i started in the 1e days, played 2e, and skipped 3e. just bought this (4e) at the FLGS so i could play in a pbp here on the boards, and i have to say THIS is a 4e done right. they cleaned up a bunch of stuff, made the dice rolling conventions easier, integrated the hacking much better, and managed to keep the flavor of the original game. i highly recommend this to anyone who loves shadowrun.
Dragnmoon(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
For those that are interested There is a Shadowrun Organized play for conventions run by Catalyst Game Labs.
You can find the info on their web page. I would link it but the page is blocked at work.
I've got a story I think is pretty good. One time long, long ago (1st Edition), the team of razorguys, street mage, a decker and a rigger were up to their necks in dreck thrown at them from one mega-corp after another. Not enough to kill them, but enough to have them running scared, low on ammo, and a bit banged up. Wondering why all their chips were being cashed in, the runners discovered through a little jaunt through the Matrix that their group was suspected of possessing some primo loot that the corps just had to have. They also discovered that the burn order came down shortly after a little unsolicited visit to the mainframe of Ares Macrotechnology. After a bit of soul-searching, they finally stripped down the decker's cyberdeck and discovered that the hot new AI that Renraku had cooked up had been hiding there at Ares and had jumped on-board the deck! This led to a white-knuckle round of negotiations, the runners trying to survive and get some sort of profit out of it all. Finally, the runners were cornered in an armored bus with the finest from all the Big Ten of megacorps all pointing live fire in their directions, when the AI jumped the deck, shut down most of the telecomm, the corp panzers on-site, and gave the runners a fighting chance to blast themselves out of certain death. The AI revealed itself to them a week later out of the blue, offering them a nice little bonus for having liberated it. Good times, chummer, good times.
While the new edition did many things I absolutely love in regards to the setting (now the Decker nearly always NEEDS to come on a run), it was pointed out to me that the stat construction and skill caps make even the named characters (Fastjack, Red Wraith, I-Spy, etc), guys that have been around since nearly the beginning (I do believe Fastjack was around in the beginning, yes?), easily met on equal ground or surpassed by beginning characters.
I suppose it could be the result of the WMI, where everyone is still finding their feet again, maybe, but it still seems a bit wrong somehow. *shrug* 'course, I still bought it, and will probably get the rest of the books (I started into the RP world thanks to the Genesis version of SR), but it established a ceiling where there was none before. =/