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Buoyed by his companions and full of joy with the new dice roller Rheticus keeps digging!
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (14) + 9 = 23
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Let's see how this thing works
1d20 + 1 ⇒ (6) + 1 = 7
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Grimacing, Hoskuld raises his scythe and begins carving up the great beast, searching for its stomach contents.
1d20 + 5 ⇒ (2) + 5 = 7
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Sorry for my absence guys, I have been dealing with some personal issues and took some down time from the Boards. I am back now, but my presence here may be lessened as to what it was previously (which shouldn't affect my slower paced PbPs like this one).
Liz has a Perception of +7, so if we are taking 20, then she might be the best bet and the rest of you can Aid her in her attempt.
Elizabeth sees the monster fall and looks around to take stock of the room. Seeing Arius examining the body parts, she wanders over and sighs when Arius informs them of the identity of them and that they will need to find the rest of the body. She begins to search the room in earnest,contemplating cutting open the creture to see if any more body parts are inside it.
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Between everyone seraching:through, the thigh-deep muck you are rewarded with a few trinkets left over by the otyugh’s meals: an amber necklace worth 350 gp, a silver dagger, and a wax-sealed elixir of vision in a metal flask.
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"Well, at least it was not a total loss."
Arius casts a spell. Prestidigitation All of the blood and muck covering him drips off onto the floor, leaving him clean and minty fresh.
"Everyone, let me clean you off too, or the butcher's shop smell will announce our presence to anything with a working nose."
Welcome back, flash.
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"Ptech!"
Slimy and nearly out of his mind with 'reality' Rheticus thankfully receives the spell.
"Lets go somewhere else. Now."
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Arius Pelgane wrote:
"Well, at least it was not a total loss."
Arius casts a spell. Prestidigitation All of the blood and muck covering him drips off onto the floor, leaving him clean and minty fresh.
"Everyone, let me clean you off too, or the butcher's shop smell will announce our presence to anything with a working nose."
Welcome back, flash.
Anju gladly takes Arius up on his offer for his spell. "Thank you, I really needed that!"
She nods at Rheticus, "Yes, let's move forward here, more specifically OUT of this vile pit!" She beckons the group to follow her through the passage leading to the next room (D5 on the map).
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Rheticus eagerly proceeds, checking for traps along the way.
1d20 + 5 ⇒ (16) + 5 = 21
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Hoskuld falls in behind the scouts, eager to see this task completed so he can return to his own personal quest. He cleans off his scythe with a rag and locks the blade down to keep it out of the way while he travels.
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"Skeleton, follow them."
Arius also follows his companions.
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Elizabeth once more moves off to scout ahead, staying to the shadows and keeping her eye out for anything out of the ordinary.
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
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Branham says a quick prayer and follows along.
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Elizabeth Danflor wrote:
Elizabeth once more moves off to scout ahead, staying to the shadows and keeping her eye out for anything out of the ordinary.
Three wooden tables stand in the middle of this room, their surfaces stained red with old bloodshed. To the east stands a ten-foot-wide hutch with wicker doors opening into a strawlined cage. The northern-most table has a body which looks to have died fairly recently. It has 4 insects attached to it. As you are taking this in your attention is ripped from the body and the insects feasting on it by a shriek. Another little, Dark-skinned creature like those you fought earlier is over at a large standup closet door. He throws this door open, keeping his body behind the protection of the door, and two more of the insects come buzzing out towards the party. Feel free to take a look at the pictures of the stirge in The Preview Bestiary II
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Letting out a little shriek of his own, Rheticus prepares for combat
initiative1d20 + 4 ⇒ (8) + 4 = 12
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With a muffled oath, Hoskuld hefts his weapon.
OOC: Initiative:1d20 + 2 ⇒ (9) + 2 = 11
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Initiative 1d20 + 1 ⇒ (3) + 1 = 4
"Skeleton, kill the insects."
Arius draws his wand and sends a bolt at the nearest insect. 1d4 + 1 ⇒ (2) + 1 = 3
"Surrender, or you are next."
Appropriate Knowledge skill for identifying stirges? Dungeoneering?
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Initiative: 1d20 + 6 ⇒ (18) + 6 = 24, but Arius' command is the rate-limiting step.
The skeleton lumbers into action, attempting to crush the nearest insect.
Claw: 1d20 + 9 ⇒ (3) + 9 = 12, 1d6 + 5 ⇒ (6) + 5 = 11
If it can make a full attack:
Other claw 1d20 + 9 ⇒ (8) + 9 = 17, 1d6 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 4 ⇒ (18) + 4 = 22, 1d8 + 2 ⇒ (4) + 2 = 6
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Owlbear Minion wrote:
rolls
So 1d20+91d6 = about 345.....
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I am pumped. Bring it on, tarrasque!
Or possibly this roller requires a separate command for each roll, unlike IC. ;-)
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Initiative Roll
1d20 + 4 ⇒ (2) + 4 = 6
Anju examines the creatures trying to determine what they are and how to defeat them.
Knowledge Nature
1d20 + 6 ⇒ (10) + 6 = 16
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Initiative
1d20 + 3 ⇒ (2) + 3 = 5
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Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Elizabeth sees the creatures come flying towards them and lets fly at one with a bolt of acid. She then makes ready to defend herself with Caress should one of the things come near her.
