Sirsi leans over the 3 men in turn, gently humming on a pitch that seems to attune to their bodies and force wounds closed.
I'll let you roll your own dice since I can't get on Invisible Castle at work - 1d8+3 each, oh and I happen to speak Elven
Havrin sighs with relief as Sirsi's healing energies flow over him. For a moment, he thinks that he hears strains of violin music, which fade away as the healing spell ends. Healed 1d8+3 = 7 hp
"My thanks, Miss," Havrin says to Sirsi. "My name is Havrin Stahl. It is a pleasure to meet you, although I apologize for the state of our current location." He glances around at the gore-spattered deck and the bodies of the attackers. "I suppose we should check in with the Captain to see how the rest of the ship fares. And to bring her our two captives. Perhaps they can shed some light on what has happened."
You receive 11 healing from Sirsi. The empty bottles emit a very faint, and fading, magical resonance, and the orange bottle seems to contain a spell. You find the knife in your hand and each of the other knives to emit a similar mild magical aura. Do you have appraise?
Barak:
Spoiler:
As you make your way up to the infirmary you pass the barefoot man again, heading down to the site of the melee. "Nicely done dwarf, you'll be rewarded for this." He walks past you as you ascend the stair to the infirmary deck, passing you but a moment later, carrying a wounded crewman over each shoulder. You arrive in the infirmary, where the ship's Medic is tending to the woman with the torn scalp. The large man's enormous fingers work delicately, with a tenderness as though each patient were his own child. "Ah'tar says you did a fine job fixin' up the crew downstairs. Stick around, we could use someone like you around here. Name's Hartly, by the way." Would you like to expend some healing spells, just make a Heal check to assist the Medic, or a combination of both?
Harther:
[spoiler] Receive 4 points of healing from Sirsi.
Sirsi:
Spoiler:
As Havrin is waving around the items he found on the dead and dying, you notice that the scrollcase has a few Elven characters on it that you recognize
"I dunnae think so, these creatures're not to be left alive." As you hear these words, a squat man in midnight blue trousers strides up from behind you. With a speed that belies his compact form, he takes their heads clean with a long curved blade. "Like wolves they are, cut off their heads and they still be tryin' to tear your throat out. They'll be doused in oil, lit, and tossed into the great blue yonder frens." He collects all four corpses on his heavily muscled shoulders, opens the hatch, and throws them down. "Ye done good work, come see the Captain when ye'er done." Unless anyone tries to interrupt him he climbs down the ladder, closing the hatch behind him. It is darkest night now, and densely packed stars shine brightly. None of Narscint's four moons are out yet tonight.
Havrin's eyes narrow as he scowls toward the departing crew member. "Those survivors could have provided valuable intelligence on how they got aboard this vessel," he mutters under his breath. He glances quickly toward the others to see if any of them share his concerns.
"Wait, my good man!" Havrin calls after the crewman. "Let us help you with those." Havrin moves to follow the crewman down the ladder. "Tell us, how fares the rest of the ship? Where did these attackers come from? And what exactly are they?" Havrin attempts to strike up a conversation with the crewman.
Inspecting the knives you realize their edges are impeccable, as though they'd never seen use, though your wounds tell another story. They also seem to be perfectly clean, though you don't remember anyone having removed your blood from them.
Barak:
Spoiler:
You are a great help in the medical ward, and are able to save many of the crew from certain death. Exhausting your spells for the day as well as all your powers, of the twenty odd crew that have been brought up to the infirmary, only one has died of their wounds. For your efforts, the medic rewards you with a leather bound case filled with specially crafted tools, as well as herbs, bandages, and a number of labeled vials. Inside are also two small bottles filled with an incandescent indigo liquid. You receive an Enhanced Masterwork Healer's Kit. It provides a +3 bonus to your Heal checks when used and is good for 25 uses. It is valued at around 375gp.
Sirsi:
Spoiler:
Looking over the scrollcase, you are able to recognize a few characters that seem to be Elven, however the rest are strange to you. There is only one word that has enough familiar characters, "High Hand".
