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Bashad wrote:
** spoiler omitted **
Bashad:
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DM Mothman wrote:
Not having any weapons that will allow her to attack the puwampis up above from here on the floor, Farasha heads towards and climbs up the ladder.
LOL, I was just thinking that!
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
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Sorry, it is a new round, right?
SIghting carefully, Mus'ad tells himself to stay calm, and takes his time with his aim, before loosing his bolt at the nearest clear shot he has,...
FIre crossbow, move action reload (unless they come for me, then I will try to move away!)
1d20 + 2 ⇒ (18) + 2 = 20
1d8 ⇒ 5
1d20 + 2 ⇒ (10) + 2 = 12
1d8 ⇒ 6
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Yes I think it should be pugwampi's turn .
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Bashad wrote:
Yes I think it should be pugwampi's turn .
Sorry, so it is.
Up on the balcony, the three still conscious pugwampis fire their tiny bows at Mus’ad and Sefu, whilst the three still standing along the rafters continue to target Nasir.
The pugwampis at J3 fires at Sefu, a hit, for 3 points of damage. He then scampers back to N3.
The pugwampis at L2 moves to L3 (on the rafters) and shoots down at Mus’ad, missing the mage. The one on the bench at N2 also fires at Mus’ad and also misses.
The pugwampis at H3 is on the floor, unconscious.
On the rafters, the three pugwampis all shoot down at Nasir, but all three miss the graceful dancer. The fourth pugwampis pulls himself back up onto the rafter, and stares forlornly down at his broken bow on the floor below.
Round 3, party’s turn.
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Mus’ad reloads his crossbow and fires at one of the assailing gremlins … bad luck! His aim is just off, and the bolt lodges deeply into a rafter just inches from the pugwampis paw-like feet.
Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.
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DM Mothman wrote:
Mus’ad, remember that Zephyr can act on your turn also, either to go off to fetch you a spell, or to attack pugwampis, to cause a distraction, whatever.
Thank you for the reminder. But except for a few Cantrips, I have cast my total # of spells for the day. :P
Mus'ad curses as his bolt narrowly misses his target, And hastily begins winding up his crossbow once more. The half-elf glances around, desperately looking for an idea, anything, to aid them and take away the Pug's evil influence. He notices that the Small creature's movement through the area have done nothing to the collection of dirt, debris and dust that they have seen throughout the entire facility. His eyes widen as he stops winding his crossbow, and one can almost see the lantern light unshuttered over his head.
"If you can't take away their influence, add your own." He mutters barely loud enough for Sefu and Zephyr to hear.
"Zephyr! Dust Cloud! They can't hit what they can't see!" He shouts a little too loudly in his excitement. With a simple mental effort, he casts his spell of training that allows him to preform minor magics for an hour. He waves his hand and blows softly towards the pugs. The dust in front of them begins to stir. Zephyr, hanging in the air at Mus'ad's shoulder, straightens and performs a swift but still flourishing bow.
"Your wish is my command master! A storm to rival the clashing of the titans!" He cries, and zips forward, his tiny windstream further stirring up the dust and trying to blow it into the faces of the small jackal-faced creatures.
"Feel the fury of the Djinn!" The tiny blue man cries in defiance as he kicks a clump of debris towards the pugs.
Cast Prestidigitation. As Zephyr is Tiny, And the pugs have no reach, they do not get an attack on him. He is so small that he must enter the opponents square to attack or provoke an attack. (Yay!)
I know it is no fog cloud, but hoping to stir up enough dust and such in front of them/towards them that it gives them a miss chance with the bows. Also Hoping that Sefu can close with them before they can think to try and grab Zephyr! ;)
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Al rises again from behind his cover and fires at the pugwampis that he hit last time, hoping to finish him off.
1d20 + 6 ⇒ (13) + 6 = 19 1d20 + 6 ⇒ (7) + 6 = 13 1d4 + 1 ⇒ (3) + 1 = 4
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Zephyr begins whirling and stirring the dust of years that lies on the floor.
Bad luck does not unduly hamper Al’s aim – his bolt hits, skewering his targeted pugwampis and knocking the small creature from its perch. It hits the ground, truly dead.
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talking to himself : 'ok , one more chance '
Bashad fire again at the pug in M3
Attack 1d20 + 3 ⇒ (4) + 3 = 7 Damage 1d6 + 1 ⇒ (6) + 1 = 7
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Bad luck, or poor vantage continues to hamper Bashad's efforts with the bow.
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Sefu will move to the closest one on the platform and bit at it
1d20 + 6 ⇒ (20) + 6 = 26 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (1) + 4 = 5
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Sefu moves forward along the edge of the balcony to M3 and bites at the pugwampis that stands in front of him - but alas, bad luck strikes again and his jaws close on empty air.
Waiting on Farasha and Nasir in this round.
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Farasha swipes at the nearest pugwampi with her scimitar
1d20 + 4 ⇒ (2) + 4 = 6
1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 4 ⇒ (1) + 4 = 5
1d6 + 2 ⇒ (2) + 2 = 4
Her aim is off
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I lost track of exactly where Farasha was, but let’s say she makes it to M2 in the upper level, moving between the pews to hack at the pugwampis standing on the seat at N3 … and yes, her aim is off.
Alright, I’m going to assume that Nasir continues her action of last round; standing where she is, dancing, trying to draw enemy fire.
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The gremlin up in the rafters at L2 fires his tiny bow at Zephyr – but whether through poor aim or the obscuring effects of the gen’s small dust-cloud, the needle-like dart flies wide. The gremlin squeaks out what is probably a curse and scampers along the beam to L4.
The two pugwampis below him, seemingly emboldened by Sefu and Farasha’s ill-timed strikes against them, look at each other, nod, drop their bows and dart forward, seeking to wound their attackers with over-sized (yet still small) daggers that they pull from amongst their rags.
Sefu and Farasha each get an AoO at their attackers, as the gremlins need to enter your space to attack you. Remember the bad luck aura when you roll your attacks. Regardless of the success of your AoOs, both pugwampis managed to botch their attacks anyway.
The three remaining pugwampis up in the centre of the rafters continue to fire down at the easiest (and most alluring) target, Nasir. Three small arrows arc towards her, but her dexterity and mage armour spell conspire to defeat the attacks, leaving her unscathed.
Round 4, party’s turn, plus Farasha and Sefu take their AoOs.
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Al continues to fire from behind the marble bench at the closest pug not in close combat
1d20 + 6 ⇒ (9) + 6 = 15 1d20 + 6 ⇒ (6) + 6 = 12
damage 1d4 + 2 ⇒ (4) + 2 = 6
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AoO 1d20 + 6 ⇒ (12) + 6 = 18 or 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 + 4 ⇒ (2) + 4 = 6
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There is just one with Sefu and I on the choir loft? And Sefu is in biting action with him? I shall aim at one farther away that is not in close combat. One of the ones in the rafters if I can.
Mus'ad hastily cranks his crossbow and reloads it again. He starts to aim at the nearest Pug, but doesn't wish to risk hitting Sefu with the Pug's Machiavellian influence. He aims at the nearest Gremlin in the rafters, whispers a short prayer to whatever power might be listening, and fires,...
1d20 + 2 ⇒ (16) + 2 = 18
1d8 ⇒ 4
1d20 + 2 ⇒ (7) + 2 = 9
1d8 ⇒ 5
Mus'ad speaks a single, guttural word in a language you don't recognize. Even without knowing the language, the tone conveys an entire world of meaning about what the half-elf thinks of the obnoxious gremlins, and their ancestors,...
I theenk eye meesed! ;P
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