Nope... they're gone. We think we confused people with them.
Now, when modules are designed as part of a series, they'll have some graphical info to tell you that, but it won't be in the title.
Yes, I know the identifer code is missing on the new modules,
but do you think you could post what-would-have-been the code
designation for a particular module on the Message Boards.
It would certainly help those of us with 6th grade educations
who are not confused by a letter followed by a number to inventory
your wonderful product offerings in a orderly manner.
Yes, I know the identifer code is missing on the new modules,
but do you think you could post what-would-have-been the code
designation for a particular module on the Message Boards.
It would certainly help those of us with 6th grade educations
who are not confused by a letter followed by a number to inventory
your wonderful product offerings in a orderly manner.
Carrion Hill would have probably gotten a "U" code for Urban. Before we tossed out those codes, we also considered giving it a "H" code for a new series of "Horror" adventures, or an "L" code for (what I hope will be) a series of Lovecraftian themed adventures.
Yes, I know the identifer code is missing on the new modules,
but do you think you could post what-would-have-been the code
designation for a particular module on the Message Boards.
It would certainly help those of us with 6th grade educations
who are not confused by a letter followed by a number to inventory
your wonderful product offerings in a orderly manner.
Carrion Hill would have probably gotten a "U" code for Urban. Before we tossed out those codes, we also considered giving it a "H" code for a new series of "Horror" adventures, or an "L" code for (what I hope will be) a series of Lovecraftian themed adventures.
Cool.
Just in time for Halloween :-)
More L's please !
B.
Kirth Gersen(Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)
James Jacobs wrote:
Carrion Hill would have probably gotten a "U" code for Urban. Before we tossed out those codes, we also considered giving it a "H" code for a new series of "Horror" adventures, or an "L" code for (what I hope will be) a series of Lovecraftian themed adventures.
I sure do miss the codes. They made it infinitely easier to sort the modules on the shelf and access them in a database. Because -- let's face it -- most of the titles are interchangeable after a while. If I'm looking for "that adventure where they go and fight the wererat crime lord" or something, it's easier to scan through the U's than it is to say, "Okay, was that 'Villains of Vonzibar?' Or maybe 'Secret of Sikkadim?' Or 'The Evil Secret?' Or maybe 'The Lord's Mask?'" And then have to pull ALL those off the shelf and flip through them all.
are we going to see others too, like Shadows over Insmouth? The Kingsport one?
Tentacle held up high for Shadow!
I'm presuming if it sells well and is popular, they may return, rather like (ahem) the Styes - I'd certainly be game for a revisit, although it would also be interesting to see what others would make of the Hill.
Yes, I know the identifer code is missing on the new modules,
but do you think you could post what-would-have-been the code
designation for a particular module on the Message Boards.
It would certainly help those of us with 6th grade educations
who are not confused by a letter followed by a number to inventory
your wonderful product offerings in a orderly manner.
Carrion Hill would have probably gotten a "U" code for Urban. Before we tossed out those codes, we also considered giving it a "H" code for a new series of "Horror" adventures, or an "L" code for (what I hope will be) a series of Lovecraftian themed adventures.
are we going to see others too, like Shadows over Insmouth? The Kingsport one?
Tentacle held up high for Shadow!
I'm presuming if it sells well and is popular, they may return, rather like (ahem) the Styes - I'd certainly be game for a revisit, although it would also be interesting to see what others would make of the Hill.
I have already incorpulated, I mean incorporated Mi-Go and a whole bunch of other HPL inspired stuff in my AoW campaign. It was screaming out for it.
Awww.. This would have been a great one for Halloween.. To bad its a November release..
~Nitehood
The funny part is, of course, that Carrion Hill was original scheduled as a September release but it slipped due to interference from RPG creation factors.
BenS(Pathfinder Campaign Setting Charter Superscriber)
That cover is freakin' awesome. Love the pulp look! I also appreciate Paizo setting modules & PFS scenarios in areas/countries where there have been no adventure paths to date. Every little bit helps flesh out the world. Awesome.
And as a huge fan of both "The Styes" and its sequel, "The Weavers", I do hope you let Richard Pett come back for more.
I heard that! In fact, Alaska is twice the size of measly Texas, and equivalent in land mass to the entire Eastern Seaboard, from Maine to Florida and west of Tennessee. Yes, I am proud of my big honkin' country, er, state, I mean...
Alaska is sooo big, that when I drive from Fairbanks (my home) to the next biggest city, Anchorage, it's like a Seattelite driving to Eureka, CA, or a New Yorker driving to Raleigh, NC. That's right, think BIG.
However, if you cut Alaska in half then Texas would be....the THIRD largest state in the Union!
The main game I'm running right now is 3.5e FR but frequently a number of my five players don't show up. This past session I only got the two most guaranteed players so we rolled up level 6 Pathfinder characters, a cleric of Sarenrae and a paladin of ... well, the player is indecisive but probably Abadar.
I told them they were in Ustalav and I planned to put them in Expedition to Castle Ravenloft (in Ustalav in Golarion but EtCR is pretty setting neutral anyway and Ustalav seemed an ideal choice). I'd prefer to run Carrion Hill as my fall-back module though, for a number of reasons.
