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Havelock recoils back from the blow, raises his orb towards the skeleton, and pushes it away with a blast of sound, then runs away.
Thunderwave vs Fort.: 1d20+4=12, 1d6+4=5 If it hits, pushing the skeleton 2 squares up the map. I then move to 2 squares below the light.
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Havelock Ebonwood wrote:
Havelock recoils back from the blow, raises his orb towards the skeleton, and pushes it away with a blast of sound, then runs away.
Thunderwave vs Fort.: 1d20+4+2=14, 1d6+4=5 If it hits, pushing the skeleton 2 squares up the map. I then move to 2 squares below the light.
The thunderwave catches it unprepared and it is literally shredded by the focused blast of sound spreading its remains pretty much all over the top right hand corner of the chamber as Havelock moves back behind the light beam.
The +2 is from the combat advantage thanks to the radiant light beam, now unless Richard posts its now NaDarr's turn
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Sorry I've taken so long to post. I will go last in the initiative order. Sure Strike, 16 to hit vs s1 AC for 10 damage.
1d20+9=16
1d10+1=10
Richard takes a little something off his attack to ensure he hits the skeleton that approached him.
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Richard the Boastful wrote:
Sorry I've taken so long to post. I will go last in the initiative order. Sure Strike, 16 to hit vs s1 AC for 10 damage.
1d20+9=16
1d10+1=10
Richard takes a little something off his attack to ensure he hits the skeleton that approached him.
Before the skeleton can even swing its blade, Richard sweeps his greatsword hacking the unfortunate undead into dust!
Glad to hear from you anyway since that was your partial action it didn't get an attack so on to NaDarr...
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NaDarr closes his eyes and touches the lantern-shaped medallion on his wrist, channeling the divine presence at the skeletons.
I will have to look up how channeling works (still 4E newbie), as well as stepping out of the way and such. Feel free to roll for me Ice Witch. If not I will post again tonight.
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NaDarr wrote:
NaDarr closes his eyes and touches the lantern-shaped medallion on his wrist, channeling the divine presence at the skeletons.
I will have to look up how channeling works (still 4E newbie), as well as stepping out of the way and such. Feel free to roll for me Ice Witch. If not I will post again tonight.
1d20+4, 1d20+4, 1d20+4, 1d10+4=[9, 4], [15, 4], [18, 4], [1, 4] 13, 19, 22 vs will to skeletons 7, 10, 8 respectively, 5 damage each. They are moved 5 squares and can not move next round. Misses half damage. If I did that right :)
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NaDarr wrote:
NaDarr wrote:
NaDarr closes his eyes and touches the lantern-shaped medallion on his wrist, channeling the divine presence at the skeletons.
I will have to look up how channeling works (still 4E newbie), as well as stepping out of the way and such. Feel free to roll for me Ice Witch. If not I will post again tonight.
1d20+4, 1d20+4, 1d20+4, 1d10+4=[9, 4], [15, 4], [18, 4], [1, 4] 13, 19, 22 vs will to skeletons 7, 10, 8 respectively, 5 damage each. They are moved 5 squares and can not move next round. Misses half damage. If I did that right :)
Good enough
NaDarr touches his medallion and it briefly glows, opening his eyes NaDarr has to double check and look around before he realises his three opponents were blown into dust...
Second Round
The two remaining skeletons continue the battle with first the one on Nass managing to get past Nass's defence and scoring a blow, swiftly followed by the other at the opposite side of the chamber which closes in on Graz and scores a blow on him.
Rolled a pair of 19's for a total of 25 on both Nass and Graz both taking 4pts of damage
However where the skeletons have fallen a strange red glow emits from where their undead foes fell as something ascends to float in mid-air at roughly waist level.
So Graz is up first followed by Havelock, then Nass, NaDarr and then Richard
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Graz slides one square away from the skeleton on him and uses his twin strike again.
attacks=18, 18
damage=12, 7
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Graz and Boe wrote:
Graz slides one square away from the skeleton on him and uses his twin strike again.
attacks=18, 18
damage=12, 7
Graz shifts enough to cut loose on his remaining foe which crumbles into dust just with the first shot but the second does send its skull scattering accross the floor as moments later another red stone the size of a small pearl floats up from its remains to hover at waist height like the others around the chamber.
Graz you still have a minor action left you can since you have no nearby foes use up the rest of your move or pick up the floating bloodstones if you wish (ie: The 2 floating near you)
Havelock's up next and the only remaining skeleton is on Nass unless he's using what he used last round you can either engage the last foe or take a look at the floating bloodstones
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I'll pick up the blood stones near me.
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Graz and Boe wrote:
I'll pick up the blood stones near me.
The light flares from the centre of the chamber as the figure is released as a ghostlike image which swirls around Graz.
Graz only:
The image returns to the centre of the room so fast its almost as if it never left its post...
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"What was that? Graz are you OK?"