Havrin:
The stocky man ignores your protestations and moves quickly down the ladder. He walks to an ornate darkly colored door at the far end of the common room on this level, and stops for a moment. "If you want to help, wait here." He walks through the door... Yes...through...and emerges a few moments later carrying a few large leather sacks and another medium sized one. He hands you the smaller sack and packs the bodies into the sacks, then hoists them over his shoulder. "Follow me now." He moves deeper into the ship, barely seeming to notice the four bodies slung over his back...
Harther:
Spoiler:
You see the squat man lop off a few heads and toss the bodies down the hatch, and Havrin follow him, attempting to engage the stoic character in conversation. You seem to, as usual, have fallen from notice. [ooc] You received 4 points of healing from Sirsi, but I put it in the wrong place. I think your stealth should be +15 if you're wearing your cloak, I'm not sure where you got 11 from.
"Script is at least partially Elven, perhaps a derivative alphabet? Only thing I can make out is 'High Hand'." Sirsi ponders for a moment the wisdom of spending a little time on trying to decipher the script against the curiosity to open it up and see the contents.
Havrin:
The stocky man ignores your protestations and moves quickly down the ladder. He walks to an ornate darkly colored door at the far end of the common room on this level, and stops for a moment. "If you want to help, wait here." He walks through the door... Yes...through ...and emerges a few moments later carrying a few large leather sacks and another medium sized one. He hands you the smaller sack and packs the bodies into the sacks, then hoists them over his shoulder. "Follow me now." He moves deeper into the ship, barely seeming to notice the four bodies slung over his back...
As Havrin follows the stocky crewman, he drinks another of his healing potions. Just in case things go south (hmm, Havrin seems to be rather paranoid). Healed 1d8+1 = 9 hp.
"I've never seen creatures like this before. What are they?" Havrin asks his companion.
Does Havrin have any clue as to where they are on the ship?
Havrin:
The stocky man ignores your protestations and moves quickly down the ladder. He walks to an ornate darkly colored door at the far end of the common room on this level, and stops for a moment. "If you want to help, wait here." He walks through the door... Yes...through ...and emerges a few moments later carrying a few large leather sacks and another medium sized one. He hands you the smaller sack and packs the bodies into the sacks, then hoists them over his shoulder. "Follow me now." He moves deeper into the ship, barely seeming to notice the four bodies slung over his back...
As Havrin follows the stocky crewman, he drinks another of his healing potions. Just in case things go south (hmm, Havrin seems to be rather paranoid). Healed 1d8+1 = 9 hp.
"I've never seen creatures like this before. What are they?" Havrin asks his companion.
Does Havrin have any clue as to where they are on the ship?
I'm writing this from my Wii! So f'ing cool!
Spoiler:
As the broad man walks through the ship's passenger deck, terrified men and women stare wide-eyed at your motley procession. "O'er in these lands they call em the Ancient Enemy, as it were. Now me, I never seen an elf until they put me here with the Captain, but I'd reckon I'd rather face hundred o her, fierce as she be, than meet in a dark alley with one o these lot. They be lookin same enough to me, but these ones, they fight like demons, and seem like they don't die like normal men." He leads you down past the kitchens, and into the infirmary. "I'll be needin to find the ship's Sidhat, and send a medic to tend the wounded. Take the dead down to the next deck and wait." Without waiting for a response, he drops the body bags and turn to enter the infirmary.
Pondering the man's words, Havrin shoulders the smaller sack he was carrying and drags the larger sacks over to the nearest hatch to the next deck down. Havrin opens the hatch and peers inside to make sure that no one is immediately below, then as carefully as he can he lowers down each body bag. Once all of the body bags are down he piles them a few steps from the ladder, still maintaining a hold on the smaller sack. He glances around the deck as he waits and mulls over this latest turn of events.
Pondering the man's words, Havrin shoulders the smaller sack he was carrying and drags the larger sacks over to the nearest hatch to the next deck down. Havrin opens the hatch and peers inside to make sure that no one is immediately below, then as carefully as he can he lowers down each body bag. Once all of the body bags are down he piles them a few steps from the ladder, still maintaining a hold on the smaller sack. He glances around the deck as he waits and mulls over this latest turn of events.
should be getting the computer running by tonight, the wii is a pain to write on...sorry for the delay!
