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(Pathfinder Adventure Path Charter Subscriber)

Gary Teter wrote:

But I love the Traveling Wilburies!!

Also, ELO totally rocks.

I'm right there with you.

(Pathfinder Adventure Path Charter Subscriber)

Gary... knowing your end goal, to have a computer that could absorb every hit song and then spit out a great song of its own devising; I went ahead and finished your program for you.

Here is our first product in the key of E!:

Lovefizz

Oo baby, I love your eyes
Each night I doubted myself
And learned to need the lies
I’m taking the redeye sky high
Why, why, why, baby, why?

Oh baby, love ain't what you get
It’s always been who you know
And never who you’ve met
It’s the reason that we treason until wet
Wet, wet, wet, baby, wet.

Prechorus:
We danced among the stars
We ate a big sandwich (??? Well, that’s what it spat out, man)
We hated every foreign car
But only cuz we couldn’t afford it

Chorus:
All there is to know about love
Is that love is all there is
Your bubble butt really makes me fizz
Lovefizz! I is lovefizz!

:\ Sweet Sally Brown what happened?

I think we still need to work the kinks out. Either that or put Ray Davies from The Kinks to work as a co-programmer.

Paizo Employee (PostMonster General)

Bwhahaha!

Lyrics are off limits for now because I suspect natural language is harder than music theory....

(Pathfinder Adventure Path Charter Subscriber)

Music theory? Just go D chord down to C chord down to G chord up to C chord and then repeat. You can't miss.

Paizo Employee (PostMonster General)

After watching a NOVA documentary on the development of ape minds, I think proper development of a society of mind requires a society of minds, and that's far beyond what I can even imagine doing right now by myself. It's not enough to have one "parent" teaching a "child".... intelligence requires a whole community of others engaged in the process. Even for something as simple as a musicbot.

So I'll go back to exploring the contraption. Perhaps one piece of the puzzle might be solved in my lifetime. Perhaps not... at the very least, it's interesting to me. Like a classic rust-eaten car in the garage. I can tinker with it on weekends.

"Your big ideas don't fit!" -- Randy Stonehill

Qadira (Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)

It is probably fairly easy to get a computer to spew out fairly basic chord sequences and musical lines. What you might have problems with is how it might innovate. A computer will have no aesthetic sense, so it can't tell if something sounds good or bad, or catchy even.

(Pathfinder Adventure Path Charter Subscriber)

Aubrey the Malformed wrote:
It is probably fairly easy to get a computer to spew out fairly basic chord sequences and musical lines. What you might have problems with is how it might innovate. A computer will have no aesthetic sense, so it can't tell if something sounds good or bad, or catchy even.

To a great degree, we're programmed to like certain patterns in music. The computer could be told to create only the slightest deviations from time to time, then solidfy the deviation's place by intensifying this offshoot with each new song, thereby "educating" the listener and eventually creating a bona fide genre.

Paizo Employee (PostMonster General)

Poink!


Gary Teter wrote:
Poink!

Noooooooooooooo...not this thread again...

Paizo Employee (PostMonster General)

Hmmm. Wonder if I could port this stuff to Python...


Thread bump in the hope of a progress report from the PostMonster.

Paizo Employee (PostMonster General)

The days grow long, and I read instead of code.

Paizo Employee (PostMonster General)

The days are long, and now I read and code.

I have been torn between building a front-end for a system I nearly (but not quite) understand, and re-creating everything from the ground up. So many ents! So much there that almost works! So much spelunking into the crazy!

Screw that. There are too many snarfs, waldoes, febes, bebes, turtles, agendas, and a thousand other things to make it work right now.

So my current hobby is, I'm gonna extract a library. Let's see if we can't make something of spaces.

Paizo Employee (Customer Service Happiness-Inducement Imp)

*pokes to see if there are still loafs and ents febeing around this space*


Just how long are the loaves going to be in the Oven?


I guess a long time then.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

This was recommended to me, but I don't know. Doesn't sound tasty.

Paizo Employee (PostMonster General)

Someday I hope to have some free time and return to this project.

Osirion (Pathfinder Adventure Path Subscriber)

Is this one of those things we're gonna all be in the nursing home when it's finally done?


After the wedding I assume.

It takes some time to get that bun to rise in the oven you know.

Osirion (Pathfinder Adventure Path Subscriber)

True.


Crimson Jester wrote:

After the wedding I assume.

It takes some time to get that bun to rise in the oven you know.

And what do you think the offspring of the lovely Sara Marie and the tentacled PMG would look like? :S

(Pathfinder Adventure Path Subscriber)

Anything it wanted to?


Moorluck wrote:
Crimson Jester wrote:

After the wedding I assume.

It takes some time to get that bun to rise in the oven you know.

And what do you think the offspring of the lovely Sara Marie and the tentacled PMG would look like? :S

Well that depends on whether is takes after the Lovely Sara Marie (I spelled it right) or the PMG.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

I'm really hoping Sara Marie. It took a while in Greece for me to get used to tentacles everywhere.