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Havelock sends an icy ray at the last skeleton, then moves to grab the nearest gems.
1d20+4=6, 1d6+4=6
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Richard the Boastful wrote:
"What was that? Graz are you OK?"
"Yah I'm ok, it was a ghost telling me that the bloodstones make your equipment magic when you attach them. More bloodstones make 'em more magicial. I guest it's the reward for passing the tests".
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if the skeleton is still alive
Attack main hand (1d20+5=25) Damage: 9
Nass finds a second wind with the break in combat back up to 19
He then picks up the nearest bloodstone and looks at it with suspicion and asks " So how do these things work again?"
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Nass Sylentstrike wrote:
if the skeleton is still alive
Attack main hand (1d20+5=25) Damage: 9
Narrowly missed by a spell from Havelock the last decrepid skeleton falters as Nass's sword cuts it down and with its passing another bloodstone ascends to waist height.
wrote:
Nass finds a second wind with the break in combat back up to 19
He then picks up the nearest bloodstone and looks at it with suspicion and asks " So how do these things work again?"
The image unfreezes speaking in reply to Nass's comment,"Now that you have passed your first challenge you will find near you a number of floating bloodstones, grasp them firmly and decide which of your equipment to bind them with, with your first stone this item will become enchanted and it doesn't matter that your equipment isn't masterwork in quality. The first stone grants its first level of enchantment any further increases require more and more bloodstones but these are not the only treasures within this place, but remember you cannot pass the challenges within this place alone you will need each other to survive and none before you have ever passed this test so be careful and I wish you success in your oncoming trials."
With this the image disappears and a sigil appears on the door to the north, south and east of you.
What do you wish to do?
And so
After the First Challenge
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Nass grabs a second bloodstone and inserts one stone into a shortsword and he places the other one in a hidden pouch in his cloak saving it for later. He then waits to see what happens with the one in his weapon
would the enc bonus be on attack or damage or both? sorry for being a noob
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Nass Sylentstrike wrote:
Nass grabs a second bloodstone and inserts each stone into his twin shortswords and waits to see what happens
A eery whisper is muttered as they're inserted letting you know what's just happened.
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"Everyone, let's divide these evenly. There are storys about this place, after all. Not, by name of course. People come in, they get greedy, they never come out again. Anyway, two gems a person?"
Havelock then puts one of the gems into his crystal orb.
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"Aye, I can agree with that. Looks to be like ten of them. Everyone gets two and with two people getting a third. Just means the next time extra stones are available they got to the others to keep everyone even" Nass suggests. " The onyl problem is who get the third to start?"
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Havelock Ebonwood wrote:
"Everyone, let's divide these evenly. There are storys about this place, after all. Not, by name of course. People come in, they get greedy, they never come out again. Anyway, two gems a person?"
Havelock then puts one of the gems into his crystal orb.
The bloodstone glows for a moment and then slowly merges with the implement which starts to glow red which slowly disperses...
Havelock:
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Nass Sylentstrike wrote:
"Aye, I can agree with that. Looks to be like ten of them. Everyone gets two and with two people getting a third. Just means the next time extra stones are available they got to the others to keep everyone even" Nass suggests. " The onyl problem is who get the third to start?"
"Aye, even split sounds good. We can throw bones to see who gets the other".
Graz will attach one stone to Boe and the other to his armor.
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Nass Sylentstrike wrote:
"Aye, I can agree with that. Looks to be like ten of them. Everyone gets two and with two people getting a third. Just means the next time extra stones are available they got to the others to keep everyone even" Nass suggests. " The onyl problem is who get the third to start?"
The group consist of Graz, Havelock, NaDarr, Nass and Richard and there were 10 skeletons meaning only 10 eberron bloodstones so there's enough for 2 each and no extras, just thought that needed clarifying...
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Nass Sylentstrike wrote:
Nass grabs a second bloodstone and inserts one stone into a shortsword and he places the other one in a hidden pouch in his cloak saving it for later. He then waits to see what happens with the one in his weapon
since i edited this after dm's post but didnt noticed it i will go with both stones in my shortswords... oh... when i did the math for some reason i forgot someone... my bad =P
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Graz and Boe wrote:
Nass Sylentstrike wrote:
"Aye, I can agree with that. Looks to be like ten of them. Everyone gets two and with two people getting a third. Just means the next time extra stones are available they got to the others to keep everyone even" Nass suggests. " The onyl problem is who get the third to start?"
"Aye, even split sounds good. We can throw bones to see who gets the other".
Graz will attach one stone to Boe and the other to his armor.
The bow glows briefly once the bloodstone is attached, your armour doesn't seem to change at all as far as you can sense.