Pondering the man's words, Havrin shoulders the smaller sack he was carrying and drags the larger sacks over to the nearest hatch to the next deck down. Havrin opens the hatch and peers inside to make sure that no one is immediately below, then as carefully as he can he lowers down each body bag. Once all of the body bags are down he piles them a few steps from the ladder, still maintaining a hold on the smaller sack. He glances around the deck as he waits and mulls over this latest turn of events.
The man in the dark pants bursts into the Infirmary, but just long enough to shout "AYE! We needin' medical topside, no time to waste!" He waits to make sure the medics are scrambling, and heads back out the door.
He comes down the stairs after you Havrin, and whistles in shock. "Quite a number these things did...we'll be needin more bags lad. See if you can't get them darkers stripped down." The man leaves again, and it's then that you notice the chaos that has erupted here. Crewman are strewn about, many of them with missing limbs and slit throats. The fortunate ones only have a few gaping holes but have died the same. Two dark figures, a male much larger than the elves you had fought earlier, and a lithe female who looks to have been hewn nearly in half, lay very near each other in the center of the deck. The shattered bones of two pitch black skeletons lie against the far wall, near an enormous stone door set with a large wheel-shaped handle in it's center. Runes decorate the area around the handle, in a language you don't quite comprehend.
Harther:
Spoiler:
Harther, you manage to follow far enough behind, taking cover and tip toeing enough to evade your quarry's notice. Most of the rest of the ship's folk think they see something darting past and a few are even a little frightened of you, after their earlier scare. He leads Havrin down through the ship to the Infirmary.
Barak:
Spoiler:
A man in midnight blue pants charges into the Infirmary, only staying long enough to bark a few orders. He returns a few moments later hollering for bags. Hartly turns to you "Well my small friend, you've been quite a help so far, could I ask for one more favor?". He asks you to either take a dozen or so large bags from a cabinet in the back of the infirmary, or to head to the surface and see what can be done for the crew there. Since I had originally assumed you to have been spending the night in the Infirmary, you would at this point still have a couple first level spells remaining as well as a channel energy.
Seeing everyone heading down from the decks, Antal shrugs and heads down below deck to see if anyone needs any help. As he heads below he whistles a quiet happy tune.
Havrin gazes at the scene of destruction surrounding him. Responding to the tone of authority in the crewman's words, Havrin begins to strip the bodies of the two dark-skinned creatures. He examines their clothing and possessions, searching for any distinguishing insignias or other interesting items or oddities. He also examines the shattered remains of the pitch black skeletons.
Seeing everyone heading down from the decks, Antal shrugs and heads down below deck to see if anyone needs any help. As he heads below he whistles a quiet happy tune.
Antal:
Spoiler:
Leaving Sirsi to her scrollcase, you stroll down the ladder and the stairs leading to the passenger deck. There is a commotion as a short shadow flickers past the folk, hot on the trail of a large man in midnight blue pants and Havrin. The passengers seem very agitated, some to the point of panic. If you continue to follow Havrin, you will find yourself in the ship's Infirmary, and then the engine deck.
Harther, Havrin:
Spoiler:
As Havrin begins to search the bodies of the dark elves, Harther arrives to help strip the dead enemies and prepare them for immolation. They were wearing pitch black studded leather armor, however it is mostly destroyed.
Havrin you find two more of the eerily glowing blue knives, as well as:
a small pouch containing 22 GP
a small pouch containing a large violet gem
a small flask containing a vibrant red liquid
a bottle containing a small amount of silvery liquid in the bottom
a few empty flasks and vials
Additionally Harther you find two more blue knives, one on the floor near the stair, and another in the shambles of one of the broken crates, with a number of empty flasks and bottles. As well, another scroll case similar to the one that was found on the weather deck.
As you are finishing your detail, the man in the blue pants comes back down the stairs, shouldering another load of bags. He instructs you to load the two elves into bags and set it near the engine door. The fallen crew are to be place in another set of light grey bags and taken to Hartly, "The ship's medical officer. He'll see to em but we'll be burnin these demon elves, no question there. As soon as that Siddit get here, we'll take care of em." As soon as he finishes, a bald and barefoot man in white linen trousers pads lightly down the stairs. "We'll finish this now."
