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Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Paizo Publishing, LLC
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Print Edition:
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$19.99
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PDF:
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$13.99
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Chapter 1: "Edge of Anarchy"
by Nicolas Logue
The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, as Pathfinder’s second Adventure Path, Curse of the Crimson Throne, begins with a bang!
This volume of Pathfinder includes a GM’s gazetteer of the city of Korvosa, designed to supplement the player-oriented Pathfinder Chronicles Guide to Korvosa, along with a presentation on the mystical culture of the land’s indigenous Varisians and several new monsters designed for use in urban environs. Your new campaign starts right here!
For characters of 1st to 4th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO9007
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Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.
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What happened to the PDF files sizes? I have plenty of disk space, but the CotCT pdfs are 4 times the size of the RotRL ones. Is the art that much better?
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Steven Cole wrote:
Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.
Thanks for letting us know... I'm working on it...
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Kudos on the "Visit Beautiful Kordosa" ad. Srsly awesome.
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We have updated the PDF of Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy." The Foreword now appears in the single-file download, file sizes have been greatly optimized, and bookmarks have been improved.
Authorized users can download the updated version for free at https://secure.paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the corrected version.)
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janxious wrote:
Kudos on the "Visit Beautiful Kordosa" ad. Srsly awesome.
Thanks! I always appreciate feedback on our marketing efforts.
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Vic Wertz wrote:
We have updated the PDF of Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy." The Foreword now appears in the single-file download, file sizes have been greatly optimized, and bookmarks have been improved.
Authorized users can download the updated version for free at https://secure.paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the corrected version.)
Thanks, Vic!
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This month's Pathfinder's Journal was awesome. A really good in-world look at a barbarian's rage and fast movement.
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Has it been shipped yet? Mainly cause I just got my sunscription 2 weeks ago and was wondering if and when this would ship with it.
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Jeremy Mcgillan wrote:
Has it been shipped yet? Mainly cause I just got my sunscription 2 weeks ago and was wondering if and when this would ship with it.
Mine appears to be in the process of being fired by trebuchet at a passing UPS truck.
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This is awesome, no better than awesome, it's like a squirrel salad sammich with pimentos!
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Are you going to post the prospective levels each adventure will span for the new story arch as you did for "Rise of the Runelords?"
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Ok, stupid question time……
At what level does Curse of the Crimson Throne start? I was just wondering how the three different series fit together and if the party has to start over at the beginning of each adventure path. Do they all get tied together at the end?
Thanks
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jonas skinner wrote:
Ok, stupid question time……
At what level does Curse of the Crimson Throne start? I was just wondering how the three different series fit together and if the party has to start over at the beginning of each adventure path. Do they all get tied together at the end?
Thanks
All three start at level 1. It's tough to run three consecutive 15+ level campaigns, as the final path would be a party of gods fighting other gods. So far the first two paths tie together in that they both take place in Varisia, and there are a few Easter eggs that parties going through them in order will notice. Other than that, you could add in some common NPCs who have traveled to Korvosa, but there's nothing I've seen that ties them together directly.
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I have just started running this module/campaign in 4th edition and was wondering, if anyone else had thought to do the same thing?
The alignment issue is one we have had to resolve, but otherwise it all seems reasonable. One thing that I am finding is that all of the Paizo modules are based on smallish, one might even say cramped, maps, which makes the much more versatile 4th ed combat a little hard to take advantage of.
Still, cramped is cramped and the players will adapt, I am certain.
Is there a thread anywhere, where people are helpign with these 4th edition conversions? it would be great to have some unofficial assistance with this, so the very worthy Paizo modules can be played in the new rule system.
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scytale2 wrote:
Is there a thread anywhere, where people are helpign with these 4th edition conversions? it would be great to have some unofficial assistance with this, so the very worthy Paizo modules can be played in the new rule system.
Try this thread!
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What is the appropriate number of players for this adventure?
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Glenn Rotton wrote:
What is the appropriate number of players for this adventure?
Welcome to the messageboards!
I believe that the assumed number of players for all of the Pathfinder Adventure Paths and Modules is 4, although it should be easy enough to adjust up and down.
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Only one complaint about the setting of Korvosa;
The Imp vs Psudodragon thing plays a serious background/lore role in the city (fortunately not in the campaign itself).
BUT, In such a conflict, the Imps will always triumph. Fast healing, DR 5, and immunity to poison means that a hundred Psudodragons couldn't hope to take out a single Imp. This makes one of the random encounters useless unless you are feeling really cruel to your PCs, fortunately that is the only "real" spot in the campaign where this comes up.