Paizo Employee (PostMonster General)

Well, clearly I never got around to extracting a library. But I just had a great idea: Use a graph database as the persistence layer for the ent.

Taldor (Pathfinder Adventure Path Subscriber)

Gary Teter wrote:
Use a graph database as the persistence layer for the ent.

That'll be a beech to do.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

I forgot this thread. And now I want bread and seafood. And a drink.
And a nap.

Paizo Employee (PostMonster General)

Those which are no more: SnarfStatistics, Cattleman, DiskTester, SpecialistRcvrJig, FakePacker, FakeDisk, MockTurtle, TestPacker, TestFlockInfo, PairFlock, SnarfHandler, SnarfRecord, SnarfPacker, LiberalPurgeror, Purgeror, SanitationEngineer, CloseExecutor, DeleteExecutor, RepairEngineer, gchooks, PersistentCleaner, SpareStageSpace, StackExaminer, DoublingFlock, SimpleTurtle and DiskIniter.

In the crosshairs: Pumpkin and Turtle. Probably Abraham, too, but that might take awhile.

Paizo Employee (PostMonster General)

More excisions: CategoryRecipe, StubRecipe, BogusXcvrMaker, Binary2Rcvr, Binary2XcvrMaker, Binary2Xmtr, CommIbid, DiskSpecialist, Rcvr, Recipe, ShuffleTester, SpecialistRcvr, SpecialistXmtr, TextyRcvr, TextyXcvrMaker, TextyXmtr, TransferGeneralist, TransferSpecialist, XcvrMaker, Xmtr, XnReadStream, XnWriteStream, ActualCookbook, BootMaker, BootPlan, Connection, Cookbook, DirectConnection, cobbler, TokenSource, CountStream, HashStream, ReadArrayStream, ReadMemStream, SnarfInfoHandler, WriteArrayStream, WriteMemStream, WriteVariableArrayStream, urdi, DiskCountSpecialist, CopyRecipe, cxx, ActualCopyRecipe, PseudoCopyRecipe and ShepherdStub.

There are now 1,749 compile errors.

Andoran (Pathfinder Roleplaying Game, Adventure Path Subscriber)

You found that free time?

Paizo Employee (PostMonster General)

I got inspired while researching something completely unrelated.

Paizo Employee (PostMonster General)

Behold the new damned: FlockLocation, FlockInfo, MainDummy, ProtocolBroker, ProtocolItem and negoti8. Oh, and of course, Pumpkin and Turtle. Goodbye, Pumpkin and Turtle!

There are now 1,719 compile errors, and I think I might stop for the evening before I do any real damage.

Paizo Employee (PostMonster General)

1,514 compile errors fixed across 516 files. 205 to go. 500 or so of the errors were search-and-replace. The rest were manual. I think that's a good night's work. Rcvr and Xmtr, mostly.


And then updates?!?!?!? :) New features!!!!!!!!!!!

Paizo Employee (PostMonster General)

Sadly, this not for the site... Yet.


I almost had a geekgasm, and now I have ...... smurfs.


Crimson Jester wrote:
I almost had a geekgasm, and now I have ...... smurfs.

That oughta go away with a little penicillin.

Crap, now I've caught Smurfington's too.

{goes back to warming cheeseboigy's on the racked servers}

Paizo Employee (PostMonster General)

I am home sick and bored. It's hard to concentrate but I decided to remove a bunch more stuff, mostly related to the server and promise manager. The promise manager stuff got removed because a) it's weird compared to how modern servers do things, and b) the guy who did most of the promise manager stuff has since had better ideas about how to do it.

Newly excised: ByteShuffler, CommFillDetector, CommFillRangeDetector, CommRevisionDetector, CommStatusDetector, CommWaitDetector, DetectorEvent, DoneEvent, ExceptionRecord, FeArchiver, FilledEvent, GrabbedEvent, NoShuffler, Portal, PromiseManager, RangeFilledEvent, ReleasedEvent, RequestHandler, RevisedEvent, SimpleShuffler, ServerChunk, ServerLoop, ChunkCleaner, Category, MultiCounter, BatchCounter, Counter, SingleCounter and FluidPromiseVar.

Except it turns out that Counter and its cousins are used by the BeGrandMap, among other places, so I put them back. 237 compile errors. No idea when it might be back in a runnable state, because even when I fix all the compile errors, I've surely removed something the beast currently depends on.

Paizo Employee (PostMonster General)

There are around 362 classes left. I think about a hundred or so are probably eventually going on the chopping block before I'm done.


Its not good when the PMG is sick.

(Pathfinder Superscriber; GameMastery Cards Subscriber)

Now that I understand what you are talking about, I don't know if that is a good or a bad thing.


Justin Franklin wrote:
Now that I understand what you are talking about, I don't know if that is a good or a bad thing.

Its a lot of work....too bad I did not live closer.

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