"Maybe his lungs need to be frozen, he is only a human."
(/signs)
*Evil grin* while grabbing his cloak, and stuffing a thunderstone in a pocket.
DM Info:
Spoiler:
I tuck my gems into my cloak as well, I don't trust the other crew not to toss my items while I am gone. My Lord needed me to keep these for the job I am supposed to do.
Fin groans and slowly gets up, briefly wondering what he's on a boat. As he follows the rest of you to the deck, his expression chages to one of vauge innocence, and he truly seems to not have any idea what's going on.
I was going to make a post on Quentin giving more consideration as to what is going on, but I think it was all going to be more inner-dialogue, so I've just spoilered it in case lyn wants to get a little more insight into the characters mindset.
Spoiler:
Quentin chuckles a bit to himself as he walks up towards the deck, knowing quite well that while the crew may take a hit for whatever has happened, he's likely going to land the blame as he currently stands to be the bosons least favorite recruit.
He's not quite sure little 'accident' has befouled the man, but he has his suspicion as he considers the rest of the group, letting his eyes fall on Nimm.
The cleric is too cheerful and friendly for a prank, the druid and kauul are quiet and seem to be trying to adjust still, fin is just trying to figure out how he got stuck here, the gillman looks to be working on just what to make of us surface dwellers and so not too likely to be messing with folks yet, and with the dwarf I suspect it would be a bit less subtle and more like a fist to the gut if he were going to vent at the boatswain.
Nimm though is quite comfortable on the ship and was already trying to bring the group together by pulling them into attention. Its clear he has quite a rebellious spirit even if gruffer then quentin, but quick may have just found himself a compatriot on this ship after all.
He'll make due with whatever punishment comes and remember it was probably quite worth it. The boson may be quite distasteful in his method, but he still serves quite a useful purpose in bringing the crew tighter together, if only because they have a single entity to ally against. With luck they will be a stronger unit for whatever comes and be ready by the time their duties lead them to more dangerous waters.
In answer to a previous question, you are most definitely not in port anymore. You were in sight of, but not in port at the beginning, but they made quite a bit of headway while you were all cleaning the bilge.
After you are all assembled on deck, the Bo'sun comes stomping up, the first mate and the female drow in tow. The halfling looks nearly as grumpy as the Bo'sun, but the drow looks faintly amused.
"You lot think ye're funny, do ye! Well, we'll jest see about that. I ought to keelhaul the lot of ye, worthless scum -"
"Ahem!"The bo'sun's rant is interrupted by the first mate, who scowls at you, while the bo'sun attempts to choke down his rage. "Not that I care a whit about the rats, but we are in need of crew, therefore I am going to have to nix the keelhauling idea. You really need to try to use what few brains you do have and come up with some more creative punishments. Liealla, why don't you help Tak out."
"Hmmm," she says, surveying you all with an evil grin. "You know, they aren't really good for much other than cleaning, and I did notice that we seem to have an awful lot of barnacles stuck to the hull. It's just not good for the boat. And if they still have enough energy left to pull stupid practical jokes, they're obviously not working hard enough."
"Fine," the first mate said curtly. "The new recruits will spend the rest of the night in the water scraping barnacles off the ship. Unless you'd like to tell us who cut the bo'sun's hammock, in which case I will let him keelhaul that one and the rest of you can go back to sleep."
"Try not to cut yourselves, dears," the drow purred. "The smell of blood tends to attract sharks."
Quentin knows better then to comment when the boatswain gets reprimanded for his lack of brains, thinking how he was told that not thinking was part of the job, but it makes his choke back a smile to keep his face even.
There is a bit of a genuine wince at the task they are given, but its quite a doable job, even if a miserable one.
Still, he can't keep completely quiet, being genuinely unaware of what happened and having a feeling it being retold at the bo'suns expense will make the next job a bit easier.
Liealla slapped Quick hard across the face. "Who gave you permission to speak, rat? You speak when spoken to and not before. Obviously you need a special lesson in discipline. Tak, I think your friend here could use a few lashes before he gets back to work."
Fin steps forward, an easy smile on his face and a gleam in his eyes. He begins to speak fast in a manically happy tone. "Oh, my dear, there seems to be something you missed. After all, when you told us not to bleed lest we attract sharks you were speaking to us, thus, he was perfectly justified in his attempt at speech, am I right or am I right?"
"It seems that the hobgoblin and the overly talkative human are also in need of some extra discipline," the first mate says in a bored voice. "Get those three tied to the mast and administer five lashes each. Then all of you, who will I trust, have learned the value of silence will get to work. I'll send Vron up to give you some assistance."
The halfling walks below and returns a minute later with the minotaur.
