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I didn't liked some of the changes to the cleric from Beta to Final version of Pathfinder...

but as a Cleric I would give a check to this document, Interesting options for clerics are always welcome.

Andoran (Pathfinder Adventure Path Subscriber)

Sounds fantastic.

Qadira (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting Subscriber)

I'm evaluating each of the Undefeated feats for inclusion in my campaign, and I will be posting my findings to the discussion thread of each PDF. Here is the second, for #2: Clerics. Each feat is graded A (usable without change) to D (needs extensive rework) or F (I would never include this feat).

Spoiler:

BATTLE PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

BLAZING AURA
* The daze effect should specify one of the detect alignment spells (not any detect spells).
* It is unclear from the text whether this feat would increase the character's effective HD for determining if the aura stuns creatures of the opposite alignment using detect alignment (p. 267).
* It is unclear from the text whether the daze effect stacks with the possible stun effect from detect alignment.
GRADE: C

BLESSED FURY
* This should be noted as a Combat feat.
* It should have "Channel Smite" as a prerequisite.
* It is not clear whether the "fury" mechanic is identical to (or distinct from) the barbarian "rage" mechanic.
GRADE: B

CHANNELLING BLAST
* The increase in uses is too aggressive: a 20th level cleric would be able to combine 7 channel energy uses in a single full attack for 70d6 points. The effect should be dialed back to 1 additional use per 3 dice of channelling, thus the maximum at 20th level cleric would be 4 combined uses in a full attack yielding 40d6 points.
GRADE: C

CHANNELLING BOLT
GRADE: A

CHANNELLING FOCUS
* Should have the ability to cast healing or harming spells as a prerequisite.
GRADE: B

CHANNEL MAGIC
* This feat brings up the intriguing idea of a channeller being able to expend channelling uses to spontaneously apply certain metamagic feats to divine spells as they are cast. I don't think the feat as written completely does this idea justice or explores the ramifications of this mechanic. But it is a really good idea.
GRADE: C

DEVIANT WORSHIPPER
* This is an alternate class feature, not a feat.
GRADE: F

DIVINE GIFTING
* I'm personally not comfortable with a feat that attempts to shorten or modify the daily spell recovery cycle.
GRADE: F

DIVINE MAGIC
* Very bad feat name; this term has a specific meaning within the rules.
GRADE: B

DIVINE SHIELD
* This feat name should be "Energy Shield".
* Shield effect should provide protection against other channeller's energy as well.
GRADE: C

DOMAIN FOCUS
* This feat name is misleading; rather than indicate a focus on one domain (ie, Spell Focus, Skill Focus), the bonuses apply to all domains.
* This feat should apply to one domain the cleric possesses each time it is taken.
GRADE: B

DOMAIN MASTERY
* Rather than prevent loss of a prepared spell when cast, this feat should grant an additional domain spell slot.
* This feat should apply to one domain the cleric possesses each time it is taken.
GRADE: C

FAVORED WEAPON FOCUS
* This should be noted as a Combat feat.
* The damage reroll mechanic is awkward; the feat should provide a flat +2 bonus to damage (ie Weapon Specialization).
GRADE: B

FORKED CHANNELLING
* The feat name is misleading; should be "Split Channelling".
GRADE: A

HOLY KNIGHT
GRADE: A

MASK AURA
GRADE: A

MYSTIC PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

PARAGON OF THE FAITH
GRADE: A

SCHOLAR PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

SHADOW PRIEST
* This is an alternate class feature, not a feat.
GRADE: F

TOUCH OF PURITY
* The description of when this bonus would come into play is awkward.
GRADE: B


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