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Ebenezer concentrates on the pattern. He can maintain it as long as necessary.
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The group waits as Ebenezer uses his arcane abilities to help them get past the goblin dogs without alerting the other goblin's and he once again proves his worth on participating on this mission as all of the dogs quiet down immediately as they watch the multiple colors spinning around them. The rest of the group holds their actions as Blackleaf and Roine both comfirm success. Mirni lowers the bow in her hands but keeps the arrow knocked just in case. Talam smiles and quickly dashes across the chamber followed by the rest and enter another short tunnel of briars leading to a T-intersection, to the left a tunnel leads off towards the ocean and the bridge which is barely visiable from where you stand. To the right you can see another chamber a little ways down this tunnel. A musky scent comes from this direction, different from the dogs from seconds ago but animal for sure. A choice the brave heroes face, to sneak across the bridge now and leave a potential threat behind them or take care of the threat now then head across the bridge. The group has been luckly so far at avoiding notice, will it continue or will the place irrupt with goblins at the worst time....
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"Let us put down the dogs and see what other threats at left here. Perhaps our wilderness friends can assist with the animals."
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Ebenezer continues to concentrate as long as it takes the others to put down all the dogs.
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Perception 1d20 + 6 ⇒ (6) + 6 = 12
"So... uh, left or right?"
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Zoomackulas Eichendar wrote:
I'll check out the spell question later today when I am not so tired unless someone else beats me to the answer!
my interpretation would be that it takes up no slot as it is a bonus provided by the ability. It allows you to cast any spell form your spell book you are able to cast. If it said it allows you to swap one prepared spell a day then I would think you need to remove a prepared spell. Just my 2 cents, I defer to the DM of course.
perception: 1d20 + 10 ⇒ (17) + 10 = 27
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Blackleaf puts back his bow drawing his dagger as he moves, slitting the slumbering hounds necks as he watches the area "I say he clear out whats in there, leave nothing behind us
perception1d20 + 9 ⇒ (20) + 9 = 29
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Thanks Mirni!
Ebenezer tucks away his green gem. The pattern lingers a while, then wavers and fades out.
"We will be vulnerable on the bridge, and I always like to know I have a way out. I agree with Blackleaf."
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Seeing the wisdom of taking care of the dogs now so they will never alert the goblins, Blackleaf takes the lead and ends the dogs who never know what happen to them, quietly dropping to the ground with their last breath. This leaves Ebenezer free from focusing on his useful spell and the rest on what to do next. Agreeing on not leaving things behind them who might cause more trouble for them later at just the wrong time, You all turn your attention to the right tunnel. A musky scent fill your noses as you move closer, movement can be seen by all of you as a low growl issues from large cat with red and black stripes stands at an entrance to another chamber beyond the one you are peering into. As you move closer to the chamber entrance the smell increases as does the growl. It makes no move towards you, it seems content to stay where is stands protecting whatever is with in the next chamber behind it. The chamber you stand outside of is empty except for a small matted nest of red and black hairs in the one corner of this small briar chamber. From behind the large cat in the darkened chamber you notice dark eyes peering out at you with some interest but making no move, just watching for the moment...
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Knowledge nature to figure out what the cat is: 1d20 + 8 ⇒ (17) + 8 = 25
Mirni raises her bow and prepares to fire as she probes her mind to figure out what creature lays before the party.
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"Ah. Well aren't you a..." Talam stops and remembers a similar situation when he was younger. Trying to befriend a stray cat in Korvosa, only to have it leap at his face.
"Um, maybe we should go the other way. It's only growling, plus I don;t see a reson to try and kill the thing."
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"It acts like it's guarding something. Its young perhaps?"
Ebenezer squints into the darkness trying to count the eyes behind the cat and see what they belong to. 2x vision in dim light. He readies color spray in case the cat jumps.
"You might be right Talam. I could use magic to try to talk to it, but I'm not sure it's a good idea. I don't think it's a threat if we leave it alone."
He starts to back away from the cat.
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Talam and Ebenezer thinking the best course of action is to back away from the growling large cat hear off to the side Mirni whisper that the cat is called a Fire Pelt, in the family of cougers. Ebenezer peers into the darkness at the eyes watching them, they seem familiar to him, like....and then the eyes form around a body of a wild looking goblin wearing leather armour cover slightly by a fine cloak, a three foot long blazing beam of red hot fire in the shape of a scimitar in one hand and an empty vial in the other. Seems we have unwelcome guests my friend, let us show them some of our hospitality! At the last word the goblin and the large cat advance quickly towards the heroes of Sandpoint............
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Griping his axe, Blackleaf bellows with rages and barrels into the cat axe swinging
Init1d20 + 3 ⇒ (8) + 3 = 11
Raging and charging the cat, am guessing it's in front
Attack 1d20 + 11 ⇒ (4) + 11 = 15
Damage 1d12 + 7 ⇒ (3) + 7 = 10
I am guessing the cat is not large sized huh :)
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blackleaf of the Mierani forest wrote:
Griping his axe, Blackleaf bellows with rages and barrels into the cat axe swinging
Init1d20+3
Raging and charging the cat, am guessing it's in front
Attack 1d20+11
Damage 1d12+7
I am guessing the cat is not large sized huh :)
Yes cat is in front and the cat is med sized!
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I guessed as much..hehe that would have got me a 16 at lest:)
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Init: 1d20 + 2 ⇒ (19) + 2 = 21
Mirni fires her readied bow into the goblin (1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 1 ⇒ (6) + 1 = 7) and she motions Melldae, her own firepelt, to attack the goblin from behind.
