from the initial announcemnt that includes the discontinuation of the D&D licences, It says that each pathfinder module will be 96 pages (so, about the size of the Red Hand of Doom).
from the initial announcemnt that includes the discontinuation of the D&D licences, It says that each pathfinder module will be 96 pages (so, about the size of the Red Hand of Doom).
Each volume of Pathfinder will have 96 pages. It will contain a new Adventure Path: Rise of the Runelords, in addition to several support articles that describe key cities the PCs visit, detail the gods and monsters that feature in each campaign, introduce new monsters, present support articles such as "How to run a castle," and more.
I'm still confused. I just heard about the end of Dungeon and Dragon magazines. I've subscribed to both for several years now. If I switch to Pathfinder, what will I gain and what will I lose? That is, what will Pathfinder have that Dungeon and Dragon don't have, and what do Dungeon and Dragon have that Pathfinder won't?
Also, how is Pathfinder delivered? Is this an electronic delivery, or a printed magazine that's mailed to me? If it's electronic, what file format?
(I'll let the editorial folks handle the content questions.)
Timur Tabi wrote:
Also, how is Pathfinder delivered? Is this an electronic delivery, or a printed magazine that's mailed to me? If it's electronic, what file format?
When the product is released, we'll also be selling a PDF version for $13.99.
Print editions are $19.99, though you can sign up for a month-to-month subscription and get a 30% discount—and if you do that, you'll also get the PDF version for free.
James will the first issue have Wayne Reynolds artwork throughout?? Just curious, being that WR is my current fav fantasy artist & such.
Think I read that he will be doing the covers for the first ap at least. He's also supposed to do the fold out Dungeon #150 cover with 11 of the Dungeon Iconics on it. I was very pleased that the first thing I saw when I went to the Pathfinder page was a new WR piece of art :)
Netigy(Pathfinder Adventure Path, Battles Case Subscriber)
James Jacobs wrote:
... present support articles such as "How to run a castle," and more.
Is the above article example one we'll actually see in this adventure path?
basically it'll be the Adventure Paths in their own book, epically the way Savage Tide has been ran with the support articles after the adventure.
hope the best for these
James will the first issue have Wayne Reynolds artwork throughout?? Just curious, being that WR is my current fav fantasy artist & such.
Wayne has signed on to do covers for the first 12 volumes. Currently, due to his workload, he doesn't have the time to do interior illustrations, but if his schedule somehow opens up (or I get a magical pot of gold to wish on), we'll see if we can get him to do something here and there.
Sean Glenn Senior Art Director
Sharoth(Pathfinder Adventure Path Charter Subscriber)
I have a question to the wonderful Guys and Girls at Paizo. What this suppost to be AP 4, the follow up to Savage tide? The reason why I am asking is that it seems that you all are way more on the ball then you should be with Pathfinder. ~scratches my head~ I am just wondering. Of course, I plan on getting all of Pathfinder no matter what.
I mentioned it over at ENWorld, but thought I would address it here to you directly as well. I am sold on the quality of all my Paizo products-- not just Dungeon and Dragon (while I am very sad to see them go) but also the GameMastery mini packs and item cards. So, I am making the plunge to try out Pathfinder.
That said, one of my absolute favorite parts of both Dungeon and Dragon are the cool ways that you guys mix up races, classes and abilities to create interesting characters; I feel like the examples are in Dungeon NPCs, and how to do it is in Class Acts/Dragon. Obviously, limited to SRD-only materials that will just not be possible.
So, my suggestion/request is that you take advantage of every OGL third-party product out there, and just write/develop your own classes/races/whatever. I would get bored instantly from pure SRD, but would look forward to cool new class ideas with NPCs featured in Pathfinder.
To be clear, this is not only about the crunch factor (well, I mean, that is part of it) but also the opportunity to literally develop custom classes to reflect your brand-new setting.
I do really dig the idea of building on real-world mythos. That was one of my favorite ideas in recent Class Acts, showing real gods. Cool stuff.
