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Nass Sylentstrike wrote:
Drawing a pair of daggers from their sheathes and slowly follows Havelock, Nass walks into the chamber and looks around checking for anything that might resemble a trap or anything that looks suspicious Perception (1d20=19)
Nass only:
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standing in C-8
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"There is something in here, I saw it but the mage light drove it into hiding". I'll head to the middle of the room and wait for the others.
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C10 seems about right.
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I'll move into the center of the room if posible.
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NaDarr's love of wandering does not cross the line with his hate of work. He wanders in after the others, hanging back a bit. d11
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NaDarr wrote:
NaDarr's love of wandering does not cross the line with his hate of work. He wanders in after the others, hanging back a bit. d11
Just waiting on Havelock then will post an updated map
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Havelock stays back with the others. D10
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Havelock Ebonwood wrote:
Havelock stays back with the others. D10
Preparation part 2
Okay Havelock, Nass and NaDarr stay back as Graz and Richard move forward however unlike Graz Richard will have trouble seeing much since the only light sources are either in the other chamber or being used by Havelock so any questions?
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no questions here "I can see just as well as Graz. Good enough to fight at least," boasts Richard who is clearly having trouble seeing in the dark room.
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Suddenly from out of nowhere a figure lunges into view...
And then suddenly...
And just because its looks good enough here's an image of what's just appeared!
The Figure
Let me know if you can't see this ok?
The Spectre looms into view and strikes out its very presence filling those nearby with fear and disgust...
Spectral Barrage, close burst of 2 rolled a 9+7 for 16 versus the Will of Nass, Richard and Graz which by my count hits all three they take 4pts of psychic damage each and knocks them prone, so initiative from everyone please
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Initiative: 1d20+2=12
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Havelock Ebonwood wrote:
Initiative: 1d20+2=12
Spectre's initiative is 14
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The Ice Witch wrote:
Havelock Ebonwood wrote:
Initiative: 1d20+2=12
Spectre's initiative is 14
1d20=20
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INIT (1d20+4=24)
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So far;
Havelock Ebonwood:12
Spectre: 14
NaDarr: 20
Nass Sylentstrike: 24
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INIT=13
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Havelock Ebonwood:12
Spectre: 14
NaDarr: 20
Nass Sylentstrike: 24
Graz: 13
And that leaves Richard, whilst we're waiting Nass and NaDarr may as well post their actions
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Still clutching his daggers after being knocked prone, Nass stands up and says "Heh, my turn" with that he launches a dagger Range Attack (1d20+8=18) Damage (1d4+2=5) He then draws a shortsword from its sheath and waits to see what happens.
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NaDarr gets within 5 feet of the creature and lifts his bloodstone lantern medallion. Light of the Travellor shines forth.
1d20+5, 1d10+3=[16, 5], [9, 3] and pushes it five miss is half damage
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NaDarr wrote:
NaDarr gets within 5 feet of the creature and lifts his bloodstone lantern medallion. Light of the Travellor shines forth.
1d20+5, 1d10+3=[16, 5], [9, 3] and pushes it five miss is half damage
Nass's dagger passes through its body almost as if it wasn't there, but NaDarr's symbol blazing with light makes it flinch with pain.
The Spectre's response is to slash with its sword that cuts at NaDarr.
Rolled 10+7 for 17 versus Reflex doing 1d6+2 pts of necrotic damage this time does 8pts of necrotic damage, spectral barrage doesn't recharge this round. Graz's turn.
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Graz use his Twinstrike on the specter (encounter)and use his hunters quarry 1st attack=14 2nd attack=24
1st damage=11 2nd damage=10
If both arrows hit they do an additional 2 points each (1st=13 2nd=12).
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Graz and Boe wrote:
Graz use his Twinstrike on the specter (encounter)and use his hunters quarry 1st attack=14 2nd attack=24
1st damage=11 2nd damage=10
If both arrows hit they do an additional 2 points each (1st=13 2nd=12).
Hunter's Quarry only applies the damage to one damage roll not both attacks even if the power is called Twin Strike however...
Graz cuts loose with his bow sending two arrows at the insubstantial foe which turns in response with inhuman speed as one arrow misses it but the second barely connects as it follows its twin and smashes into the wall behind the undead fiend...
For reference the Spectre is now bloodied
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Havelock steps forward and sends another icy ray at our foe.
Moving to D9, then Ray of Frost, Cold, vs Fort, slowed till end of my next turn: 1d20+5=20, 1d6+5=10
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The Ice Witch wrote:
Graz and Boe wrote:
Graz use his Twinstrike on the specter (encounter)and use his hunters quarry 1st attack=14 2nd attack=24
1st damage=11 2nd damage=10
If both arrows hit they do an additional 2 points each (1st=13 2nd=12).
Hunter's Quarry only applies the damage to one damage roll not both attacks even if the power is called Twin Strike however...
Graz cuts loose with his bow sending two arrows at the insubstantial foe which turns in response with inhuman speed as one arrow misses it but the second barely connects as it follows its twin and smashes into the wall behind the undead fiend...
For reference the Spectre is now bloodied
I can choose which attack to apply the bonus to after I roll my attacks and I only applied the bonus to the second attack. From now on I will write which attack gets the bonus to avoid any more confusion.
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Ice Witch:
Sure Strike 1d20+10=12 vs. AC
Richard swings and misses the spectre with his Greatsword.
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Richard the Boastful wrote:
Ice Witch:
** spoiler omitted **
Sure Strike 1d20+10=12 vs. ACRichard swings and misses the spectre with his Greatsword.
