Fallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and forboding forest.
Conquest of Bloodsworn Vale is a wilderness adventure written by Jason Bulmahn that pits players against the evil fey tribes of the Vale. Only the valiant and clever can defeat the fey—but will you be clever enough to destroy their master?
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
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Or, if you're in a hurry, you could get a subscription to the GameMastery modules line... subscribers get access to the PDF (for free) as soon as their module ships, and we started shipping W1 to subscribers Thursday. :-)
Only scanned it but so far so good. The sprites and drakes look cool, and the big bad looks fun . . .I will offer some more insight when I finally get a chance to sit and read it
I signed up a couple of days ago as a GameMastery Modules Subscriber but it says in my subscriptions that GameMastery Module D2: Seven Swords of Sin will be the first one send to me? Your post seems to indicate that W1 should be the first one recieved if you sign up now. Am I missing something?
Read through it last night. I loved it. Great monsters, great conditions for victory. Awesome. The chance to rule a domain, even better. Now if only somebody would conjure up some good rules for running a domain (hint hint nudge nudge) . I am currently looking at the old Birthright rules. I got the Stronghold and Dynasty book from Mongoose Publishing, Fields of Blood and Empire as well. Guess I could create a patchwork home rules.
I signed up a couple of days ago as a GameMastery Modules Subscriber but it says in my subscriptions that GameMastery Module D2: Seven Swords of Sin will be the first one send to me? Your post seems to indicate that W1 should be the first one recieved if you sign up now. Am I missing something?
That display is a bit misleading right now, but will be fixed in the next day or two. You'll start with W1.
Read through it last night. I loved it. Great monsters, great conditions for victory. Awesome. The chance to rule a domain, even better. Now if only somebody would conjure up some good rules for running a domain (hint hint nudge nudge) . I am currently looking at the old Birthright rules. I got the Stronghold and Dynasty book from Mongoose Publishing, Fields of Blood and Empire as well. Guess I could create a patchwork home rules.
Pathfinder #3 will include rules for running a castle... that's kind of like a fort, isn't it...?
I received W1 on Saturday morning. I did not see who made the delivery but the envelope was thrown into the wet yard during a rainstorm. I was at home and I have a covered front porch so this was quite unnecessary. I am positive the package came Saturday since I mowed the lawn on Friday evening. The module is soaked through. The label on the package is "US Postage Paid UPS Mail Innovations." I am confused on who delivered the envelope. My USPS mail carrier showed up an hour later than the envelope with the regular mail and a package and I met with the Saturday crew at the UPS Center in town they were unfamiliar with the labeling. Who delivers these packages? I would like to direct my righteous indignation to the appropriate party.
Would you mind sending another copy of W1 with my next mailing?
Thanks,
Thomas Oakland
Lilith
(Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, Planet Stories Subscriber),
Sun, Aug 12, 2007, 07:16 PM
Fflewddur Fflam wrote:
The label on the package is "US Postage Paid UPS Mail Innovations."
Mail Innovations is a method in which UPS will pick up all of your USPS packages and deliver them for you, to the USPS. (Paizo to UPS to USPS to you.) Generally, it saves the shipper (Paizo) some delivery charges, and thus can get volume discount, which usually translates to savings for us.
You should direct your wroth to USPS, as they were the last piece in this particular puzzle.
The label on the package is "US Postage Paid UPS Mail Innovations."
Mail Innovations is a method in which UPS will pick up all of your USPS packages and deliver them for you, to the USPS. (Paizo to UPS to USPS to you.) Generally, it saves the shipper (Paizo) some delivery charges, and thus can get volume discount, which usually translates to savings for us.
You should direct your wroth to USPS, as they were the last piece in this particular puzzle.
Thanks, I will swing by the Post Office in the morning.
Read through it last night. I loved it. Great monsters, great conditions for victory. Awesome. The chance to rule a domain, even better. Now if only somebody would conjure up some good rules for running a domain (hint hint nudge nudge) . I am currently looking at the old Birthright rules. I got the Stronghold and Dynasty book from Mongoose Publishing, Fields of Blood and Empire as well. Guess I could create a patchwork home rules.
Pathfinder #3 will include rules for running a castle... that's kind of like a fort, isn't it...?
Yes!Yes!Yes! Wait a second, will it also have rules on how to run the surrounding fief?
Thanks Jason Bulmahn for a wonderful adventure! Totally solid! I especially love the way it blended combat and roleplaying, and the choice of baddies that all had a natural and integrated niche in the Vale. I'm a real fan of ecologies that make sense - even if this is fantasy roleplaying! Good layout too - though I'm suprised you guys chose blue for the tables over green, what with the rosebush theme and all! Looking forward to the next adventure!
Out of curiosity, has anyone run this adventure yet? I can't afford to subscribe to both Pathfinder and the Modules, but I'd like to get a module here and there I love what I've seen of the new rose-thorned fey. Does it play as good as it looks?
sorry to be the only one not to gush but I came to expect more from such an illustrious array of writers, illustrators and players.