My question is this: I see Carrion Hill is for a party of level 5 characters. How do you think it would run for a level 6 cleric and a level 6 paladin by themselves? The cleric is Channel-focused.
I've got Carrion Hill coming in the mail right now but even once I get it, I'm not a very good judge of how much is too much.
Yes, but the population's not large in the way you'd expect. Instead of there being more people, it's just that everyone there is around ten feet tall. On the positive side, a tourist can feed his entire family for three days off of just a single appetizer at most Texan burger joints.
^_^ As usual, I intend at some point to sicc this on a group of players.
Preferably at higher levels to take advantage of the fun stuff!
grins evilly
Oh, you just made me envious (never a good thing with a Chelaxian dwarf) because my copy hasn't arrived yet...
Are you in service to the Runelord of Envy by any chance? If not, now's a good time to start racking up those Sin points. :P
Who? Oh, you mean that Thassilonian upstart... which makes your question utterly ridiculous! Why would a true inheritor to the glory of Azlant stoop so low?!? I'm *CHELAXIAN*, man! I serve the Divine Asmodeus and the Blessed Majestrix, and through them our Glorious Empire! Why would I even *spit* in the direction of these so-called 'Rude Lords' or whatever? ;)
Turin the Mad(Pathfinder Adventure Path Charter Subscriber)
Asgetrion wrote:
Turin the Mad wrote:
Asgetrion wrote:
Turin the Mad wrote:
An excellent module Sir Pett.
^_^ As usual, I intend at some point to sicc this on a group of players.
Preferably at higher levels to take advantage of the fun stuff!
grins evilly
Oh, you just made me envious (never a good thing with a Chelaxian dwarf) because my copy hasn't arrived yet...
Are you in service to the Runelord of Envy by any chance? If not, now's a good time to start racking up those Sin points. :P
Who? Oh, you mean that Thassilonian upstart... which makes your question utterly ridiculous! Why would a true inheritor to the glory of Azlant stoop so low?!? I'm *CHELAXIAN*, man! I serve the Divine Asmodeus and the Blessed Majestrix, and through them our Glorious Empire! Why would I even *spit* in the direction of these so-called 'Rude Lords' or whatever? ;)
Upstarts eh, oh descendant of colonists/refugees? ;)
The main game I'm running right now is 3.5e FR but frequently a number of my five players don't show up. This past session I only got the two most guaranteed players so we rolled up level 6 Pathfinder characters, a cleric of Sarenrae and a paladin of ... well, the player is indecisive but probably Abadar.
I told them they were in Ustalav and I planned to put them in Expedition to Castle Ravenloft (in Ustalav in Golarion but EtCR is pretty setting neutral anyway and Ustalav seemed an ideal choice). I'd prefer to run Carrion Hill as my fall-back module though, for a number of reasons.
My question is this: I see Carrion Hill is for a party of level 5 characters. How do you think it would run for a level 6 cleric and a level 6 paladin by themselves? The cleric is Channel-focused.
I've got Carrion Hill coming in the mail right now but even once I get it, I'm not a very good judge of how much is too much.
It looks pretty good for 6th level characters (my players will probably be that level when they hit it.) I think that most of the encounters are less challenges and more of a role playing opportunity.
That being said, adding a level to each of the Named NPCs and including a few more flunkies to each group and maybe letting the Carrion Hill Monster gain another HD or so would easily make it playable. Nothing you could't adapt on the fly or in 5 or so minutes.
(Before each module, I make 3x5 cards for all of the combat enemies in an adventure. That way, I can make quick changes if one of the players doesn;t show up or if they add an NPC on the fly.)
Upstarts eh, oh descendant of colonists/refugees? ;)
Oh, but haven't we embraced our True Destiny since our humble beginning? Are we not THE most glorious, powerful empire that has *EVER* existed on Golarion? Are we not the rightful inheritors of Azlanti greatness? Why, I even have irrefutable proof of my own clan's roots in that fabled realm -- I just choose not to show it to you (I *could* show you some paintings my imp servants did on my naked dwarven dance, if you want to see them?). ;)
So, don't talk about 'upstarts' or 'refugees' to me, for have we not achieved what no other nation ever has?
Turin the Mad(Pathfinder Adventure Path Charter Subscriber)
Asgetrion wrote:
Turin the Mad wrote:
Upstarts eh, oh descendant of colonists/refugees? ;)
Oh, but haven't we embraced our True Destiny since our humble beginning? Are we not THE most glorious, powerful empire that has *EVER* existed on Golarion? Are we not the rightful inheritors of Azlanti greatness? Why, I even have irrefutable proof of my own clan's roots in that fabled realm -- I just choose not to show it to you (I *could* show you some paintings my imp servants did on my naked dwarven dance, if you want to see them?). ;)
So, don't talk about 'upstarts' or 'refugees' to me, for have we not achieved what no other nation ever has?
;)
Reclaim the ancient realm of Taldor at its height, then we can compare with older realms. ^_^
Of course, about then the infernal contracts will come due ...