As Antal continues down past all the frightened passengers he turns to them gives a huge grin and flashes them a V with his hand for victory before heading down below deck. As he continues down past the Infirmary he stares in wonder at the Engine Deck. He arrives just behind the man in the white trousers. Looking at the body bags, then to Havrin, finally to the man in white he shrugs.
Placing the remains of the two dark-skinned elves into the bags, Havrin listens intently as Harther and Antal speak to the Siddit. Sense Motive: 1d20+5 = 11
Ugh....two big posts lost. Damn you Paizo boards. Third time is a charm...
"Yes, I am Ah'tar, this ship's sworn Sidhat. If you would help, bring the dead." Ah'tar hoists two of the heavy bags and walks to the far end of the broad hallway. Laying down the corpses, he places a hand to cover runes on either side of the large golden wheel. Speaking in low tones that almost resemble a chant, the runes begin to glow, the wheel turning slowly. As he finishes and retrieves his burden, the door swings open in utter silence. "Come", he beckons, taking one last look back before stepping into pitch black darkness.
Barak:
Spoiler:
One of the ship's medics volunteers, and leads you past the mess, a deck full of frightened passengers, and the ship's navigation chambers. As you ascend the ladder to the ship's weather deck, the smell of blood and death assails you. Sirsi sits nearby the grim scene, studying an ornate scrollcase covered in arcane glyphs. As you approach the stern deck, the medic stops, mouth agape. Another horrific scene has unfolded, similar to one you had experience earlier. Sandy haired and olive skinned crew members are strewn about, many of them with slit throats or gaping stab wounds. Only one man is still moving. His white cotton tunic stained red, he reaches a hand out towards you "Hm. You almost...made it". He coughs sickly, and loses consciousness.
A Heal check reveals that the man, despite his seeming last words, is still alive, though barely. Two other crew members still have breath besides, but six more crew lay dead.
Experience!
I generally assume that at least once in a while players will peek at targeted spoilers. I don't really have a problem, as I might do it myself out of curiosity, in your position. I assume metagame is kept to a minimum. However, I implore you to maintain secrecy when experience is awarded. I reward XP for a number of different things, and it is critical that this is done on an individual, and confidential, basis. Thank you!
Base Experience for Level 3: 3300
Experience Required for Level 4: 6000
Antal:
Spoiler:
For defeating the Dark Elf invaders, you receive 1200xp, current total is 4500 xp, 1500xp remaining until Level 4
Barak:
Spoiler:
For defeating the risen dark elf invader, and saving much of this ship's crew, you receive 1400xp, current xp is 4700, 1300 remaining until Level 4
Havrin:
Spoiler:
For defeating the Dark Elf invaders, you receive 1200xp, current total is 4500 xp, 1500xp remaining until Level 4
Harther:
Spoiler:
For defeating the Dark Elf invaders, you receive 1200xp, current total is 4500 xp, 1500xp remaining until Level 4
Sirsi:
Spoiler:
For a night's entertainment, and patching up your fellows, you receive 850 xp, current total is 4150 xp, 1850xp remaining until Level 4
"I'll have you know I'm no priest or wizard, I have a few tricks I've picked up but nothing I'd call real magic."
Sirsi tucks the scrollcase away to puzzle out later, and helps out where she can, though lacking any skill at healing her assistance is limited.
"Dark Skinned Elves attacked, from what I gather - though I missed the violence, personally."
Havrin hoists as many bags as he can before following Ah'tar. "Keep a sharp eye out," he mutters softly to Antal and Harther as he enters the pitch dark room beyond.
You are able to stabilize the three living crewmen, just as three more medical staff arrive with stretchers and a stack of greyish leather bags. They load the living and carry them back towards the infirmary, returning shortly to load the dead into the greyish bags, hoisting as many as they can, they ask you to lend a hand and follow....
Antal, Havrin, Harther:
Spoiler:
As the darkness envelops you, a muffled humming sound can be heard above, interrupted by an occasional hiss. Your eyes adjust to the light scarcely, and thought you can barely see the floor in front of you, Ah'tar's dim outline is a beacon in the darkness. He again lays his burdens down in front of dimly glowing runes, and asks you to do the same. These runes, however, are not on a door, but rather on a slanting portion of the floor. He lays his hands on the runes again and chants, and suddenly a rush of air batters the group. The dark sea rushes past below, the light of the Red Moon reflecting off it's surface. First Moon has risen, and it is Red tonight indeed. Ah'tar shoves a few of the fallen crewmen through the gaping hole in the ship. When all of the crew have left the ship, he takes the small bag, and douses the invaders in oil and lights them with a hand-held flint. As the bodies go up he shoves each into the dark abyss. "The Lord of Waves shall take them to their justice. You've done good work, though dirty. Get some sleep, the Captain will see you on the morrow." Ah'tar closes the hatch with a word, and leads you back out of the engine's access cellar.