I have a comment on your review, actually, as well as an answer for you.
Rocannon II wrote:
while I am impressed by the clarity and detail of this I find that the price of 13.99 + shipping is way too high! your competition is well below your prices, and by the way ,how does one actulyy send the company an E-mail ?
Regarding our "competition," I'm not clear on whether you mean that other resellers are offering our products more inexpensively, or whether you mean other companies are producing competitive products priced less expensively.
If you mean the former, you are correct. We can't charge less than the cover price for our own products in our webstore, or retailers would feel that we're undercutting them, and that would be a very bad thing. However, we hope that by adding the value of a free PDF version to our subscription (which is $12.99 plus shipping, by the way, not $13.99 plus), our customers are getting a decent value from us. (Many people also don't mind paying a little more to support the publisher directly.)
If you mean the latter, I don't think I've seen any full-color 32-page adventures selling for "well below" $12.99.
As for your question, there's a link to e-mail customer service on the bottom of every page. If you're looking for a specific person, try the Contact Us page.
Just how "bad" are the evil fey? My best friend has really taken to fey throughout our gaming history, and has recently squeeled like a giddy schoolgirl after piecing together a faerie deck with Magic:The Gathering. His birthday is coming...
Will he be delighted to see these new fey, or upset that his obscure love affair with imps, sprites, fey, etc. has been claim-jumped?
SO, why is W1 a 6th level adventure and W2 & W3 4th level? Are these not the old adventures where they were great as single shot but better a campaign?
SO, why is W1 a 6th level adventure and W2 & W3 4th level? Are these not the old adventures where they were great as single shot but better a campaign?
They are not part of a series; W is used to mark it as a Wilderness adventure.
Kassil
(Pathfinder Chronicles Superscriber; GameMastery Superscriber; Pathfinder Roleplaying Game Subscriber),
Thu, Nov 29, 2007, 12:51 AM
Weaponbreaker wrote:
SO, why is W1 a 6th level adventure and W2 & W3 4th level? Are these not the old adventures where they were great as single shot but better a campaign?
These aren't old adventures of any kind; they're Paizo-produced adventures. The W signifies that they're Wilderness adventures, rather than linked modules of a congruent storyline. The letters represent the adventure type.
We can't charge less than the cover price for our own products in our webstore, or retailers would feel that we're undercutting them, and that would be a very bad thing.
I'm running this as part of my CotCT campaign. I've advanced the timeline to match the AP by simply saying that nobody has answered Sir Gyrad's call for adventurers and now it's a year later.
I'm still pondering a couple of things though.
Spoiler:
The vale contains some serious monsters, including a chimera, a hill giant, and a medusa, that aren't detailed at all. It would seem that monsters this powerful should have their presence felt at least a little in the plot. I'm going to name them and give them backstories, but if any of you have already done this then I'd be interested in reading about it. The hill giant, I figure, will be a refugee from Mokmurian's recruiting drives (in RotRL).
I suspect that one of the first things that will happen after the party arrives in the vale is that Leutnant Leroung of the Sable Company will begin an extensive aerial survey of the vale. I suspect that she'll see Oakbrow's home and possibly the old druid circle fairly easily, and maybe the bugbear camp. A scout once saw Lord Vardak's fortress from fairly far away, so she might see that, too. They might end up doing things in a very different order as a result.
My party is primarily a diplomatic one, and it seems likely that they'll negotiate with the King of Roses. According to the text, if he's made friendly then "he pretends to agree to stop the attacks, and then cheerfully resumes them as soon as the PCs' backs are turned." (p. 10) Doesn't this seem odd? Why wouldn't he explain the problem and tell them why he can't stop the raids? Certainly if the make him helpful instead of friendly he'll tell them all he can (though this is DC 40, and so a little tougher).
The bugbears seem out-of-flavour for Golarion bugbears, and I'm clearly going to have to rework them. I think I'll post about this separately. They need to be sneaky and frightening, and possibly getting into the fort during the night in spite of the guards, or something.
The lizardfolk seem oddly concerned with Fort Thorn. I think I'll make it so that they only care about the road being built through the forest, since that's almost in their swamp. According to Classic Monsters Revisited lizardfolk in Golarion don't tend to care much about stuff away from their watery homes.
I don't understand the intent of the lake pollution. Fort Thorn is upriver from the lake. I guess it's a haunting that supernaturally spreads against the stream, but is that what Mr. Bulmahn had in mind when he wrote it? It seems odd that this wouldn't be mentioned. Unless I figure out how this was intended I'll just go with that. (Incidentally, do we know the name of the river that leads from Mist Lake toward Nidal?)
Finally, I thought it was funny that Lord Vardak, a sorcerer, was somebody's apprentice. :) I can see them sitting around drinking. "Can you can invisibility yet?" "Nope." "Hmm, better have another beer then. You too."