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Thanks for the review, Aaron. I may be running both parts at an upcoming con and want to make sure the mods are "balanced" towards Cheliax...I MEAN, for PLAYER FUN. That's right.... ^_^

Andoran (Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)

joela wrote:
Thanks for the review, Aaron. I may be running both parts at an upcoming con and want to make sure the mods are "balanced" towards Cheliax...I MEAN, for PLAYER FUN. That's right.... ^_^

Joe, this one was fun. I had a great time GMing this at GenCon, Though I did have one TPK, it was mostly due to bad luck on the PC side, Though there is one section that can be bad if the GM rolls well.


This product is a pdf? I saw the printed version at Gencon with the nice maps for inn and ship. Where can I purchase that?

Andoran (Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)

Anonymous User 111 wrote:
This product is a pdf? I saw the printed version at Gencon with the nice maps for inn and ship. Where can I purchase that?

It is PDF only, If you saw the Adventure printed it was done by the GM, The maps though are a seperate product by Paizo that they make called Flip-Mats, They used 2 of them for this Scenerio.

The 2 used where

GameMastery Flip-Mat: Ship
GameMastery Flip-Mat: Waterfront Tavern


Dragnmoon wrote:
It is PDF only, If you saw the Adventure printed it was done by the GM, The maps though are a seperate product by Paizo that they make called Flip-Mats, They used 2 of them for this Scenerio.

Thank you for the information, Dragnmoon.

Osirion (Pathfinder Battles Case Subscriber)

Anonymous User 111 wrote:
Dragnmoon wrote:
It is PDF only, If you saw the Adventure printed it was done by the GM, The maps though are a seperate product by Paizo that they make called Flip-Mats, They used 2 of them for this Scenerio.
Thank you for the information, Dragnmoon.

You know I've been playing these for a while, and I just figured out there was no print versions last week so don't feel bad. Of course I've only been buying pdfs for the last year and just started to buy print again... but still.


Dragnmoon wrote:
joela wrote:
Thanks for the review, Aaron. I may be running both parts at an upcoming con and want to make sure the mods are "balanced" towards Cheliax...I MEAN, for PLAYER FUN. That's right.... ^_^
Joe, this one was fun. I had a great time GMing this at GenCon, Though I did have one TPK, it was mostly due to bad luck on the PC side, Though there is one section that can be bad if the GM rolls well.

Dragnmoon, ran it and liked it. Reminds me of chapters of a good fantasy novel. However, there's that one encounter CR 3(?) at the shipyard with a certain someone that had the PCs scrambling. I agree; it may be a bit too tough especially with the new class abilities. (I just heard from one gamer it resulted in TPK. Ugh.)

Taldor (Pathfinder Adventure Path Subscriber)

I had a great time with this one as well. The storyline is simple, yet fun and it had plenty of opportunities to add role playing scenarios. Unfortunately my NPCs were suffering from terrible rolls and the CR 3 encounter fell flat on its face.


alleynbard wrote:
I had a great time with this one as well. The storyline is simple, yet fun and it had plenty of opportunities to add role playing scenarios.

An adjacent table was playing Part I as well. Heard later that one PC had his stunningly beautiful half-orc sorceress(?) use seduction in Act II to snare two of the guards to split up, go on separate parts of the setting, jump up and down, strip, and close their eyes in...anticipation. What they didn't anticipate, though, was the gang up from the other PCs ^_^. (Coup de grace, that is!)

Taldor (Pathfinder Adventure Path Subscriber)

joela wrote:
alleynbard wrote:
I had a great time with this one as well. The storyline is simple, yet fun and it had plenty of opportunities to add role playing scenarios.
An adjacent table was playing Part I as well. Heard later that one PC had his stunningly beautiful half-orc sorceress(?) use seduction in Act II to snare two of the guards to split up, go on separate parts of the setting, jump up and down, strip, and close their eyes in...anticipation. What they didn't anticipate, though, was the gang up from the other PCs ^_^. (Coup de grace, that is!)

That is brilliant! I love some of things clever players can come up with. Good stuff.


alleynbard wrote:
joela wrote:
alleynbard wrote:
I had a great time with this one as well. The storyline is simple, yet fun and it had plenty of opportunities to add role playing scenarios.
An adjacent table was playing Part I as well. Heard later that one PC had his stunningly beautiful half-orc sorceress(?) use seduction in Act II to snare two of the guards to split up, go on separate parts of the setting, jump up and down, strip, and close their eyes in...anticipation. What they didn't anticipate, though, was the gang up from the other PCs ^_^. (Coup de grace, that is!)
That is brilliant! I love some of things clever players can come up with. Good stuff.

Ditto. Killing stuff's easy, while using rping and clever ideas: priceless ^_^

Paizo Employee (Technical Director)

We have updated the PDF of Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats. We've corrected the stat block for the cleric in all Tiers of Act 3. Luscilia now has the correct DC for channel negative energy, and now possesses the correct feat to control her minion.

Those of you who have access to the PDF may download the updated version for free at http://paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the new version.)


I just played through this mod, and I had a lot of fun with it. The Cheliax missions I especially had a good time with. One of them had to be done secretly, and it was actually a bit of a challenge to achieve it. The combat was also challenging, at least on the low tier. We never had anyone in danger of dying, but that was largely due to Cause Fear and Hold Person, which were the MVP spells of the night.

Grand Lodge (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber)

Remember to vote for Pathfinder Society Scenario #29: The Devil We Know, Part 1 - Shipyard Rats for Best Electronic Book!

And don't forget to vote for Mark Green for 2011 ENnies Judge!

-Mark
My judge profile


I was reviewing this module for an upcoming session, when I realized

Spoiler:
The druids who control the rats have to make handle animal checks to have them attack, and have extra benefits for it because they're druids, but can fail. Am I wrong in thinking this? Somehow before now I'd overlooked this fact.


I recently played this module. The premise was sound but the DM was not as prepared as he could have been. In fact he seemed to be missing stats for several of encounters. It was difficult to finish in the four hour time slot allotted to it. I'm hoping the DM is more prepared for the 2nd part.


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