrived, the encounters feel tacked on to the 'visuals' and the story hook is a weak one at best. I know my players would not have jumped through hoops to experience this story, and I suspect I am not alone in this.
I'd rate this one 0.5 out of 5, which in my opinion would make it the worst Paizo product to have come out so far. This may sound harsh, but it really does not hold a candle to several other PF modules already published.
Boerngrim(Pathfinder Adventure Path Charter Subscriber)
GeraintElberion wrote:
Am I the only one who finds it a bit ridiculous that
** spoiler omitted **
I have to agree here. I love Monte's work, but this was a weird background.
Spoiler:
Granny loves Tweety. Granny also loves Elmer Fudd. Elmer loves Granny. Elmer gets bored and summons Sylvester. Elmer lets Sylvester into Tweety's cage. Sylvester eats Tweety. Granny goes into a coma. Elmer moves away and starts over with Sylvester. Granny wakes up. Granny goes MAD for revenge.
I have to say I was pretty disappointed with this one. The production values live up to the usual Paizo standard, but for a Monte Cook adventure, this was a bit of a letdown. Doesn't make me want to run it, doesn't make me want to play it - YMMV. To me, the background story is contrived, the encounters feel tacked on to the 'visuals' and the story hook is a weak one at best. I know my players would not have jumped through hoops to experience this story, and I suspect I am not alone in this.
I'd rate this one 0.5 out of 5, which in my opinion would make it the worst Paizo product to have come out so far. This may sound harsh, but it really does not hold a candle to several other PF modules already published.
Finished running this last week, as a stopgap before playing through Kingmaker. Had an ok time of it, but it really wasn't suitable for our group. The plot is fairly tame, almost seems tacked on as an afterthought to link some (frankly kinda bizzare) encounters together, and there is little to convince the PCs to follow it with any real enthusiasm.
Encounters seem to be designed for stats junkies/optimisers (at least compared to the type of games we run which are more focused on character development than min-maxing) and left the party constantly battered, bloody and (at the final encounter), 1hp short of a TPK!
At the $9.99 for the pdf I'm ok with the price, but if I had bought the book, I would be somewhat disapointed.
If you're planning to run Riven Sky, I'd suggest that you hold off until you've had a chance to listen to Episode 13 of Chronicles Pathfinder Podcast.
(to be released last week of this month).
Perhaps you'll get some insight and ideas from Monty. ;)