Not yet, we was waiting on the bestiary to come out before we started up a PFRPG. It has only just came out and RL has not been kind to let us start since it has. We did some short beta games but of course your stuff was not out yet when we was doing that.
That's no problem. I'm just looking for general feedback on it. What seems like a great concept might wind up being somewhat unusable when it's actually gamed out and I was looking to hear people's experiences.
Looks interesting at a glance without playtesting. You say in the Stength of Death power, that the character's body has experienced death before. I thought it was just the soul?
Looks interesting at a glance without playtesting. You say in the Stength of Death power, that the character's body has experienced death before. I thought it was just the soul?
The soul knows what it feels like for the body to die, is what is really meant by that.
Here are the changes we made for our home game -
Class skill: Knowledge (any one, player's choice)- to go with background the player had developed.
Bonus Spells & Bonus Feats - left as is
Bloodline Powers - left as is
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The player who chose this bloodline came up with the back story they were once a bard, and died tragically (they left it vague, but they did not anticipate what was to come).
Over time, the DM gave them the circumstances of their death, which, happened to be one of their old characters back from 1st edition (who was a fighter, then thief, eventually Bard).
The look on the player's face was classic as they started to realize who the DM was referring to, and eventually, the new character was up to their old hi-jinx again in the same spirit of their old character, who had a very powerful tool at their disposal once they hit 9th level.
Needless to say, lots of high profile crimes happened with no reliable way to use magic to locate the perpetrator, and with their new sorcerer abilities to mask their features (Alter Self) and help with their crimes (Spiderclimb & Knock) they singlehandedly have made it universally harder on all thieves in our campaign due to the increased guards, magic, and summoned creatures guarding treasures.
All in all, it is a good bloodline, and up until that point our DM had never really used scrying as a tool against us except where used in modules. We, as players, try to be nice about goodies like Amulets Proof against Detection and Location, so, it was a surprise to the DM when our sorcerer turned extremely larcenous, and used his abilities to avenge his death (a lich had killed him, and was still around).
Good times was had by the player, so kudos to the bloodline build.
Reading this absolutely made my day! Thank you so much for sharing this with us. It's a thrill to see our creations making an impact on someone's game.
You know, this is really why we do this. Yes, as developers we do want to see some financial benefits from our work, but that's really just to allow us to continue working on new material. But to hear that it became such a part of someone's campaign, that it was a great plus for both the players and DM, makes it worth doing.