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The gnoll priestess collapses under the weight of LJ's final punch. She falls muzzle first into Lord Flash's midsection. Lord Flash regains consciousness, barely, and looks up in disgust at the smiling Bandle and then down in even greater disgust at the gnoll lying on his legs.
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"Good, you're awake. Help me search her, will you?" Tallis begins to rummage through the gnoll's possessions.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27 Also, what kind of damage would that falchion do if I used it as an improvised ranged weapon?
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Sorry about that guys. The last few weeks at work have been not good for my free time. I have been posting on the Boards, but I let this PbP (and Tarren's other one) get away from me and haven't been able to get caught up until now.
Thanks for hanging in there Tarren. It seems you do a better job of running Lord Flash than I do! Maybe I should stay away more often? :)
Tallis Kotellos wrote:
"Good, you're awake. Help me search her, will you?" Tallis begins to rummage through the gnoll's possessions.
Lord shakes his head to clear away the cobwebs and tries to roll the Gnoll off him with Tallis' help. He scowls at the other Monk's quip and says, "asleep! I do belive I'm the one who carried the rest of you through that battle."
He then pulls two potions from his backpack and quaffs them both down, a little colour returning to his face as he does so. Rising to his feet, he then bends over and helps Tallis rummage through the dead Gnoll's belongings.
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"No thanks necessary, you can repay me for the curative when your able." quips Bandle with a grin. He gives their rummaging a cursory glance and then moves out into the chamber to have a look around.
"I bet that crazy loon...er commander back at the fort would pay handsomely for her head" he calls over his shoulder with his usual happy aplomb.
1d20 + 9 ⇒ (8) + 9 = 17 perception: searching the room
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Lord Flash wrote:
Sorry about that guys. The last few weeks at work have been not good for my free time. I have been posting on the Boards, but I let this PbP (and Tarren's other one) get away from me and haven't been able to get caught up until now.
Thanks for hanging in there Tarren. It seems you do a better job of running Lord Flash than I do! Maybe I should stay away more often? :)
** spoiler omitted **
Tallis Kotellos wrote:
"Good, you're awake. Help me search her, will you?" Tallis begins to rummage through the gnoll's possessions.
Lord shakes his head to clear away the cobwebs and tries to roll the Gnoll off him with Tallis' help. He scowls at the other Monk's quip and says, "asleep! I do belive I'm the one who carried the rest of you through that battle."
He then pulls two potions from his backpack and quaffs them both down, a little colour returning to his face as he does so. Rising to his feet, he then bends over and helps Tallis rummage through the dead Gnoll's belongings.
Lord Flash:
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Searching the gnoll priestess turns up a treasure trove of vials but it is unclear what they contain. Most of them are dark red or brown. Elsewhere in the room, a small alchemical lab and a chapbook of recipes suggests that some of these might be poison, others antitoxins, and others potions.
Her heavy metal steel shield and falchion are definitely quality items.
She is also wearing a holy symbol of Lamashtu's and carrying 65 gp in coins.
Small doors, like the ones you entered through, are spaced evenly around the room. If each of them contains a tomb, you estimate that at least 36 people have been buried in this temple.
A chain of large iron rings hangs down and leads up through a small hole in the ceiling.
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"I'll take this.", says Tallis as he picks up the falchion. "Looks like it's time for another climb."
Wait, how was she using a falchion and shield at the same time? (Unless she just had the shield and wasn't using it...) Also, once again, how much damage would the falchion do if I threw it at someone? If nothing else it is three feet of sharp metal and I'm not going to just let it sit there.
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Tallis Kotellos wrote:
"I'll take this.", says Tallis as he picks up the falchion. "Looks like it's time for another climb."
Wait, how was she using a falchion and shield at the same time? (Unless she just had the shield and wasn't using it...) Also, once again, how much damage would the falchion do if I threw it at someone? If nothing else it is three feet of sharp metal and I'm not going to just let it sit there.
Yeah, I'm just being lazy. I took her flindbar away when I changed her to a cleric of Lamashtu and gave her a falchion instead -- same damage. I reduced her AC to account for the lack of shield, which turns out to have been a good thing. But I left the shield in her treasure trove.
Throwing a melee weapon gives you -4 on the attack roll but the book says nothing about changing the damage type or amount. It is a full round action and the crit range is reduced to natural 20 for double damage. Range is 10 feet. Do you plan on throwing it at someone?
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Tarren the Dungeon Master wrote:
Throwing a melee weapon gives you -4 on the attack roll but the book says nothing about changing the damage type or amount. It is a full round action and the crit range is reduced to natural 20 for double damage. Range is 10 feet. Do you plan on throwing it at someone?
Hey, I took Throw Anything and it probably counts as improvised when thrown. Yes, I'm planning on throwing the thing!
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"Wow," I say, and then I try to hide my surprise that I was the one to knock the furry priestess to the ground.