Harther will head back to his quarter and after cleansing himself of the stink of death, Harther will prepare his spells for the next day and get some rest.
"May the rest of our night pass uneventfully," Havrin says quietly, nodding to Harther, Antal, Ah'tar, and the other crewman as he leaves the engine room. "If I may be of further service, please do not hesitate to call upon me," he adds as he heads toward his quarters.
Once back at his quarters, Havrin washes up from the battle and corpse disposal activities. He tries to get what rest he can, but spends most of the rest of the night replaying the events of the evening and pondering their implications.
Helping the medics, you pack the dead into the leather bags, and help them carry them down, where they inform you they will take over from here. "Thanks for the help, the Captain said she wanted to see you, but get a good night's rest first. You'll be summoned in the morning."
Barak:
Spoiler:
If you try to return to the infirmary the medical officer will shoo you away "Get some rest!"
You retire to your quarter's for a night's rest, and it finally seems to be quieting down aboard the ship. Many of the medical staff are calming down passengers and asking them to return, but the Captain is still nowhere to be seen, nor her First Mate. When morning comes, you are individually summoned to her quarters for lunch at noon. The morning is yours to break your fast and do what you will.
Havrin will sleep in a bit due to the previous night's activities. When he rises, he will do some exercises and sharpen his greatsword and kukri. Then he will go to the mess hall and see if he can get some breakfast. He will join Harther and Antal and Sirsi if they are there, and also listen to see what the other passengers and crew have to say about last night's attack.
Antal rises early and watches the sun rise over the water as the ship flies on towards its destination. After basking in the light he meditates and readies the magical energies that lay dormant within his blood. Later he heads down to the Mess to enjoy a hearty breakfast and friendly conversation. Smiling he looks up from his plate of spiced potatoes wrapped in bacon and waves Havrin to sit next to him. In between bites he greets his new friend,
"Morning Friend! Havrin, right? How was your sleep?"
"Ah, troubled, friend Antal, troubled. I hope you slept better." Havrin pokes at his food as he continues. "I have fought many battles, but never against creatures such as those we fought last night. The crewman referred to them as 'the Ancient Enemy' but they seemed like demon elves to me. Have you heard aught of these creatures?"
"Hmmm... I can't recall ever seeing anything like what we fought last night." Antal shovels another spoonful of potatoes into his mouth. Grinning as he swallows the food and reaches for his cup of water. "The world is big though, and there are many places I've yet to see in my travels." He gulps the water down and slams the cup down on the table. "MAN! That is good!"
Upon awakening Sirsi tries to go back to sleep...
Giving up after a few minutes she quickly dresses and spends a little while checking the tuning on her violin before heading out to find breakfast.
Sitting with Havrin and Antal, she greets them warmly, "Don't think I ever caught your names last night, but you seemed to be more in the action than I, any idea what was going on last night?"
Sirsi digs into her food ravenously, using her limited magic ability always makes her hungry, but then a lot of things make her hungry.
Smiling at Sirsi, Antal leaps onto his chair and bows before her.
"The name, my dear lady, is Antal, my friend, I met last night here is called Havrin. I quite enjoyed your performance last night. I hope I get the chance to listen to you perform again before we arrive at our destination."
With a flourish, he leaps back down and goes back to shoveling food in his mouth. Occasionaly glancing up to Sirsi, to show he is still interested in having a conversation.
"Well friends Antal & Havrin, I dare say I'll be called upon to play or sing a tune again 'fore too long."
Sirsi finishes off her plate before continuing.
"The name be Sirsi, player, singer and occaisional troublemaker as the mood takes me. Must say I'm glad to have you aboard, I think there'd be a good many more casualties if the liken of you hadn't stepped into the fight last night.