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Nass Sylentstrike wrote:
Nass Sylentstrike wrote:
Nass grabs a second bloodstone and inserts one stone into a shortsword and he places the other one in a hidden pouch in his cloak saving it for later. He then waits to see what happens with the one in his weapon
since i edited this after dm's post but didnt noticed it i will go with both stones in my shortswords... oh... when i did the math for some reason i forgot someone... my bad =P
No problem but anyone who has the Arcane skill as trained has better make a check at this point
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The Ice Witch wrote:
No problem but anyone who has the Arcane skill as trained has better make a check at this point
Arcana: 1d20+9=19
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"That wasn't much of a test!" Richard grabs the bloodstone near him and the final leftover bloodstone. He attaches the first to his Greatsword then looks about and realizes he hasn't got much else in the way of weaponry an attaches the second also to his Greatsword.
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Richard the Boastful wrote:
"That wasn't much of a test!" Richard grabs the bloodstone near him and the final leftover bloodstone. He attaches the first to his Greatsword then looks about and realizes he hasn't got much else in the way of weaponry an attaches the second also to his Greatsword.
It glows dimly but continues to do so.
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Havelock Ebonwood wrote:
The Ice Witch wrote:
No problem but anyone who has the Arcane skill as trained has better make a check at this point
Arcana: 1d20+9=19
Havelock:
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"These sigils above the door to the north seem to mean "Preparation". The south door means "Offering". Also, it appears that one bloodstone can give a basic enchantment to what they bond to, but it would require two more to give a more advanced effect."
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"Hmmm.... Havelock?" NaDarr holds a bloodstone up to his medallion. "Do you think it will help the Lantern?"
apparantly never listed skills... have them at home though and will add them. what else am I missing?
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NaDarr wrote:
"Hmmm.... Havelock?" NaDarr holds a bloodstone up to his medallion. "Do you think it will help the Lantern?"
apparantly never listed skills... have them at home though and will add them. what else am I missing?
Fortitude save you get to add the best out of either strength or constitution so your Fort save is at 12 and yes adding the bloodstone to your medallion will boost it the same as the others I believe it would become Magic +1
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"Training sounds better that than sacrifice to me, I say we go down the tunnel that says preparation".
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"Seems as good as any place to start" Nass says while swinging his newly upgraded to magical shortswords. "Let us be off and delay no further" Nass looks around the group waiting to make sure that everyone is ready to head out
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"I'm as ready as I'll ever be."
What's our marching order for going through the door? Nass first with Richard second, or do you want Richard to go first?
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personally would prefer to have the burly fighter go first lol but doesnt matter to me...also going to use another healing surge bringing me back to full
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"Nass, do you want to check this door first before I open it? I have a feeling some of these 'Challenges' may include traps." Richard asks Nass as he listens at the North door. Perception Check 1d20+1=13
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Richard the Boastful wrote:
"Nass, do you want to check this door first before I open it? I have a feeling some of these 'Challenges' may include traps." Richard asks Nass as he listens at the North door. Perception Check 1d20+1=13
Other than no door handles there's nothing untoward about this door that is if you count the burning blue sigil on the door's surface
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Aways with an itch to go, NaDarr steps near the door after affixing the bloodstones to his medallion and his mail.
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Shifting the Greatsword into one hand, Richard reaches out and touches the flaming blue sigil, pushing on the door.
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Richard the Boastful wrote:
Shifting the Greatsword into one hand, Richard reaches out and touches the flaming blue sigil, pushing on the door.
The sigil blinks out and is swiftly followed by a guats of dust from around the edges of the door as it pops clean out of the wall and falls towards you!
Preparation
Fortunately you have enough time to step out of range as if falls to the ground with an almighty crash that easily resembles the thunder you experienced outside.
The sounds fades as you gaze into the darkened corridor in front of you and see if enters a small chamber even darker than the corridor revealed before you.
The light from the column behind you doesn't extend into this corridor so you will need a light source to proceed further unless of course you have the handy ability to see in the dark...
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"I should go first as my eyes see without light and I am much stealthier than the rest of you".
Notching an arrow Graz steps forward into the hallway being as careful and quite as possible.
perception=20 stealth=30
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"I'll provide the light." His orb bbegins pulsing with light.
Using Light.
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Drawing a pair of daggers from their sheathes and slowly follows Havelock, Nass walks into the chamber and looks around checking for anything that might resemble a trap or anything that looks suspicious Perception (1d20=19)
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I'm heading in as well, Greatsword ready.
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Ice Witch:
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Graz and Boe wrote:
"I should go first as my eyes see without light and I am much stealthier than the rest of you".
Notching an arrow Graz steps forward into the hallway being as careful and quite as possible.
perception=20 stealth=30
Graz Only:
Havelock's light spell briefly spoils your sight
Still Graz only:
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Havelock Ebonwood wrote:
"I'll provide the light." His orb bbegins pulsing with light.
Using Light.
Your light reveals that the corridor leads into a chamber decorated by a simple stone sarcophagus upon which stands a winged stone statue.
Please post where you're standing, if Richard can't post, I'll assume he's at the entrance about C-10
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