"I wonder if these notebooks might give us a clue as to what the potions she was carrying are?"
I examine the books to see if I can understand anything in them.
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Lil' Jakie wrote:
"Wow," I say, and then I try to hide my surprise that I was the one to knock the furry priestess to the ground.
"I wonder if these notebooks might give us a clue as to what the potions she was carrying are?"
I examine the books to see if I can understand anything in them.
The book contains various scattered notes including references to Lamashtu's Mercy which seems to be a poison and antitoxins.
More than that would require a Craft (alchemy) check.
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Bandle comes back to where Jakie is pouring over the priestess's notes.
"Shall we take her head? It may be of some use. I'll bet that large fellow over there playing with the giant curved knife'd be more than happy to take it" he quips gesturing toward Tallis.
"Is there any magic writings in there? We could use some good gnome magic about now"
He than looks around for a bag or vessel of suitable size for the gnoll's head.
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Bandle K'nana wrote:
Bandle comes back to where Jakie is pouring over the priestess's notes.
"Shall we take her head? It may be of some use. I'll bet that large fellow over there playing with the giant curved knife'd be more than happy to take it" he quips gesturing toward Tallis.
"Is there any magic writings in there? We could use some good gnome magic about now"
He than looks around for a bag or vessel of suitable size for the gnoll's head.
"But I don't want to lug around her head..." Tallis grumbles to himself as he attempts to put the scabbard on his belt.
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"You don't have to carry it! I just saw you had that big sharp thing and figured it would be easy to cut it off...I think it's too large for me to try." says Bandle somewhat sincerely staring at the vile falchion.
"The Lord will probably be more than happy to carry it" he says nodding to Flash who is eyeing a couple of the vials with suspicion.
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"Why would we even need the head?!"
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"A trophy celebrating our victory over a worthy opponent. I have heard that the Gnoll Priestesses of Lamashtu can be tough opponents on occasion."
He joins Jackie to rumage through the potions and sort them according to their various colours and consistencies. Without looking up from his work he calls to Bandle, "maybe I should flay the skin from it's skull and you can wear the beasts face as a victory helm little one." He smiles cruelly, although noone but Jackie can probably see it.
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"Well I'm not sure about beastmen, but my uncle dries and cures various animals skins into masks for celebrations back home. I'm not sure how he does it so I don't think I'll try, I was just thinking it may go a long way in convincing the other beastmen to leave." answers Bandle thoughtfully.
"I think that kook...er general at the fort might give up some gold for it, y'know as proof of our victory. She does have a rather large and ugly melon does she not? I like melons, but not one so large and obviously rotten on the inside. Bad melons are alot like beastmen."
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Wonders to himself what the kook... er general back at the fort might pay for Bandle's head delivered to him and smiles again to himself
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Trying to change the subject, I look up at the hole in the ceiling from whence come the rings, "I wonder what is up through that hole."
Am I correct in thinking that the hole is the only viable and visible exit?
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Lil' Jakie wrote:
Trying to change the subject, I look up at the hole in the ceiling from whence come the rings, "I wonder what is up through that hole."
Am I correct in thinking that the hole is the only viable and visible exit?
Well, there are the ossuaries all around the room. Who knows what is behind those doors. Bones, probably. There's the way you came. There's the ceiling. You see no other way out. Some light comes from above.
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I'll take 10 on my climbing check (total 15) and see if I can't make it up the chain to look at the hole better.
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Lil' Jakie wrote:
I'll take 10 on my climbing check (total 15) and see if I can't make it up the chain to look at the hole better.
LJ climbs up the chains to the small hole in the roof. As soon as his head clears the opening, he sees ...
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Bandle waits to see if anyone is interested in cutting the priestess's head off, then starts vaguely searching the ossuaries for anything interesting...like a whistle or platinum plated melon baller.
1d20 + 9 ⇒ (19) + 9 = 28 Perception
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I head back down the rings and tell the others, "Bell room. With some sort of creature."
"I wonder how she got in here. There must be another secret door somewhere."
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Bandle K'nana wrote:
Bandle waits to see if anyone is interested in cutting the priestess's head off, then starts vaguely searching the ossuaries for anything interesting...like a whistle or platinum plated melon baller.
1d20+9 Perception
Opening the an ossuary requires removing the plug sealing it.
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"OOoooH! BELLS AND WHISTLES!" Bandle exclaims gleefully "You don't suppose the creature would trade a rotten melon" he says gesturing at the dead gnoll " for a bit of bell ringing? What sort of creature, a good bell ringer?" He already has his whistle out and clenched between his teeth. "We'll get every donkey between here and the Lands of the Linnorm Kings dancing a lively jig!" Not seeing a shred of hope that anyone likes this idea he goes back to examining the ossuaries with a notable "Hrumph!"
