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(Pathfinder Adventure Path Charter Subscriber)

Lou Agresta and I penned this. It's my first published adventure, one full of ribaldry, whimsy, investigation, melee aplenty and a terrifying twist or three... along with a new monster that is something very special.

From our (game) table to yours. ;)

My kingdom for a review!


Post for easy finding later...

Qadira (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Very good follow up...still reading.


Thanks for the review, Cain!

Little bit of history behind the review, to clue y'all in to the joke or in case anyone is curious. He was 'tempted to say he disliked it', because on the Sinister site, I posted this:

Louis Agresta wrote:


Now, if you want plot, may I suggest The Bloody Fix by myself and The Jade? I swear it won't disappoint. Hell, Endzeitgeist, if you buy the PDF and can honestly tell me you don't like it -- I'll personally refund your money through paypal. I'm that confident. There's also a Lulu version.

You know, sometimes, when you write something, you just know its good. I get embarrassed talking about myself, and I really don't want to seem like I'm bragging or being a d*ck -- but this is good. Something about writing with The Jade brings out the best in me.

If you try it, I'd love to hear your insights and, especially, any play reports.

Thanks again for the review!

and The Jade added

The Jade wrote:
I'll take half that guarantee action!

So that's why the 'temptation'...

Anyhoo, we were so happy to get that review. Hope anyone out there in Paizo land tells us what they think -- especially, constructive critique.


prashant panavalli wrote:
Very good follow up...still reading.

Hope you had a great holiday, everyone.

Now, prashant, I'm dying here my man! Whaja tink?

Qadira (Pathfinder Roleplaying Game, Adventure Path Subscriber)

This is a wonderful follow up; I really enjoyed the ending, especially how open ended it is. There is a lot of NPC interaction, with good continuity from the first adventure as well. If these products had come out during the hay days of D20, I have no doubt that these products would have been in print and be best sellers (they are certainly very ambitious and very well executed!); as it stands, they are better than any city based campaign out there for d20.

All in all, the City and the adventures remind me a lot of The Enemy Within campaign for the old Warhammer RPG- probably the best city based campaign out there (other than the last adventure). I also think that the first two adventures can work very well as stand alones. The adventures and the setting are so good that I am in the process of starting a campaign! I would love to see how some of the major plot threads hinted at in the Great City Setting are played on in the adventures to follow.

My only little issue is that the ending does not provide a little synopsis of how it ties to the next adventure in the series. I will write a review of this when I get a chance.


prashant panavalli wrote:

This is a wonderful follow up; I really enjoyed the ending, especially how open ended it is. There is a lot of NPC interaction, with good continuity from the first adventure as well. If these products had come out during the hay days of D20, I have no doubt that these products would have been in print and be best sellers (they are certainly very ambitious and very well executed!); as it stands, they are better than any city based campaign out there for d20.

All in all, the City and the adventures remind me a lot of The Enemy Within campaign for the old Warhammer RPG- probably the best city based campaign out there (other than the last adventure). I also think that the first two adventures can work very well as stand alones. The adventures and the setting are so good that I am in the process of starting a campaign! I would love to see how some of the major plot threads hinted at in the Great City Setting are played on in the adventures to follow.

My only little issue is that the ending does not provide a little synopsis of how it ties to the next adventure in the series. I will write a review of this when I get a chance.

That's wonderful! So very glad you liked it. And really glad you dug the BBEG! As for how it ties in to the next, I think the next should have a small backward looking paragraph for continuity. Maybe Hitchcock will chime in on that as he's the guardian of the story arc. Thanks for your kind words, enthusiasm and forthcoming review. Would LOVE to hear how your campaign goes and what your players think. Have a great new year!

PS You can get them in print through the 0onegames web site. Not sure if Paizo has the links to print or not, but definitely, they are available in print. The Great City Campaign Setting is a hardcover, even. 3.5 never die! (& PFRPG of course!)

(Pathfinder Adventure Path Charter Subscriber)

After co writing The Bloody Fix with Lou, our conversations sounded something like this:

L: "It's hard to know when you're so close to your own work, but I think it's really good."

R: "Me too... I think. I hope."

We set ambitious goals for this adventure, and I'm really happy those of you who reviewed it were pleased.

I'm sure a lot of you, when writing adventures, bump up against that invisble buffer between what you'd like to write and what you feel capable of writing, but having a co writer really pushed us both to try our hardest. Writing collaborations can create some sizzling synergy.

Lou and I are just finishing up our latest adventure, Puncture the Blackened Vein, and while looking over our notes and sighing over a battery of last minute improvements that would burden us with yet another week of writing, Lou said, "I get the feeling everything we write together has to be rich."

