You know, I feel you on that. Thing is, I couldn't justify any Broadsides for this one. Everything that is happening during this episode is shady underbelly stuff, thus not really anything that would have bubbled up to the top until...well, you know. And when that happens (or could happen) *everyone* in the city is gonna know about it.
Maybe this decision shook up the format so far, but considering how the storyline progressed through this episode, I really couldn't find a way to "make the papers" without skewing the plot. It just didn't work for this one. I hope the appendix, and prestige class, made up for any lack of player hand outs.
There will be more in the next ones, promise. I really love this adventure, too, by the way. A real romp with much awesomeness! Not for nothing, but the best cover so far, I think.
I agree that there is a lot going on in this adventure- I really enjoyed the tie ins to other Great City elements ( the poem for example...I am going to make up those broadsides mentioned in the begining regarding the bounty..hehehe). I also give you guys big props for keeping all the adventures human/oid centric, which I think a lot of adventures fail to do, especially at higher levels (easier to challenge parties with demons and such rather than statted out NPCs I would persume). I hope that continues for the rest of the adventures. I loved the art inside too; it reminded me of some of the Iron Kingdoms art for the Monsternomicon.
I agree that there is a lot going on in this adventure- I really enjoyed the tie ins to other Great City elements ( the poem for example...I am going to make up those broadsides mentioned in the begining regarding the bounty..hehehe). I also give you guys big props for keeping all the adventures human/oid centric, which I think a lot of adventures fail to do, especially at higher levels (easier to challenge parties with demons and such rather than statted out NPCs I would persume). I hope that continues for the rest of the adventures. I loved the art inside too; it reminded me of some of the Iron Kingdoms art for the Monsternomicon.
I agree that there is a lot going on in this adventure- I really enjoyed the tie ins to other Great City elements ( the poem for example...I am going to make up those broadsides mentioned in the begining regarding the bounty..hehehe). I also give you guys big props for keeping all the adventures human/oid centric, which I think a lot of adventures fail to do, especially at higher levels (easier to challenge parties with demons and such rather than statted out NPCs I would persume). I hope that continues for the rest of the adventures. I loved the art inside too; it reminded me of some of the Iron Kingdoms art for the Monsternomicon.
Very Cool!.
I've actually been doing my best to keep the series focused on deviant acts of men- I just think they're the scariest of all critters.
Regardless, I definitely appreciate the support you've been throwing our way, it makes me all warm and fuzzy inside.
I've actually been doing my best to keep the series focused on deviant acts of men- I just think they're the scariest of all critters.
Regardless, I definitely appreciate the support you've been throwing our way, it makes me all warm and fuzzy inside.
I will definitely echo this.
Humans are my favorite monsters, hands down.
Also my favorite character race, strangely enough. Hell, I played humans back in 2e before there was a strong benefit.
I want to add a few more "players" into the game- other power brokers who are aware of what is going on and are subtly manipulating the PCs outside of the obvious.
Spoiler:
The PCs are part of the Nightwatch. Recruited by Bao himself as a new unit to bypass the corruption/misplaced loyalties of the other nightwatchmen. They still work for their district though, and have to deal with the standard chain of command, who treat them like crap because of their connection with Bao. I want to give Bao an agenda as well. Any ideas?
- The woman who finds the body ( i changed it to late night, during a storm- making the players question what she is doing out, more as a red herring) is the youngest daughter of Benito Talka (calavrese crime family). My current inclination is that she is having an affair with Noer Torban who might be manipulating her (or the reverse?) and trying to keep it secret from her father.
I was going to take credit for all the stuff you liked and blame the stuff you didn't like on Tim and Greg-O, but with five stars there's no bad to blame.
To be fair, I really like Urban adventures, I really like RP heavy adventures and I really like mysteries and this has all three. So i was trying to be unbiased in my review, I am not sure if I was or not. I personally loved it, I think others will too if they like those three things at all.
Nice review, D_M! I really should get my act together and finally complete my own review on this one... Well, perhaps next week when I'm less busy. *sigh*
Nice review, D_M! I really should get my act together and finally complete my own review on this one... Well, perhaps next week when I'm less busy. *sigh*
Reviewed here, on RPG aggression and sent to GMS magazine. Cheers!
Thanks for the thorough review!
Spoiler:
I wrote the second half of the adventure and had just come into the Great City setting my co-conspirators had been creating, so I had some catching up to do. Hitch did a kick-ass job of getting me up to speed and bouncing ideas back and forth, and he really tied Greg's part into the whole plot. He was certainly responsible for this adventure making sense in the big picture. I just wanted to blow up the Docks due to a criminal fish person conspiracy and lead a chase from a dangerous warehouse through dangerous sewers to stop said mass destruction.