Are they sealed in a manner that can be opened by hand? First I will search to see if any show signs of being opened, if I find one I will open it.
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I try to look for evidence of the various crypts having been opened. Or at least evidence of how the gnoll gained entrance to the place.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
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Bandle K'nana wrote:
"OOoooH! BELLS AND WHISTLES!" Bandle exclaims gleefully "You don't suppose the creature would trade a rotten melon" he says gesturing at the dead gnoll " for a bit of bell ringing? What sort of creature, a good bell ringer?" He already has his whistle out and clenched between his teeth. "We'll get every donkey between here and the Lands of the Linnorm Kings dancing a lively jig!" Not seeing a shred of hope that anyone likes this idea he goes back to examining the ossuaries with a notable "Hrumph!"
Are they sealed in a manner that can be opened by hand? First I will search to see if any show signs of being opened, if I find one I will open it.
The ossuaries are sealed but the seals can be easily broken. Each one is marked with a different epitaph. Most of them read, "Gifted by Lamashtu, ..." followed by a name such as "Peranchi the Mandible" or "Amardolem of the Third Eye". None of the seals appear to be tampered with.
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Lil' Jakie wrote:
I try to look for evidence of the various crypts having been opened. Or at least evidence of how the gnoll gained entrance to the place.
Perception: 1d20+9
While you did find a tunnel leading up to this place from the abandoned village below. The only exit to this room is to the bell chamber above. You did not see any exits from that chamber.
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I'll be offline until Saturday night.
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"I guess we go up. Who's first?"
I reload my crossbow.
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Lord looks at the little Gnome and sighs. "I suppose this might take his mind off being annoying for a while."
He bends down and pulls out a Kama, using it to slice into the Gnoll Priestess' neck and severs her head from her body. He tosses the head over at Bandle's feet. There you go. Enjoy your victory little one.
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Yes. Giving the gnome a head to play with will certainly make him less annoying. Why didn't I think of that when my children were younger?
Bandle, do you break any of the seals?
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yes, I need something to put/wrap the head in right?
"Now I just need something to put a rotten melon in...I'll try in here"
says Bandle as he breaks the closest seal to where he stands.
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"I thought we were going to go up, not desicrate tombs."
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Bandle breaks a seal inscribed with, "Return to Lamashtu's Cavernous Womb, Esttag Dunn of the Twelve Appendages". A pair of eyes glow red and two dried and withered hands clasp the outside of the ossuary, pulling the occupant out of the tomb.
Round 1 - Initiative Order
6 -- Esttag Dunn of the Twelve Appendages
Everyone can act in this round before Esttag, as Esttag is going to to spend this round liberating himself from the tomb. Roll higher than a 6 to act before him in round 2 as well.
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"Damn it Bandle, do you have to make the dead attack us too?" Tallis prepares himself to attack.
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25 Also, readying throwing the falchion at the undead once he's actually visible. 1d20 + 4 ⇒ (4) + 4 = 8 I'll let you roll for whatever damage you deem appropriate. EDIT: That is, if I actually hit.
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1d20 + 3 ⇒ (5) + 3 = 8 initiative
" It doesn't look as if there's any melon toting devices in this vicinity!" cries Bandle leaping back from the ossuary.
"I thought maybe these were closets, as burial customs here seem quite different from those back home! In any case I think this fellow was interred quite prematurely and he doesn't seem the least bit happy about it. I believe he thinks we have some thing to do with it." Dropping the priestess's head for the moment he brandishes a vial from his belt pouch and quaffs it.
"There now fellow! We had absolutely nothing to do with it! It was her." he says gesturing towards the head "And now we've rescued you and beaten back your oppressor! Be a good lad and show some gratitude!" Bandle says sternly
moves back 10 ft and drinks Mage Armor potion dropping the head in the process, let me know if the creature responds with any intelligence to my stern warning thus maybe requiring a Dipl ck :D
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Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Reaching for my pack, I grab a vial of magical oil and smear it on my hands.
Oil of Magic Fang
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Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Lord looks up as Bandle cracks the seal and the Ossuary's inhabitant claws his way out. He sighs and shhots the annoying Gnome a withering stare before pulling a small wrapped bag from the sack on his belt and throwing it towards the Ossuary opening.
Pull out a Tanglefoot Bag and throw it at the creature in the opening (Ranged Touch Attack): 1d20 + 5 ⇒ (18) + 5 = 23
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Reflex save: 1d20 + 2 ⇒ (5) + 2 = 7
Tallis' falchion clatters against the side of the tomb and the creature -- eyes burning with hate -- begins to pull itself forward to retrieve it.
It immediately finds its exit from the tomb blocked and hisses and pulls against the white sticky threads that cover the door of the ossuary but only further entangles itself.
Ten spider like apendages appear from below its shoulders and start plucking at the threads as well.
For my quick reference: Tanglefoot bag.
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