Oh! I can make it available for printing on DeviantArt but those are quite expensive. I'd be honored to send o a signed copy or something ;) Shoot me an email and maybe we can work something out!
ok i have one and want an almost publishable look to it if possible.
Lescaren
Mature Adult Two headed Aborynth Dragon
Environment Volcanic Regions
CE Huge Dragon (Fire based)
brief description:
The Aborynth’s where the masters of physical combat, and every part of their body was lethal. Their bodies where covered in swirling black and gray scales giving them an almost smoky shadow like appearance with bony plates that rose into projecting spurs at limb joints and ended in a long tail with a boned mace like appendage that the Aboryth wielded with deadly precision. Their heads and necks where adorned with many horns or spikes and large spikes ran down its spine tapering down to its tail club.
I hope thats enough of a description for someone to work with.
Vikking, I'd love to but right now I'm way up top my eyeballs in work and pending delayed commissions... and It may take some 6 weeks before I clear them. If you ask me again by then I'd happily do it ;)
ok, who wants to take a stab at this one. just created it for a campain im designing.
Minourion:
Esyxx
Minourion
Large outsider Paragon (tanar’ri, Evil, Extra-planar, Chaotic)
Hit Dice: 6d10+18 plus 8d8+24 (334hp)
Initiative: +11
Speed: 40 ft.
Spell resistance: 49
AC: 50 (–1 size, +11 Dex, +6 natural, +12 insight, +12 luck), touch 44, flatfooted 39
DR: 10/epic
Attacks: 2 claws +39, huge greataxe +39/+34 and gore +34 melee
Damage: 2 claws 2d6+34, huge greataxe 2d8+34/×3, gore 4d6+34
Face/Reach: 10ft. by 10/5ft.
Special Attacks: Charge 4d6+9, improved grab, pounce, rake
Special Qualities: Darkvision 60 ft., fast healing 20, low light vision, natural cunning, scent, Resistance to Acid, Cold and Fire 10, Immunity to electricity and poison, Spell like abilities, Summon Tanar’ri, Telepathy
Saves: Fort +22, Ref +19, Will + 15, gains a +10 insight bonus on all its saving throws.
Abilities: Str 38, Dex 33, Con 32, Int 24, Wis 27,
Skills: hide +12, Intimidate +12, Listen +28, Move Silently +15, Search +16, Spot +28
Feats: Alertness, Great Fortitude, Pack Attack, Pack Initiative, Pack Team Fighting, Power Attack, Track, Trip, Weapon Focus (claw)
Climate/Terrain: Any evil-aligned plane.
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 24
Treasure: 50% coins, standard goods and items, no scrolls
Alignment: Usually chaotic evil
Advancement: By character class +2
A Minourion Looks like it is a cross between a demon and a lion. The lower half is that of a demonic dire lion and the upper body of a humanoid with large horns like that of a minatour. Its muscular upper body has no fur and its skin is a grayish color. A Minourion has a long braided black main that it hangs the teeth or claws of its pray for decoration. Minourion prefer melee combat, where their great Strength serves them well. In particular they enjoy tripping then pouncing on the now flat-footed adventurers foolish enough to enter their domains. They fight with a pack mentality; one trips an opponent while another pounces affectively pinning it down. If possible, they try to keep an advantage by having one or more not engage in melee in order to trip any opponent standing or not pinned.
Charge (Ex): A Minourion typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the creature to make a single gore attack that deals 4d6+Str points of damage.
Improved Grab (Ex): If a Minourion hits a Medium-size or smaller opponent with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +16). If it gets a hold, it has the option to conduct the grapple normally, or simply use its claw to hold the opponent (–20 penalty on grapple check, but the Minourion is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.
Fast Healing (Ex): Esyxx regains lost hit points at the rate of 20 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow the Minourion to regrow or reattach lost body parts.
Natural Cunning (Ex): Although Minourion are not especially intelligent, they possess innate cunning
Natural weapons: are treated as magic weapons and epic for the purpose of overcoming damage reduction.
Pounce (Ex): If a Minourion leaps upon a foe during the first round of combat, it can make a full attack even though it has not moved.
Rake (Ex): A Minourion that pounces on an opponent can make two rake attacks (+10 melee) with its hind legs for 1d6+2 points of damage each.
Skills: A Minourion receives a +4 racial bonus on Jump and Move Silently checks. It also receives a +4 racial bonus on Spot checks in daylight.
Smite Good (Su): Once per day the Minourion can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Spell-Like Abilities (Sp): Esyxx gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.
Summon Tanar’ri (Sp): Once per day Esyxx can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith. This ability is the equivalent of a 9th-level spell.
Telepathy (Sp): A Minourion can communicate telepathically with any creature within 100 feet that has a language.
There's actually a lot of monsters I could use illustrations for, but I can't ask here because they're for an upcoming book. Very awesome thread though.
There's actually a lot of monsters I could use illustrations for, but I can't ask here because they're for an upcoming book. Very awesome thread though.
you can ask for a "paid" commission ;)
taig wrote:
[I love it, Hugo!
Now I need to stat them up, as well as halfling dire corgi riders. :)
Doeet! I'd love to add the stats to the illo, and believe me I'll use it!
There's actually a lot of monsters I could use illustrations for, but I can't ask here because they're for an upcoming book. Very awesome thread though.
you can ask for a "paid" commission ;)
Well, you're already working on Strategists and Tacticians, are you not?
Besides, no budget. :( Anyway, Rob and Connie have a good stable of artists already set. I was just thinking, it'd be great to have free art but you can't publish that.
There's actually a lot of monsters I could use illustrations for, but I can't ask here because they're for an upcoming book. Very awesome thread though.
you can ask for a "paid" commission ;)
Well, you're already working on Strategists and Tacticians, are you not?
Besides, no budget. :( Anyway, Rob and Connie have a good stable of artists already set. I was just thinking, it'd be great to have free art but you can't publish that.
So what's your non-screen name? Alan? ;)
Patrick Curtin(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)
Hugo, just want to say how thrilled I am with your take on the faerie dragon I commissioned. You really captured the "1st Edition" feel with the drawing, and please feel free to share it with the class!