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The courses sheets are online and in (bad) English if you are interested, the overview is in German though.
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Azmahel wrote:
Why not, for the sake of peace call this fight a draw ( which would be in favor of the summoner. real outline would be likely that he gets out 1-2 more critters and is then killed.
Mistakes have happened. Backtracking has happened (on both sides) and Wheter the results are still valid is very well arguable.
Let's simply start a new encounter (I would prefer a closer range).
And add the following rule: No action may be finished before at least one player of every side has given his OK. redoing and redeciding is ok if your initial action is not possible ( line of sight eg.) but only before the next character has started his turn. (if it is not posible but both sides Ok'd it, it happens.)
Start a new fight with the aid of the wiki and all is fine.
Well the intended endresult of every encounter is that the enemy is killed in D&D ;>
At the table, no one makes the perfect decision every time, I do value your chess-like approach to these encoutners Azmahel, but the reason I wanted more players was that I wanted to remove the 'optimal moves' from the previous playtest.
So a player makes a move, he gives his position and HP and then the turn is done. If you cannot make the intended move you will be notified of this by me and then you can reconsider your actions.
primary reason to continue: we are in a tactically interesting situation now and beyond the first few blows. i.e. whoever wins initiative.
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Azmahel wrote:
Yeah, Y model instead of V and all, but proving is better than testing of course. ;) ( and it's viable, not as trying to apply the Hoare -calculus to real applications :) )
Hoare calculus? Now your getting technical....
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Oh, it's hoare logic in english. Oops.
It's a method for verifying the (partial) correctness of algorithms written in pseudo code.
(Partial because it doesn't take into account the termination of loops)
I simply don't know your level of knowledge.
--
As for the Playtest: Then we shouldn't have switched around the control of characters. That way errors are bound to happen. Too many floating values to keep in mind. Heck, it's even hard to follow the positions of characters ( and with that line of sight etc.) with PbP so we should have some leeway with errors.
(as you had with eg. Haste and DR , and ... )
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Darkjoy wrote:
If you bow out, I do hope we will see you back in round 2.
Yeah, I'm on board for round 2, just didn't see much point in playing out the current battle with all the crazy errors up to now.
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Also our playtest is a combat only playtest, and in that case it should be a test of efficiency, not of player awareness.
If you know about model based testing you should know that the set of entry parameters should be as tight as possible, because every error or ambiguity in this set causes errors in the test that falsify the whole test result.
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Darkjoy wrote:
At the table, no one makes the perfect decision every time, I do value your chess-like approach to these encoutners Azmahel, but the reason I wanted more players was that I wanted to remove the 'optimal moves' from the previous playtest.
There is however a difference between multiple players not quite working perfectly together and every other action being botched badly or lost entirely because of misunderstandings over positioning and buffs caused by shuffling players in and out and the format we're playing in.
That's not really revealing anything about the relative balance of the classes, all that's showing is that the Summoner performs fairly well when his foes are blind schizophrenics.
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While Brodiggan is clearly exaggerating I too think that considering how many holes are in our entry parameter so far (most of them environment specific) that the exit parameters won't hold any inforamtions that are generalizable by any means.
We're not talking about making suboptimal decissions. Sending the pally and Kitty so far to the front might have been sub-optimal, casting Entangle surely was sub-opitmal. We're talking about mistakes that were induced by our set of parameters ( online game, a very large map, switching players for characters, etc) .
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Azmahel wrote:
Also our playtest is a combat only playtest, and in that case it should be a test of efficiency, not of player awareness.
If you know about model based testing you should know that the set of entry parameters should be as tight as possible, because every error or ambiguity in this set causes errors in the test that falsify the whole test result.
You must be a software engineer, because I treat this from a more 'soft' side: like user acceptance testing and then the scope is wider and not narrow like a system test ;>
That is why I am confident that continueing as is, would provide interesting results.
Anyway, I need to buy some groceries for dinner.
Everyone who wants to restart the encounter and/or is interested in playing in the playtest may voice his opinion after this post.
I'll return shortly
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I'm pro starting a new encounter, both for usability of results and ending arguments.
