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Grand Lodge (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, GameMastery Maps Subscriber)

I was intrigued by the idea of these mini-adventures and I would have probably bought one at Origins if they had been there, but since they weren't, I don't have any idea what they are like. Can anyone tell me how these adventures are??

Does anyone have any of them, and which one is the best do you think?

Thanks...

Jamie


I just picked up The Vault of the Whispering Tyrant. You're looking at three minis and approximately a dozen cards. I described the Vault over on the thread about that product.

I don't have Sanctum yet, but since Mearls wrote it I'm sure it's full of devious evil. He has a certain Lovecraftian way about him.

They're worth the price, is all I can tell you. If you're not into miniatures, just grab the mini-adventure.

Andoran (RPG Superstar 2012 Top 16)

I really liked the two I have picked up so far very nice maps and high quality miniatures with short scenarios of the quality we all expect of Paizo.

As an interesting crossover note some of the gear carried by the NPC's in the Encounter series have made appearances in the item cards. Which raises a question for me:

Does anyone have any ideas as to what the Horned Demon's belt should do after the PCs defeat the demon?

I don't want to give the players an extra sorcerer spell every round (as a free action) like the demon gets, nor do I want to deal with an evil intelligent item right now (my PCs are in the abyss in the middle of an AP) but I'd like to make use of the monster and the treasure card.

I'm thinking about having the souls trapped in it escape when the horned demon is slain. The belt would still be magical but more like some of the items in the Magic Item Compendium. Maybe like those items that use 1 or more charges and the charges refresh each day or have it function like a runestaff.

Any ideas?


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