I have a question to the wonderful Guys and Girls at Paizo. What this suppost to be AP 4, the follow up to Savage tide? The reason why I am asking is that it seems that you all are way more on the ball then you should be with Pathfinder. ~scratches my head~ I am just wondering. Of course, I plan on getting all of Pathfinder no matter what.
Rise of the Runelords is indeed the next Adventure Path we're producing. It's been in the works for many, many months already. For Adventure Paths, you pretty much have to start working on them at least a year before the first part hits stores.
And yes, that does mean that I'm already bouncing around ideas for the next two Adventure Paths.
Will there be much of a Psionics presence in the Runelords Campaign Setting?
Probably not, as in there's no psionics in the campaign outline I sent out to the authors, and there's been no mention of psionics in their more detailed adventure outlines. But that doesn't mean we'll never touch psionics (or epic adventure paths, for that matter) in Pathfinder in some future Adventure Path!
...one of my absolute favorite parts of both Dungeon and Dragon are the cool ways that you guys mix up races, classes and abilities to create interesting characters; I feel like the examples are in Dungeon NPCs, and how to do it is in Class Acts/Dragon. Obviously, limited to SRD-only materials that will just not be possible.
So, my suggestion/request is that you take advantage of every OGL third-party product out there, and just write/develop your own classes/races/whatever. I would get bored instantly from pure SRD, but would look forward to cool new class ideas with NPCs featured in Pathfinder.
Never fear. The SRD has a lot of great elements in it, but nowhere near enough to sustain an entire Adventure Path... to say the least about an entire SERIES of Adventure Paths. We'll certainly be pulling material from other OGL products and creating new material. In fact, a fair amount of each volume of Pathfinder is going to be providing new material (both crunch and flavor).
If I subscribe that cuts the price down to $14 a month, about the same price I would pay for both Dungeon and Dragon on the newstand, and yet I am getting less pages and potential content I could use in my various campaigns...
I will give issue 1 a good look-see at my gaming store (will Pathfinder have distribution through Amazon or big stores like Borders) before I decide to subscribe or not.
Since Pathfinder is being published under the OGL, we can assume it will not be set in any of the 'official' WOTC settings (Eberron, FR, Greyhawk).
Is the setting entirely new to this series, or has it been used in any previous OGL content before. I ask because I would like to read up on it if it has. The APs y'all have done before have been great, and I'm looking forward to running Pathfinder this coming fall.
Everything I've read so far is saying it's an entierly new setting, being developed as the adventure path goes, though perhaps I missunderstood something somewhere.
One thing I'm curious about, how easy to people in the know think it would be to convert the first Pathfinder series to something like Arcana Evolved or Iron Heroes?
Since Pathfinder is being published under the OGL, we can assume it will not be set in any of the 'official' WOTC settings (Eberron, FR, Greyhawk).
Is the setting entirely new to this series, or has it been used in any previous OGL content before. I ask because I would like to read up on it if it has. The APs y'all have done before have been great, and I'm looking forward to running Pathfinder this coming fall.
The setting is brand new. It's an entire campaign world we're currently in the process of creating; one who's development will primarily be guided by Pathfinder and our GameMastery products, kind of like how back in 1st edition the adventures pretty much did the job of developing the world of Greyhawk.
One thing I'm curious about, how easy to people in the know think it would be to convert the first Pathfinder series to something like Arcana Evolved or Iron Heroes?
The best way I can answer that is to say that Pathfinder adventures will be very close to Dungeon's Adventrue Paths. That is to say, they'll be very close to the core D&D experience as implied by the SRD and core books. The flavor will be all new, though.
It should be pretty easy to convert to Arcana Evolved. Iron Heroes might be a little tougher, since Pathfinder's world uses standard levels of magic.
I will give issue 1 a good look-see at my gaming store (will Pathfinder have distribution through Amazon or big stores like Borders) before I decide to subscribe or not.
