I'm looking for a floorplan for a boathouse - not the kind you live in, but one used to shelter a launch site for boats on a lake. I'm hoping someone here lives near one, or knows enough about one, or is creative enough... to sketch me out a plan.
I paid Sean Macdonald to turn out a boathouse map for me. Now... I have a map and need an adventure to go with it. :)
Patrick Curtin(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)
Ed Healy wrote:
I paid Sean Macdonald to turn out a boathouse map for me. Now... I have a map and need an adventure to go with it. :)
How about a supposed 'haunted' boathouse that people are rumored to disappear around. Have it turn out that it actually houses a gate to... somewhere ... I don't know, like the Maelstrom/Faerie/R'lyeh depending on the level of adventure you were going for ...
Maybe the disappearance only works if you are inside and the doors are closed, or if a boat is actually inside with you.
So I've got an idea for an opening encounter, where the PCs find themselves between two warring gangs at the boathouse. Leaving aside why the PCs are there to begin with, I think it'd be fun to design two rival gangs.
Gang #1, the 'more bad' of the two, I've already got in the back of my head. Gang #2, I'm a little more iffy about.
Let's design a gang.
Gang #2 seed: Let's say they're from a neighborhood called "Arbor Hill" and leave it at that.
Patrick Curtin(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)
How about the second gang being a ragged group of teens/young adults who make their living as watermen/tidal salvagers/pickpockets? A scruffy Dickensian crew, menaced by an uglier gang of cutthroats for rights to the boathouse and surrounding water area?
Gang #1, the 'more bad' of the two, I've already got in the back of my head.
For reference, Gang #1 operates out of an abattoir and owns a slaughterhouse fronting on the market. Think meat hooks and dead meat and beefy guys who know how to use a knife.
Pathfinder, though right now we're just talking fluff.
Patrick Curtin(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)
Ed Healy wrote:
Ed Healy wrote:
Gang #1, the 'more bad' of the two, I've already got in the back of my head.
For reference, Gang #1 operates out of an abattoir and owns a slaughterhouse fronting on the market. Think meat hooks and dead meat and beefy guys who know how to use a knife.
Ahh, the 'Slaughterhouse Slashers'? Perhaps they do a lot of assault and stickups. When a mark gets shived in the course of robbing him, they use the slaughterhouse to recycle the corpses