I guess I've always been the guy who designs a pretty 12-story house of cards and Lou's a prose engineer with the steadiest of hands. Then again, before spouting off I should probably stop [backpat][/backpat] until this next adventure sees release... cause it may be raining cards up in here soon enough. ;)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I know this has been out a long time, but I only fairly recently got it. Just finished reading and reviewing it. It is outstanding and I strongly recommend anyone to read my review and buy it.

(Pathfinder Adventure Path Charter Subscriber)

Dark_Mistress wrote:
I know this has been out a long time, but I only fairly recently got it. Just finished reading and reviewing it. It is outstanding and I strongly recommend anyone to read my review and buy it.

Thank you for taking the time to review The Bloody Fix! I'm so glad you enjoyed it.


Conclusion to my review:

Editing and formatting are very good, I didn’t notice a single formatting error and only two minor typos, not enough to detract a star. The adventure is bookmarked and layout adheres to the elegant two-column b/w-standard, offering quite a bunch of original pieces of b/w-artwork that serve to capture the flair of what is happening. This adventure was my very first 3pp-review, and for a reason. Good investigations are hard to pull off. Good horror adventures are even harder to pull off in roleplaying settings, where the PCs are actually hard and can fight their threats (unlike CoC or ToC) – this adventure manages to pull off both stunts at once. The sheer imaginative playfulness witch which surreal, yet very cool ideas like a certain shrunken person and his vantage point as well as the villain and several others are presented and compressed into the pages of this module, is simply staggering. Usually, I’m quite glad if there’s ONE good idea per adventure – this one, though, brims with them, going above and beyond to keep the investigation modular, yet easy to run and alternating between potentially humorous and terrifying encounters, hurtling the adventurers to a climax that had my players chewing their nails. I am jaded and so are my players, but quality like this is seldom seen for any system and I can gladly announce that in spite of the experience I’ve amassed since reviewing this for the first time, it has not become one bit stale – rather, I can today more than then, appreciate the stellar quality of the writing of Lou Agresta and Rone Barton’s cooperation. This adventure is a modern classic and ranks among the best urban mysteries I’ve ever had the pleasure of reading. My final verdict, predictably, is 5 stars and the Endzeitgeist seal of approval. Quite frankly, I’d go for 6 if I could. If you have somehow missed this until now, give it a try. I guarantee you won’t regret it.

Endzeitgeist out.

Finally expanded the review to reflect the level of quality and coverage the adventure deserves. Also sent my review to GMS magazine and posted it on RPGaggression.

Cheers!

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Nice review End.


Thx, D_M!

(Pathfinder Adventure Path Charter Subscriber)

Endzeitgeist wrote:

Conclusion to my review:

Editing and formatting are very good, I didn’t notice a single formatting error and only two minor typos, not enough to detract a star. The adventure is bookmarked and layout adheres to the elegant two-column b/w-standard, offering quite a bunch of original pieces of b/w-artwork that serve to capture the flair of what is happening. This adventure was my very first 3pp-review, and for a reason. Good investigations are hard to pull off. Good horror adventures are even harder to pull off in roleplaying settings, where the PCs are actually hard and can fight their threats (unlike CoC or ToC) – this adventure manages to pull off both stunts at once. The sheer imaginative playfulness witch which surreal, yet very cool ideas like a certain shrunken person and his vantage point as well as the villain and several others are presented and compressed into the pages of this module, is simply staggering. Usually, I’m quite glad if there’s ONE good idea per adventure – this one, though, brims with them, going above and beyond to keep the investigation modular, yet easy to run and alternating between potentially humorous and terrifying encounters, hurtling the adventurers to a climax that had my players chewing their nails. I am jaded and so are my players, but quality like this is seldom seen for any system and I can gladly announce that in spite of the experience I’ve amassed since reviewing this for the first time, it has not become one bit stale – rather, I can today more than then, appreciate the stellar quality of the writing of Lou Agresta and Rone Barton’s cooperation. This adventure is a modern classic and ranks among the best urban mysteries I’ve ever had the pleasure of reading. My final verdict, predictably, is 5 stars and the Endzeitgeist seal of approval. Quite frankly, I’d go for 6 if I could. If you have somehow missed this until now, give it a try. I guarantee you won’t regret it.

Endzeitgeist out.

Finally expanded the review to reflect the level of quality and coverage the...

Um... WOW. When you mentioned you reviewed this adventure a second time I was prepared to visit this page and see it lose a star since you've reviewed so much in the last two and a half years, but... yeah... wow. Thank you so much.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

It is a very good urban adventure. I need to finish the final three in the series and get them reviewed.

(Pathfinder Adventure Path Charter Subscriber)

Dark_Mistress wrote:
It is a very good urban adventure. I need to finish the final three in the series and get them reviewed.

Thanks, DM. :)


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