And that's honestly all I can ask. And yes, Pathfinder will be available at Amazon and book stores.
If I subscribe that cuts the price down to $14 a month, about the same price I would pay for both Dungeon and Dragon on the newstand, and yet I am getting less pages and potential content I could use in my various campaigns...
Keep in mind that Pathfinder is a book, not a magazine, and, as such, is free of advertising (except for maybe a house ad or two in the back).
As James pointed out in another thread:
Counting the Adventure Path material in Dragon and Dungeon over the course of a year, Savage Tide would clock in at about 450 pages. The Adventure Path material in Pathfinder over a year will be closer to 1,152 pages. And you'll get 2 Adventure Paths instead of 1 per year.
Will there be shipping offers for us living overseas ?
Indeed. International shipping on a month-to-month subscription is $5 worldwide.
Aubrey the Malformed(Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)
The only query I really have is whether there is sufficient interest in two APs a year. I would probably have problems running one in a year, so two might be going it some. Of course, I just like reading adventures, if nothing else, and I have subscribed. But the playability of 2 APs might be debatable.
Ashenvale(Pathfinder Adventure Path Charter Subscriber; Companion Subscriber)
I agree. AP's are fabulous but can be exhausting. My suggestion? Include small-scale, stand-alone adventures whose storylines, atmosphere, and settings differ dramatically from that of the ongoing AP, but that can be set easily in Pathfinder's new campaign setting. Some humor if the AP is dour. A mystery when the AP focuses on dungeon crawls, or vice versa. Variety could breath life into the books, IMO.
Forgottenprince(Pathfinder Charter Superscriber; Pathfinder Battles Case Subscriber)
James Jacobs wrote:
But that doesn't mean we'll never touch... epic adventure paths... in Pathfinder in some future Adventure Path!
JJ if you do this I will be extremly happy as I have had an incredibly hard time finding good epic material. The Quicksilver Hourglass was a wonderful adventure for my epic level PC's, as were the Razing of Redshore and the epic cloud giant adventure (the name escpaes me right now). I've run every epic adventure Paizo has published and made notes on how to "up" some of the high level, nonepic ones. It would please me to no end for Paizo to produce an epic adventure path of the same quality as the previous AP's.
Please count me as enthusiatically voting for this idea.
The setting is brand new. It's an entire campaign world we're currently in the process of creating; one who's development will primarily be guided by Pathfinder and our GameMastery products, kind of like how back in 1st edition the adventures pretty much did the job of developing the world of Greyhawk.
That sounds like an cool way to approach it, world that comes familiar with actual play more than reading sourcebooks.
Will you be posting any "teaser" details on Varisia? I'd like to see the world map (Low resolution would be fine). I'd also like to see a short description of each country. Will I be able to equate the countries to real world cultures (Greyhawk/Mystara) or something weird and new (Eberron)? I don't want to see or have you create a huge document here. One or two pages and a map would do the trick...Just open up X1 - Isle of Dread and look at the page where the Known World is described and look at the continental map. That's what I would like to see for Varisia. It will help me decide if I want to subscribe to Pathfinder. An interesting world will hook me but one that is not....won't.
--Ray.
Guennarr(Pathfinder Campaign Setting Charter Superscriber; GameMastery Superscriber)
Does the end of your D&D licence include that you cannot give any official campaign setting support anymore?
Will the new campaign setting be sufficiently generic to allow easy adaption to existing settings?
If Erik Mona already tries to get a Greyhawk licence: Isn't there a way to get a D&D licence as well? (the publisher of "Kingdoms of Kalamar" got one, too, after all. Yes, I know, that I am repeating myself!)
A simple question, will you still be able to get the maps and pictures from the Pathfinder online like you can currently for Dungeon? The reason I ask is I currently run my campaign on Fantasy Grounds online, and one big feature of the Adventure paths is the pics and maps already done for me, just a quick cut and paste and I am ready to go.
