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Paizo / Messageboards / paizo.com / Product Discussion / Archives / GameMastery Module D3: The Demon Within (OGL)     Recent Posts
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GameMastery Module D3: The Demon Within (OGL)
PZO9511

GameMastery Module D3: The Demon Within (OGL)
Paizo Publishing, LLC

5x5
Print Edition: $12.99
PDF: $8.99
5x5 5x5

A dungeon adventure for 11th-level characters.

For years, the knights of Mendev have held back the evil locked inside the Worldwound, a vast, demon-tainted landscape. Every few years, they anoint a new protector, a sacred guardian charged with pitting his will against the teeming hordes bent on devouring the very souls of the living. This year, something has gone horribly wrong, and now a bloodthirsty demonic army has overrun the ancient fortress, and threatens to pour into the surrounding countryside.

This adventure is set in Mendev, the site of the largest crusade in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this enduring struggle, check out the Pathfinder Chronicles Gazetteer.

Written by Stephen S. Greer and Tim Hitchcock

ISBN-13: 978-1-60125-076-6

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


<< GameMastery Module W2: River into Darkness (OGL) Pathfinder Module W3: Flight of the Red Raven (OGL) >>


PZO9511

Qadira Aubrey the Malformed (Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion, Pathfinder Modules, Planet Stories Subscriber),

Golemtrio 21 avatar

I agree - don't know much about the Worldwound at the moment, but it just sounds interesting. And, metagame, a great idea - you can fight demons, but you don't have to go to the Abyss to do it. I mean, how convenient is that?

Osirion Coeus,

11 Sonof Perdition V 2 avatar

In reading the module, I've run across an area which seems to be on a map but not in the module text itself:

Spoiler:
In the Lower Baily portion of the overview map, there is an area marked B16. I can't find any reference anywhere in the module text to this area. I'm assuming it got cut due to time or space.

Steve Greer (Contributor),

6 -Id Portraitl avatar

Coeus wrote:
In reading the module, I've run across an area which seems to be on a map but not in the module text itself:
Spoiler:
In reading the module, I've run across an area which seems to be on a map but not in the module text itself:
Spoiler:
In the Lower Baily portion of the overview map, there is an area marked B16. I can't find any reference anywhere in the module text to this area. I'm assuming it got cut due to time or space.

Good catch. There were originally a couple of extra encounters in the baily that were either redundant or just didn't really do much to further the story along. Towards the end of our work, Tim and I had a meeting in which we went through to make sure the maps matched the changes we made to the adventure. That one must have just slipped past us and the editors.
Of course, if inspired to do so, you could always add your own encounter in that spot. ;)

Andoran Timespike,

B 6 Dance Macabre Final avatar

I just got this. It's worth it for the appendices alone! Faith orbs? Water Scorpions? Sons of Perdition? This is my kind of material. It's also nice to see paladins being given some "professional" tools. I now have a vivid mental image of paladin of Iomedae caving in some demon's skull with a faith orb, pushing the button, chucking it at the feet of another demon and drawing his sword while the blast goes off, then charging into battle with sword in hand while the four squires behind him use water scorpions to pick off anything that gets out of sword range. Great stuff!

Steve Greer (Contributor),

6 -Id Portraitl avatar

To hear you describe it that way is very cool! :)

Andoran Timespike,

B 6 Dance Macabre Final avatar

Steve Greer wrote:
To hear you describe it that way is very cool! :)

Hey, man, I couldn't paint the picture if you hadn't given me the pigments. :)

Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

WOW!!!!

Thanks for all the super cool comments! I'm really glad to see how much everyone liked the adventure, I'm kinda bummed I didn't tune to this thread a little earlier, but as Steve noted I've been hard at work. Scribble, scribble, scribble.

Osirion Mactaka (Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber),

A 5 Drow Transformation HIG avatar

Yes..more high level adventures in the cold north, Mssrs Greer and Hitchcock..please...

Taldor Pete Apple,

Cover Character 1 avatar

Had our first session with this last night. It was great!

Spoiler:

<drone drone drone goes the sermon....>

You should have seen their faces as I whipped out the Glabrezu miniature! "Holy Crap!" Then with the Vrocks and Dretchs (and a few added extras to bump it up to 14th level) it was quite the cinematic experience!

The Knight of the Chalice rushed up to go toe-to-toe against the Glabrezu and soon found himself dancing on the ceiling. That was awesome! He took the 5d6 like a man -- and then deliberately walked out of the zone to be over the Glabrezu so he could attempt a strike from above. He scored a critical so he was able to add his momentum to the blow. (and took another 5d6 falling - "cause that's what heroes do!")

There were actual cheers at the table!

Then the Glabrezu tried that on the Cavalier. Well that would be the Cavalier with the boots of flying, thank you very much! He just rotated in mid-air and fought *upside-down*. The Cleric took a power stun word to the chest and was out of it for awhile but got in a few good licks towards the end.

The Cathedral Flip-Mat worked great for this encounter, I strongly recommend it.