Glad to hear from you please make an initiative roll for the next round
Once the spectre appeared knocking Graz, Nass and Richard to the ground Nass threw a dagger, NaDarr tried to turn it as Graz shot at it twice, Havelock cut loose with an ice spell and Richard missed with his greatsword their combined attacks managing to bloody the malevolent spirit but it still stands as Nass gets to act...
Round 2 Nass's action
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hey DM, was wondering if you had the chance to update the map and was wondering what part of the day it was ie morning afternoon evening
Cursing himself as his dagger went through the spectre. Should have remembered that only magic weapons can hurt them Nass thinks to himself as he draws his second shortsword and moves to attack the spectre with a torturous strike.Attack (dex vs ac) (1d20+8=20)
Damage (2d6+4+2=12)
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Nass Sylentstrike wrote:
hey DM, was wondering if you had the chance to update the map and was wondering what part of the day it was ie morning afternoon evening
It'll be late evening outside as well as a violent storm raging will update the map this evening
wrote:
Cursing himself as his dagger went through the spectre. Should have remembered that only magic weapons can hurt them Nass thinks to himself as he draws his second shortsword and moves to attack the spectre with a torturous strike.
Nass's blow this time causes the spectre to wail with pain drawing its attention upon the ranger even as NaDarr gets to act.
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hehe im a rogue
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Nass Sylentstrike wrote:
hehe im a rogue
Preparation part 4
Oh! you better roll sneak attack damage then hope the above link works fine let me know if you want to swap positions on the map
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sneak attack damage+ str mod(rogue tatics) (2d6+2=11)
position is good for me thx
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Nass Sylentstrike wrote:
sneak attack damage+ str mod(rogue tatics) (2d6+2=11)
position is good for me thx
The spectre screams even louder... unfortunately its still standing...
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The Ice Witch wrote:
... ranger even as NaDarr gets to act.
sorry been AFK. So I will keep this simple.
NaDarr takes in a deep breath puffing his chest out. Then he releases in a burst of electicity that makes his tail stand out straight.
1d6=5
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NaDarr wrote:
The Ice Witch wrote:
... ranger even as NaDarr gets to act.
sorry been AFK. So I will keep this simple.
NaDarr takes in a deep breath puffing his chest out. Then he releases in a burst of electicity that makes his tail stand out straight.
1d6=5
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
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The Ice Witch wrote:
NaDarr wrote:
The Ice Witch wrote:
... ranger even as NaDarr gets to act.
sorry been AFK. So I will keep this simple.
NaDarr takes in a deep breath puffing his chest out. Then he releases in a burst of electicity that makes his tail stand out straight.
1d6=5
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
hmmm... I thought I was in C7, but that must be a different N. If I step up next to the S (D8), can I hit just it? If not here are three rolls. 1d20, 1d20, 1d20=[5], [15], [19] sorry if I mixed things up all.
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NaDarr wrote:
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
hmmm... I thought I was in C7, but that must be a different N. If I step up next to the S (D8), can I hit just it? If not here are three rolls. 1d20, 1d20, 1d20=[5], [15], [19] sorry if I mixed things up all.
No problem but if you move to D8 you'll have the spectre, Richard and Graz in your breath's effective range if thats what you want to do I'll post the result of the above checks following your confirmation
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hehehe Sorry guys am struggling with the burst thing (centered on me!)
NaDarr lets out his breath with a mighty swing of his walking staff, the electricity is missing but the energy is there.
1d20+1, 1d8=[16, 1], [7]
Switching to staff from D8
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NaDarr wrote:
hehehe Sorry guys am struggling with the burst thing (centered on me!)
NaDarr lets out his breath with a mighty swing of his walking staff, the electricity is missing but the energy is there.
1d20+1, 1d8=[16, 1], [7]
Switching to staff from D8
The spectre disappears.
One moment it was before you brandishing its sword and then... it vanished.
Graz's turn
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Very Late Initiative Check 1d20+3=5 which puts me last after all.
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Graz uses perception to look for the specter and if I see it use twin strike to attack it. If I don't see it I will hold my action until it reapears.
perception=10
attack 1=22 attack 2=26
damage 1 plus hunters quarry=16 damage 2=6
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Preparation part 5
The spectre has disappeared but has it gone or is it lying in wait?
Graz you can't tell if its still around if you intend to stay where you are and ready yourself please post your maximum initative (20+Dex) meanwhile what are the rest of you doing? Please post if you want to change where you're standing.
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I'll stay where I'm at, Max INIT is 24.
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"So, is it gone?", Havelock says as he steps into the room.
C6
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"Come back and I'll teach you a lesson!" Richard readies an action to charge and swing if the creature reappears.
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The Ice Witch wrote:
...
The spectre disappears.
One moment it was before you brandishing its sword and then... it vanished.
"Seems to easy to me, but I like easy." NaDarr tigtens his grip on the staff, waiting for any more threats.
who all is injured? Should we take the apparent breather to healing surge?
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NaDarr wrote:
The Ice Witch wrote:
...
The spectre disappears.
One moment it was before you brandishing its sword and then... it vanished.
"Seems to easy to me, but I like easy." NaDarr tigtens his grip on the staff, waiting for any more threats.
who all is injured? Should we take the apparent breather to healing surge?
Just need to know if you've changed position from the previous map waiting on NaDarr, Richard and Nass
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staying put
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Nass is staying where he is
Standing his ground Nass looks around not wanting to be caught off guard takes a total defenseive position but readies his Riposte Strike should the creature show himself near the rogue
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NaDarr puts a his back to the wall. E7
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