Even if they were in a section where you had to log in to download them would be fine.
Thanks
Well guess I should have looked a bit deeper and found out about the PDFs before posting this. Perfect.
Deathdwarf(Pathfinder Adventure Path Charter Subscriber)
James/Vic,
You guys replied at 3:30-4:30am? My gosh, besides going home and consuming food and drink, did you actually get any sleep? You realize you have a whole series of APs to plan for, not to mention an independent company to grow! Remember...If you don't have your health, you don't have anything!
Here's a quick question or thought I suppose. Is Pathfinder basically a merging of the content of Dragon and Dungeon magazine driven toward a single campaing setting (Pathfinder) and adventure path (Rise of the Rune lords)? Each issue is basically going to be (for example) the adventure path and a whole lot of support articles that aren't open ended like the ones in Dragon/Dungeon but written specifically for the setting/adventure path like savage tidings and worm food were. Am I kind of in the right frame of mind?
Any chance of short fiction pieces appearing in the Pathfinders, maybe featuring iconic NPC's and helping to build the world and its flavor? This could even lead to novels down the line.
My question is: what are the dimensions of the product? I mean, is it going to be the same height & width as the magazines or smaller?
Sharoth(Pathfinder Adventure Path Charter Subscriber)
The basic answer, Ix, is yes. The more complicated answer is sort of. The big problem, is that WotC owns a lot of material and there is only so much you can do with joining two different magazines. Dragon is one that covers DM & player stuff, advertising, and various parts of D & D. Fungeon is mainly adventures for the DM to run players through. I completely trust Paizo, but there are still going to be gaps and areas that were covered before and are not now. ~grumbles~ Damn you, WotC !!!
...one of my absolute favorite parts of both Dungeon and Dragon are the cool ways that you guys mix up races, classes and abilities to create interesting characters; I feel like the examples are in Dungeon NPCs, and how to do it is in Class Acts/Dragon. Obviously, limited to SRD-only materials that will just not be possible.
So, my suggestion/request is that you take advantage of every OGL third-party product out there, and just write/develop your own classes/races/whatever. I would get bored instantly from pure SRD, but would look forward to cool new class ideas with NPCs featured in Pathfinder.
Never fear. The SRD has a lot of great elements in it, but nowhere near enough to sustain an entire Adventure Path... to say the least about an entire SERIES of Adventure Paths. We'll certainly be pulling material from other OGL products and creating new material. In fact, a fair amount of each volume of Pathfinder is going to be providing new material (both crunch and flavor).
Thanks, James! With the expectation of some new crunch to go along with the new fluff, I am sold on trying out Pathfinder.
FWIW, I thought that the new campaign-specific PrCs added for the Age of Worms Adventure Path was a great example of this concept, so I presume the Pathfinder approach will be similar.
Will each issue only deal with details of that issue? For example: If the AP is about hill giants and their steading, should we expect to see say a swamp dweller PrC or spells that do not pertain to the adventure at hand? Or maybe 101 things to find in a graveyard when no graveyards feature in the AP or the ecology of a creature that is notin the AP?
I guess that personally, I prefer for the issue to have a single focus of providing support for the ongoing AP, and not be a scattering of random articles.
When the product is released, we'll also be selling a PDF version for $13.99.
Print editions are $19.99, though you can sign up for a month-to-month subscription and get a 30% discount—and if you do that, you'll also get the PDF version for free.
Okay. I have about 12 issues left in my subscriptions to both Dragon and Dungeon combined that will be left unfilled come the expiration of your license. I opted to transition these to Pathfinder, which results in 4 issues of Pathfinder.
For the month-to-month release of these 4 issues, before I opt whether to sign up for "month-to-month" subscription, am I still treated as month-to-month for the purpose of receiving (1) the free Player's Guide and (2) the free .pdf that comes with each Pathfinder?
Or do I need to sign up month-to-month, and should I decide at the end of my already secured 4 issues to drop, then I can drop?