We will be watching this closely to ensure that the great nation of Razmiran and its most divine of divinities are portrayed respectfully and accurately.
I love the idea of Razmiran... in a world in which wizards and clerics can decimate armies or perform great miracles there *should* be at least a few megalomaniacs who try to set up cults worshipping them as living gods (especially as certain tyrants without any magic at their disposal have managed to do that in our own world). Regardless of whether they actually believe themselves to be truly divine or not.
Having said that, I wonder if the jewel has some magical powers, or perhaps it is even an artifact?
When was the esteemed M. Frost added as the author for this? Was that always there?
It at one point probably said something like "Paizo Staff" or maybe "James Jacobs" or something. Standard placeholder tactics until we assigned an actual author to the project. In this case, Josh.
I've updated the image and description with the correct author: Joshua J. Frost. Note that it's still a mockup cover—it just has the right author now.
(I updated the text yesterday, but I didn't post about it because the image still listed Jason Bulmahn as the author, and I knew I'd be updating it today.)
I wanna punch a Razmir priest in the face. This can't come soon enough.
Bring it!
selunatic2397(Pathfinder Adventure Path Charter Subscriber)
My group of players are of two minds about Razmir, their low level character's just want the loot, while their high level character's want to take out Razmir permanently.
Being as I run a 1st edition AD&D campaign, and have since 1978, some of their high level characters are quite capable of that deed...Hmmm, I'll just have to see what they're willing to do to kill a "Living God"
I'm working on a home campaign around the return of Tar-Baphon, is this product going to have much in the way of good info on the ol tyrant?
5th level seems a little low for full-on stats, but I imagine there will be a fair amount of background on Ye Olde Whisperer in here. I'm more intrigued by this new lost city, named like a capital of Thassilon, but far from the former empire's borders and not named for one of the known realms. Curiouser and curiouser...
Zaister(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
yoda8myhead wrote:
I'm more intrigued by this new lost city, named like a capital of Thassilon, but far from the former empire's borders and not named for one of the known realms. Curiouser and curiouser...
There's some background information about Tar-Baphon, but it's not the focus of the adventure.
Andrew Phillips(Pathfinder Charter Superscriber; Pathfinder Battles Case Subscriber)
Zaister wrote:
yoda8myhead wrote:
I'm more intrigued by this new lost city, named like a capital of Thassilon, but far from the former empire's borders and not named for one of the known realms. Curiouser and curiouser...
That is weird indeed!
Xin was the first thing I in noticed in the description. Gorlarion just keeps getting better.
I'm more intrigued by this new lost city, named like a capital of Thassilon, but far from the former empire's borders and not named for one of the known realms. Curiouser and curiouser...
Just finished reading through this adventure last night. Allow me to say Mr. Frost...
...You are a very evil and twisted man. My party will very likely curse your name after I run them through this.
Spoiler:
An entire city of gold that they can't take with them! Oh yes, they will hate you.
Although, I've got to wonder....
Spoiler:
If you can't take any gold with you, what treasure did Asar, Kassen, and Iramine take when they visited? Did they just luck out on the stuff that can be taken? I did see some of that in there, like the trapped treasure pile and the skeletal dragon's treasure....
Also, what was the point of Tar-Baphon placing all these guardians and traps, if most of the treasure couldn't be removed excpet by him? Just being an a#@~*$$?
Lastly, Isle of Terror -
Spoiler:
To start, pretty damn cool. I'd love to see something that explores it further, especially the corrupting influence it has on living creatures. I was surprised we didn't see more undead, however. You'd think a place with regular negative energy lightening strikes would be something they might enjoy.
I especially like the Shadow's Heart forest and the description of the trees. If the PCs go in there, what kind of stats could we use for a tree attack? Treant? Or, maybe something similar to the treant's animate tree ability?
Got this in the mail a few days ago, and it looks REALLY good. Everything seems unique and deadly.
The only downside? When I ran Crypt of the Everflame in January, I didn't realize that the next two adventures were months away! So I've got to up the danger for an average party level of 9. If anyone's got any suggestions, I started a thread over here.
Three more things:
One,
Spoiler:
I may actually let the players keep whatever gold they manage to cram into their bags of holding, and cite it was unaffected as it was in an extradimensional space at the time they crossed the threshold. This is also because my players are a little behind on treasure, and to prevent a riot.
Two, now that we know what's on the Isle of Terror, it's put an end to my group's in-jokes about how it was named in sort of a "Greenland/Iceland" deal - that it's really rather nice. Or perhaps it was first mapped out by a cartographer with the unfortunate last name of "Terror".
Three, I feel the track "The Ecstacy of Gold" from The Good, The Bad and The Ugly is the perfect thing to play when the PCs set their eyes on the city. That is all.
Josh is out of the country on vacation for a couple weeks, so don't expect a reply from him until then. :)
Yeah, I seem to recall something about him in Europe. No matter, most of my questions dealt with either peripheral stuff, or stuff I can figure out for myself.
Of course, none of that changes the fact that my players will hate him. Oh yes, how they will hate him.....
Is there an information about the "Well Of Sorrows" included in this Adventure? I want to run a campaign, where the PCs enter the Darklands. And this Well is so full of history and adventure... I'd like to play that ;)