50' move and bite 1d20 + 9 ⇒ (17) + 9 = 26
1d4 + 1 ⇒ (3) + 1 = 4 and trip attempt if bite hits, CMD roll: 1d20 + 7 ⇒ (19) + 7 = 26
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"Can't let Blackleaf have all the fun" Talam darts into combat and tries to tumble around the goblin to flank.
Initiative 1d20 + 4 ⇒ (4) + 4 = 8
Acrobatics 1d20 + 12 ⇒ (16) + 12 = 28; Sickle on goblin 1d20 + 7 ⇒ (16) + 7 = 23, +2 if I flank; Damage 1d4 + 1 ⇒ (1) + 1 = 2, SA 2d6 ⇒ (2, 4) = 6
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With a slight smile, Roine raises his wand and waits.
Ready action to fire wand at goblin when he tries to cast a spell. 1d4 + 1 ⇒ (3) + 1 = 4
Init: 1d20 + 2 ⇒ (14) + 2 = 16
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Ebenezer points his finger at the cat and aims a shimmering ray of colorful light directly at its eyes (range 30 ft).
Initiative 1d20+3=21
Ranged touch attack (blinding ray) 1d20+4=21
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The chamber imediately turns to chaos as the two sides quickly engage one another. Mirni proves to be the quickest as she launches an arrow at the goblin but it sails mear inches over its head disappearing into the briars. Her own Fire Pelt friend has better luck though as it uses the arrows distraction to race around and take a big chop into the goblin's leg. It hangs on trying to make the goblin loose its balance and fall to the chamber floor but some how the goblin is able to shake off the cat's attack and stay standing. A shimmering ray of light slams into the goblin just as it finishes with the cat causing its eyes to be slightly blinded for a moment, it shakes its head to try and get rid of the effect as colors keep cascading in front of its eyes. Without much thought the goblin brings down its flaming scimitar down on the fire pelt drawing blood and singes some of the fur around the wound! At the back of the group with wand raised Roine waits for the goblin who he knows is a caster of magic to begin a spell but the goblin seems to busy at the moment to even get a spell off. The goblin's Fire Pelt races forward and pounces on the raging elf who is also racing forward. They meet in the center of the chamber in a big crash each doing damage to the other as they fight one another. Talam seeing his chance while everyone is distracted to sneak up to the goblin and sink one of his sickles into goblin flesh. A smile appears as his wish has been granted as blood spurts out from a new wound on the goblin's leg.
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Mirni utters an elvish swear to herself as she looses another arrow at the Goblin 1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 1 ⇒ (7) + 1 = 8. Melldae winces from the attack but leaps again on the goblin biting it 1d20 + 9 ⇒ (10) + 9 = 19
1d4 + 1 ⇒ (4) + 1 = 5 as well as using both claws 1d20 + 9 ⇒ (1) + 9 = 10
1d2 + 1 ⇒ (2) + 1 = 3
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Sickle 1 1d20 + 7 ⇒ (8) + 7 = 15, sickle 2 1d20 + 7 ⇒ (16) + 7 = 23; Damage 1d4 + 1 + 2d6 ⇒ (3) + 1 + (5, 2) = 11, 1d4 + 1 + 2d6 ⇒ (1) + 1 + (1, 4) = 7
"So I couldn't convince you and your cat friend to surrender could I?" Talam smiles as he speaks in goblin
"'Cause if not this may end badly for you"
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Same action.
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Blackleaf again brings his axe down upon the cat, with a yell
Attack 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1d12 + 7 ⇒ (1) + 7 = 8
This puts him at 44 hp while rageing right?
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Ebenezer was trying to hit the fire pelt, not the goblin, with the idea of lowering its AC against Blackleaf's attack, and giving it a 50% miss chance against Blackleaf.
Ebenezer hangs back, waiting for another chance to assist Blackleaf against the fire pelt.
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The battle continues, Mirni upset at her miss seconds ago tries again and this time find her mark. The arrow takes the goblin in the shoulder pushing the wild looking goblin back a step. Her friend, Melldae takes another bite out of the goblin and pulls trying to make the goblin fall over which it begins to do. As it does it tries to cast some kind of magic at the cat but instead gets hit by multiple glowing energy balls from Roine's wand ruining its spell. The goblin had no chance against the heroes of Sandpoint as Talam finishes off the goblin with one of his sickles as the goblin lays on the ground with Malldae still hanging on with its teeth. The goblin's Fire Pelt fairs no better as Blackleaf's axe finishes it off as he screams at the thing even after the animal lays on the ground dead at his feet. Ebenezer sits back and watches his friends easily finish off the goblin druid and its pet.
With the battle over now the main concern is if the presense has alerted other goblins, especially with Blackleaf's raging battle chants. Searching the goblin five potions are found plus a wand, leather armour, a spear, sling and a cloak.
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That was 2 rounds right?
With his battle ended fatigue sweeps blackleaf, with a half grin he says "Think they heard that?"
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"Of course not. We're as quiet as a drowning firepelt"
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"What do we have here?"
Detect Magic on all items while the others see if anyone noticed us. Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (7) + 10 = 17
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Talam Shaleif wrote:
"Of course not. We're as quiet as a drowning firepelt"
Ebenezer smiles.
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Talam Shaleif wrote:
"Of course not. We're as quiet as a drowning firepelt"
Mirni frowns.
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"You can drown a firepelt guilty He says with a grin "You need to hit it over the head with a rock first however"
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