Ranged Touch Attack Stirge with Acid Dart: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 ⇒ 4
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Initiative 1d20 + 4 ⇒ (17) + 4 = 21
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Liz 27
Branahm 21
Stirges 20
Rhet 12
Hoskuld 11
Keth 10
Anju 6
Tikannni 5
Arius 4
Liz's acid dart singes ton of the 4 wings off one of the insect-like creatures, burning it's body in the process.. it spirals down towards the ground, but regains flight before connecting it's hurt bad, almost dead.
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Rheticus deftly flicks a dagger in the direction of the most wounded bug:
1d20 + 4 ⇒ (2) + 4 = 6
1d4 + 1 ⇒ (4) + 1 = 5
'I could have sworn that dark patch on the ceiling was another critter!'
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Hoskuld lumbers forward, ignoring the flying pests and moving to engage the strange humanoid.
OOC:
Attack:1d20 + 8 ⇒ (12) + 8 = 20 Damage2d4 + 8 ⇒ (3, 3) + 8 = 14
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Branham tries to pick off one of the ugly avians with his crossbow.
Attack 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d8 ⇒ 2
Looks like I scored a threat.
Confirm crit? 1d20 + 2 ⇒ (4) + 2 = 6
Nope :(
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Branham hits the already injured stirge directly, killing it. The other flys quickly towards anju, trying to land on her (she swats it away first).
as Hoskuld runs after the humanoid, it spreads its arms and plunges the room into darkness again. luckily for Hoskuld, it doesn't have time to move and is still hit by his massive weapoon
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Cpt_kirstov wrote:
Branham hits the already injured stirge directly, killing it. The other flys quickly towards anju, trying to land on her (she swats it away first).
as Hoskuld runs after the humanoid, it spreads its arms and plunges the room into darkness again. luckily for Hoskuld, it doesn't have time to move and is still hit by his massive weapoon
Anju swats at the Stirge with her staff.
Attack
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (6) + 4 = 10
Damage
1d6 ⇒ 4
1d6 ⇒ 3
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I forgot about the negatives from "Darkness" for Anju >.<
Tikaani leaps up to snap at where he thinks the Stirge is using scent and hearing.
Attack
1d20 + 3 ⇒ (16) + 3 = 19
Damage
1d4 + 1 ⇒ (4) + 1 = 5
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See above for Arius and his bony friend's actions, somewhat out of sequence.
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Arius Pelgane wrote:
See above for Arius and his bony friend's actions, somewhat out of sequence.
The wolf and wand take out the last of the flying stirges.
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Cpt_kirstov wrote:
Arius Pelgane wrote:
See above for Arius and his bony friend's actions, somewhat out of sequence.
... and you're still fumbling around in the dark with at least a Derro around....
The wolf and wand take out the last of the flying stirges.
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Hoskuld swings wildly in the dark, trying to connect with his foe. The beast is here somvhere, kill it!
OOC: Are we on the next round now? If soon my turn:
Using blind fighting(roll to hit twice), high roll to hit1d100 ⇒ 95, 1d100 ⇒ 31
Attack 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
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Hoskuld Wulfson wrote:
Hoskuld swings wildly in the dark, trying to connect with his foe. The beast is here somvhere, kill it!
OOC: Are we on the next round now? If soon my turn:
Using blind fighting(roll to hit twice), high roll to hit1d100, 1d100
Attack 1d20+8 Damage: 2d4+8
I think the fight is over. Right?
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Anju wrote:
I think the fight is over. Right?
You were still in darkness with a Derro running around... I would normally in a home game give it a round or two... but here we go:
Hoskuld's slash passes harmlessly through where he beleives the derro is and takes out one of the stirges feasting on the body on the table behind him. After a few minutes the magical darkness fades. The derro is gone* there is still one stirge feasting on the dead body on the table, the dead body now has Hoskuld's weapon sticking out of it.
anyone with track or survival DC 10
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Arius uses his wand to send a magical bolt at the last stirge.
1d4 + 1 ⇒ (2) + 1 = 3
"Skeleton, destroy that insect-thing."
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The owlbear lumbers over to the stirge and tries to crush it beneath a bony paw.
1d20 + 9 ⇒ (10) + 9 = 19
1d6 + 5 ⇒ (4) + 5 = 9
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STIRGE = DEAD
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The owlbear continues to beat the stirge into a lumpy paste.
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"Skeleton, stop!"
"Do you have any more of those magical lights, Rheticus? The necromancer may have more of those creatures helping him, and I do not want to stand around in magical darkness."
"What next? He may have gone to warn his master."
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Looking around at the carnage, Elizabeth decides to have a poke around the room while the others decide what to do.
Perception Check: 1d20 + 7 ⇒ (3) + 7 = 10
Man the Paizo dice hate me just as much as the IC dice... that's the third 3 I've rolled in 24 hours :(
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Rheticus digs out a continual flame and joins the others poking around the room or chasing after the Derro
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Hoskuld does his best to aid the others in their search, though he has little skill at tracking.
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If we can't track them should we just move to the next room?
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Arius notices Hoskuld examining the ground and moves to assist.
After a few moments of fruitless examination, he looks up and asks, "Keth, do you see anything? I have no idea how to interpret these traces."
But Arius can Aid Another, I suppose.
1d20 ⇒ 7
Or maybe not.
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nothing of real value is found in the room, the wooden 'cage' the stirges were in is empty, and the wooden tables are bare except for the one body the other stirges were on. you easily find the blood trail mentioned behind the spoiler above
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"What next? I say to track it, but to proceed with caution."
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Arius Pelgane wrote:
"What next? I say to track it, but to proceed with caution."
Anju nods to Arius "I agree, it looks fresh. Who wants to lead the way?" If nobody else moves Anju will begin following the trail with Tikaani.
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