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Gneeker wrote:
Only one complaint about the setting of Korvosa;
The Imp vs Psudodragon thing plays a serious background/lore role in the city (fortunately not in the campaign itself).
BUT, In such a conflict, the Imps will always triumph. Fast healing, DR 5, and immunity to poison means that a hundred Psudodragons couldn't hope to take out a single Imp. This makes one of the random encounters useless unless you are feeling really cruel to your PCs, fortunately that is the only "real" spot in the campaign where this comes up.
See here for an easy solution.
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Ungoded wrote:
See here for an easy solution.
Nice, thank you for pointing that out, guess I'll be able to use that encounter after all :)
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I really like this module. But there´s one thing I don´t like that much:
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My table has just embarked on CotCT! Our first session ended with the fishery and the cliffhanger was the city erupting into chaos. I have purchased the Guide to Korvosa. I have my Harrow Deck and Curse of the Crimson Throne Item Cards are on order. We all very excited and can not wait to play through this entire AP!
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Mitch Brock of Boston wrote:
My table has just embarked on CotCT! Our first session ended with the fishery and the cliffhanger was the city erupting into chaos. I have purchased the Guide to Korvosa. I have my Harrow Deck and Curse of the Crimson Throne Item Cards are on order. We all very excited and can not wait to play through this entire AP!
Hi Mitch! Glad you are enjoying Edge so far!
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Just wrapped this adventure last night (with a few loose ends).
My players had a great time. Thanks, Nick!
Unfortunately, I wasn't able to work that character into the final dungeon that you told me about at GenCon (DBD), too much squick factor for this group.
Starting "Seven Days" in a few weeks!
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Scribbling Rambler wrote:
Just wrapped this adventure last night (with a few loose ends).
My players had a great time. Thanks, Nick!
Unfortunately, I wasn't able to work that character into the final dungeon that you told me about at GenCon (DBD), too much squick factor for this group.
Starting "Seven Days" in a few weeks!
Awwwww...that's okay. Someday, someday, Donkey Baby Daddy will ride again.
:-)
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Nicolas Logue wrote:
Scribbling Rambler wrote:
Just wrapped this adventure last night (with a few loose ends).
My players had a great time. Thanks, Nick!
Unfortunately, I wasn't able to work that character into the final dungeon that you told me about at GenCon (DBD), too much squick factor for this group.
Starting "Seven Days" in a few weeks!
Awwwww...that's okay. Someday, someday, Donkey Baby Daddy will ride again.
:-)
::blink:: Unfortunately my group is already past this ... but I wanna know what the hey you are talking about LOL
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Gamer Girrl wrote:
Nicolas Logue wrote:
Scribbling Rambler wrote:
Just wrapped this adventure last night (with a few loose ends).
My players had a great time. Thanks, Nick!
Unfortunately, I wasn't able to work that character into the final dungeon that you told me about at GenCon (DBD), too much squick factor for this group.
Starting "Seven Days" in a few weeks!
Awwwww...that's okay. Someday, someday, Donkey Baby Daddy will ride again.
:-)
::blink:: Unfortunately my group is already past this ... but I wanna know what the hey you are talking about LOL
I can't post it here - it would get me banned. :-(
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Question - what # of adventurers are the APs designed for? I've got a group that fluctuates between 4-7, depending on the availability of my gaming group. Any suggestions how I could scale the AP upwards?
BTW - love the plot and storyline and everything else about this adventure path. We are running the PFRPG for the first time with my group (all 3.5 devotees) and we are having great success - keep up the great work!
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Alexander Rosenwald wrote:
Question - what # of adventurers are the APs designed for? I've got a group that fluctuates between 4-7, depending on the availability of my gaming group. Any suggestions how I could scale the AP upwards?
BTW - love the plot and storyline and everything else about this adventure path. We are running the PFRPG for the first time with my group (all 3.5 devotees) and we are having great success - keep up the great work!
We assume 4 players for all the adventures we do—that's the assumption for the baseline in 3.5, and it's an assumption we kept for Pathfinder.
Things should work well with 5 or 3 players, but once you get up to 7, you'll want to add more monsters to your combats and more treasure to your adventures. Take care trying to "up the danger" by adding more POWERFUL monsters though... just because you have more players than expected doesn't mean that any one of them is gonna be more powerful than expected, and when you add more powerful monsters than their level expects them to face, you start getting dead PCs more often. The overall battles might work, but only because your group's losing 2 or 3 PCs per battle. That starts to get old real quick... especially if you have to use all your treasure to raise dead or if your players start just making new characters every week...
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