We're testing the hard side of things right now. I could live with testing the soft side ( playability[= user acceptance] ) too, but only after my exam.
And there is a huge difference between interesting and useful results. Testing what will happen if you pour Mountain dew down your cd-tray (Or writing bad code and guess if it makes your CPU spew black smoke) might be interesting, but is (except for testing the robustness of the system) not helpful in most cases.
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I too think that user acceptance test are best left to the home table. to answer questions like:
1. How much table time does the summoner need?
2. Does the summoner contribute to the group or is he stealing the show?
3. how much perperation does the summoner need?
4. How error prone is the summoner ( and how much does he sufer from making errors? )
5. What if a player is not preperated to play a summoner.
...
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OK, will start over.
You guys start at a-d 15-18 (as before)
I'll start closer and somewhere tactically appealing.
Designated drivers
Singer+Archer = Gale
Druid = Azmahel
Paladin = Adam
Place and roll init!
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Archer A15, Initiative 1d20 + 4 ⇒ (15) + 4 = 19
Singer D18, Initiative 1d20 + 7 ⇒ (17) + 7 = 24
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Once everyone is placed, I'll move all the tokens around on the map and repost it.
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Brodiggan Gale wrote:
Archer A15, Initiative 1d20+4;
Singer D18, Initiative 1d20+7;
Kolokotroni might show up here as well, if so, he'll play the archer
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"He's in the Barn. in the Baaaaarn!"
*walks (nearly dances) down the road*
"You know kitty, this is the best day of all time. there is absolutely no way that anything can go wrong today. We'll both grow old and live happily ever after. Oh, look, a barn. let's see whats inside" "
...
*Splorch*
...
Initiative:
1d20 + 6 ⇒ (15) + 6 = 21
Starting position ( as before)
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I'll go and get the wiki ready, complete with combat sheets (I'll take Felicitas and kitty first, if someone wants to jump in ).
For guidelines simply look at code for the already existing pages ;)
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Azmahel wrote:
Starting position ( as before)
One problem, D18 is currently occupied, so Kitty can't start in the same position.
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Darkjoy wrote:
Brodiggan Gale wrote:
Archer A15, Initiative 1d20+4;
Singer D18, Initiative 1d20+7;
Kolokotroni might show up here as well, if so, he'll play the archer
Sure I'll play the archer
Archer Initiative:
1d20 + 4 ⇒ (1) + 4 = 5
Edit:position A15
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Kolokotroni wrote:
Archer Initiative:
Clearly, we need to keep the other initiative roll. ::grin::
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Brodiggan Gale wrote:
Kolokotroni wrote:
Archer Initiative:
Clearly, we need to keep the other initiative roll. ::grin::
Fair is fair i rolled a 1 its a one. Besides going last isnt always a bad thing.
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Brod , please choose starting positions for me, Fel. should be adj. to kitty, but thats about it. I've just finished with the combat statistics for my character.
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I've got Archer and Singer posted on the wiki.
I'll update Archer with the breakdown of his bonuses in combat shortly.
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Brodiggan Gale wrote:
I've got Archer and Singer posted on the wiki.
I'll update Archer with the breakdown of his bonuses in combat shortly.
Got it, i'll use that version of archer in case of any changes.
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Azmahel wrote:
Brod , please choose starting positions for me, Fel. should be adj. to kitty, but thats about it. I've just finished with the combat statistics for my character.
Bumped Kitty back to BC/1718 and Felicitas to D17.
Just need the Paladin, Summoner, and Eidolon positioning now.
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Pally should be complete in the wiki, please double check.
Darkjoy, are you posting the Summoner and Eidolons stats or should I ?
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good thing i am running test scripts at work today that were finished last week and just need alot of time to run (alot of click once, wait a half hour, save results)
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Kolokotroni wrote:
Got it, i'll use that version of archer in case of any changes.
Ok, Archer has all his various combat modifiers/conditions listed below the character sheet now, should be good to go.
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Azmahel wrote:
Pally should be complete in the wiki, please double check.
Darkjoy, are you posting the Summoner and Eidolons stats or should I ?