Steve Greer (Contributor),

6 -Id Portraitl avatar

Awesome, Pete! That sounds like it was a ton of fun. Hope you post the rest of the adventure. That's the kind of feedback I really dig. Thanks!

Taldor Pete Apple,

Cover Character 1 avatar

Favorite quote of the evening by the Knight who had just been Sickened by an Unholy Blight as well as a critical hit deck card that caused Exhaustion:

"I'm Sick and Tired of these Demons!"

Lots of groans there...

Andoran Tarlane (Pathfinder Roleplaying Game, Pathfinder Adventure Path Subscriber),

A 11 Devourer Highres avatar

I just finished reading through my copy of this and it looks really great, like a lot of fun. My group is running through RoTRL right now, and has been having to take a lot of breaks recently, so I think I am going to toss this in on one of the weeks when everyone can't be there.

With that in mind I'm in the process of converting it over to PRPG to give the alpha rules a full test at the same time.

-Tarlane

Taldor Nameless,

Lifesaving Oasis avatar

I'm really liking this adventure... I just picked it up at my FLGS, and I'm about half-way through it. I noticed something while reading it, though.

Spoiler:
Early on, while taking the secret passage to enter the keep (I could be wrong here, I don't have the book with me right now), the text mentions rooms R1 and R2 representing the secret passage area. It seemed that they were keyed entries on a map of some sort, but I haven't been able to find it. Am I blind?

Really though, that's a tiny nitpick. What I'm really liking about this adventure is the variety of demons. It's not just a bunch of vrocks and then a glabrezu or something, there's quite a few different kinds that should keep the PCs on their toes!

Steve Greer (Contributor),

6 -Id Portraitl avatar

Nameless wrote:
I'm really liking this adventure... I just picked it up at my FLGS, and I'm about half-way through it. I noticed something while reading it, though.

Happy to hear that! With regards to the sections you described, we were originally going to provide a map, but omitted it for space reasons since the first one you mentioned was only in there for flavor and best left to the imagination. The second one you mention is left for you to map out based on the description of the area.
However, here are some modifications I would make to the map of...
Spoiler:
the Mausoleum: The SECRET door at area M1 shows a 5-ft wide passage leading west off the map and presumably into the River Tunnel at R2 - make that passage at least 10 feet wide and place roughhewn stairs leading down approximately 10 feet west of where the secret door is indicated. Beyond that, just draw a rough tunnel as described in area R1 and you should be good to go.

Taldor Nameless,

Lifesaving Oasis avatar

Steve Greer wrote:
Happy to hear that! With regards to the sections you described, we were originally going to provide a map, but omitted it for space reasons since the first one you mentioned was only in there for flavor and best left to the imagination. The second one you mention is left for you to map out based on the description of the area.
However, here are some modifications I would make to the map of...
** spoiler omitted **

Thanks for the help! I figured it was something along those lines, but I figured it couldn't hurt to check!

So I finished the adventure, and just wanted to say, I thought it was fantastic! One of my favourites of the GameMastery modules for sure. The new monsters were interesting, and dealt with a facet of demons that I think is lacking in the core rules. The new magic items are also cool! I plan to use water scorpions and faith orbs extensively in the future!

I would love to see a sequel to this adventure, perhaps some sort of assault into the heart of the Sarkoris/the Worldwound?

Osirion Mactaka (Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber),

A 5 Drow Transformation HIG avatar

Nameless wrote:

I would love to see a sequel to this adventure, perhaps some sort of assault into the heart of the Sarkoris/the Worldwound?

Yes!

15th level +

Mactaka says, "Make it so!"

Steve Greer (Contributor),

6 -Id Portraitl avatar

Mactaka wrote:
Nameless wrote:

I would love to see a sequel to this adventure, perhaps some sort of assault into the heart of the Sarkoris/the Worldwound?

Yes!

15th level +

Mactaka says, "Make it so!"


Now you're talkin'! :)

Qadira Tim Hitchcock (Contributor),

E 1 Carnivaloftears Cover avatar

Nameless wrote:

I would love to see a sequel to this adventure, perhaps some sort of assault into the heart of the Sarkoris/the Worldwound?

Oh yeah!!! I would so love to a sequel.

Into The Wound!!!!

Jer,

Gull 1 avatar

This module has one of the best opening encounters I've ever seen. Great setpiece (although it doesn't come close to fitting on my flip-mat) and great use of monster powers to create some truely epic mayhem. Looking forward to running it tomorrow :).

Turin the Mad (Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber),

Hala avatar

Tim Hitchcock wrote:
Nameless wrote:

I would love to see a sequel to this adventure, perhaps some sort of assault into the heart of the Sarkoris/the Worldwound?

Oh yeah!!! I would so love to a sequel.

Into The Wound!!!!


'A Paladin in Hell' given a Pathfinder facelift ... I LIKE IT! That was one of the better late-2e modules by a long shot. And this module certainly provides enough dead Paladins to choose from...

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