If you want to do it, that's ok with me.
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is adam still here to drive the paly?
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Doggie at YZ1112
Thrasher at aa12
Initiative = 1d20 + 1 ⇒ (2) + 1 = 3
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Brodiggan Gale wrote:
Kolokotroni wrote:
Got it, i'll use that version of archer in case of any changes.
Ok, Archer has all his various combat modifiers/conditions listed below the character sheet now, should be good to go.
I did reformat him and noticed 1 thing, shouldn't his attacks be 1 higher:
7(bab)+4(dex)+2(weapon)+1(size) is 14, not 13
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Kolokotroni wrote:
is adam still here to drive the paly?
Gale, you drive the paladin until adam shows up.
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Kolokotroni wrote:
is adam still here to drive the paly?
he's at work
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Darkjoy wrote:
Kolokotroni wrote:
is adam still here to drive the paly?
Gale, you drive the paladin until adam shows up.
Paladin hp should be 64 by the way
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Darkjoy wrote:
Doggie at YZ1112
Thrasher at aa12
Initiative = 1d20+1
I assume then LOS blocked by the farmhouse right?
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Kolokotroni wrote:
Darkjoy wrote:
Doggie at YZ1112
Thrasher at aa12
Initiative = 1d20+1
I assume then LOS blocked by the farmhouse right?
YUP
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Darkjoy wrote:
Darkjoy wrote:
Kolokotroni wrote:
is adam still here to drive the paly?
Gale, you drive the paladin until adam shows up.
Paladin hp should be 64 by the way
Gale is editing the page, but i don't know if hes changing the HP
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Darkjoy wrote:
Kolokotroni wrote:
is adam still here to drive the paly?
Gale, you drive the paladin until adam shows up.
Ok, I have absolutely no idea what he is and isn't good at though. I'll place the Pally at CD/1516, Initiative 1d20 + 0 ⇒ (9) + 0 = 9
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Azmahel wrote:
Darkjoy wrote:
Darkjoy wrote:
Kolokotroni wrote:
is adam still here to drive the paly?
Gale, you drive the paladin until adam shows up.
Paladin hp should be 64 by the way
Gale is editing the page, but i don't know if hes changing the HP
I was not, I was actually just looking at how you had the combat section formatted so I could copy it to Singer.
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Adam D wrote:
Adam D wrote:
Darkjoy wrote:
Adam, shouldn't you be sleeping now? West coast USA and all?
I sleep from 2300 to 0300.
Terrible sleeping habits but i haven't killed myself yet so I think I'm good.
Bah, I need to get ready for work though.
Someone take over me for now, may be able to log a few hours in at work.
I give up my control with these words of wisdom:
I hit for TRIPLE DAMAGE when charging, and I can heal!
Mounted Combat can avoid hits on my cat, and my cat can opt to take hits for me!
A rider used wisely a brilliant thing.
paladin: charged to kill
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Darkjoy wrote:
paladin: charge to kill
Heh, well that does make it simple.
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Initiative
Singer
Druid and Kitty
Archer
Paladin
Thrasher and Doggie
Singer can start
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Brodiggan Gale wrote:
Darkjoy wrote:
paladin: charge to kill
Heh, well that does make it simple.
Paladins are often simple,
go
detect evil = x
if x = true SMITE EVIL
if x = false
is threatening allies?
if true, CHARGE
if false
enter Meh mode.
end
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Round 1 (current map)
Singer (24), Felicitas and Kitty (21), Naylisk and Yasha (9), Archer (5), Thrasher (3)
No effects currently running.
I'll try and post one of these every round (mostly for the map), Azmahel, would you mind adding the map to the wiki.
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Brod, could you add the missing positions, while i make doggies page ready?
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Darkjoy wrote:
Singer can start
Questions, are we aware of the Summoner? Is the Summoner aware of us?
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For some scenery there is a farmer on the road at aa16, he crying a lot and has 1 hp remaining
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He's the Bad Guy! Kill him, KILL HIM!
... or just play around a bit with him...
Doggies stats are up ( his FF ac was off)
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*eating*
(not the farmer)
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