Standing at attention Adrick watches as Quentin takes another one to the face, and thinks to himself "Heh it a wonder this guy has any teeth still." Stepping up Adrick gives a deep bow while keeping his up on the group in front of him "Mi lords and lady, if I may..." Adrick pause for a moment hoping to not get hit. Taking a breath he continues "Some of us on the crew here have the ability to mend many a broken objects. If we may have a look at the hammock, Im sure we can repair it like new maybe even better.
Diplomacy (1d20+6=23)
Liealla sighs. "Well, Tak, it looks like you've got all kinds of volunteers tonight to take out your anger on. Add this one to the list of those who get a lashing."
She pouts.
"It's not fair. I never get to whip anybody."
Quentin gives the others who are stepping forward an appreciative glance before gritting his teeth, knowing this is not likely to work with a drow, but unwilling to have them punished because he spoke up.
"Ma'am, the others are simply trying to assist me. I'm sure that as one who has been to sea, you know well the benefits of having a crew who is united this way. It was I who made the mistake, the others just tried to support me once it was made. I will take the punishment."
With luck at least, this will draw some of the anger from the others, though he realizes that may be a lost cause. Who knows, the masochist sound of offering to accept the punishment may play to the drow.
I don't know if a diplomacy roll is even necessary since its not exactly his strong suit and doesn't seem to be working even for those who are talented in that way, but I'll make one just in case.
Whats the penalty again for taking the blame? Need to know in detail
You'd be keel-hauled, apparently. If I'm remembering right, they tie a rope to you, drop you off one side, then drag you back up the other side, tearing your back against the bottom of the boat and nearly drowning you.
Yep, keelhauling is generally pretty much a death sentance. You're down there long enough to drown and all the barnacles and such along the bottom of the ship tear you apart. Pretty much pull you from the front of the ship to the back if I remember right.
I had expected us to be in the water scraping barnacles rather then debating with the officers, I figured once we were down there that Quentin was going to quip that if we got all the barnacles scraped off at least getting keelhauled wouldn't be so bad.
Having you clean the barnacles off the ship in the middle of the night is likely to have the same long-term results, but at least you're not tied up and can fight back if there are sharks or other predators below.
"Can it, dwarf! No one gets to take credit for my pranks, especially a really good one!" Nimm steps forward, cracks his knuckles and chuckles at the fat bo'sun.
"I cut the fat man's hammock. I tossed his blubbery butt onto the ground and if he were half the man my crewmates are, he'd shut his fat mouth and deal with it like a man, instead of... Well, I don' reckon they've invented a word in common for his kind. Whadya call those fat cows that swim into keels and get cut to ribbons for being too stupid to get outta the way?"
Nimm stares straight into the bo'sun's eyes as he says all this, staring him down.
Intimidate: (and using Corsair's Luck for an added +1) 1d20+7=14
"Can it, dwarf! No one gets to take credit for my pranks, especially a really good one!" Nimm steps forward, cracks his knuckles and chuckles at the fat bo'sun.
"I cut the fat man's hammock. I tossed his blubbery butt onto the ground and if he were half the man my crewmates are, he'd shut his fat mouth and deal with it like a man, instead of... Well, I don' reckon they've invented a word in common for his kind. Whadya call those fat cows that swim into keels and get cut to ribbons for being too stupid to get outta the way?"
Nimm stares straight into the bo'sun's eyes as he says all this, staring him down.
Intimidate: (and using Corsair's Luck for an added +1) 1d20+7=14
"Manatee..." Garan rumbles, then turns on Nimm "How dare you insult the Bosun, no matter how much a piece o' BLEEP he is! Why, he's almost someone important on this ship! You know what," He says, giving a quick glance at the Bosun, "I'll give ya a choice: Head or Gut?"
She looks entirely puzzled about what is occurring, tightening her grip on her scythe. She looks to the crew, then back to the rest of her group, thinking a moment. She steps forward, placing a hand on Nimm's shoulder, whispering, "I support you in this." She then takes a step back, readying for what may come.
She looks entirely puzzled about what is occurring, tightening her grip on her scythe. She looks to the crew, then back to the rest of her group, thinking a moment. She steps forward, placing a hand on his shoulder, whispering, "I support you in this." She then takes a step back, readying for what may come.
She looks entirely puzzled about what is occurring, tightening her grip on her scythe. She looks to the crew, then back to the rest of her group, thinking a moment. She steps forward, placing a hand on his shoulder, whispering, "I support you in this." She then takes a step back, readying for what may come.
Oh man, a last boyscout reference. Nicely played, Garan.
Quentin smiles a bit to himself as the crew shows its backbone in a way that he was doing his best not to volunteer them for, but certainly one he supports. He steps besides Nimm and crosses his arms over his chest, watching the boatswain
"He does bring up quite a good point, sir. We've run about doing your work without any disrespect. But somehow that didn't seem to sit right with you and you struck at us and we struck back. Then just because you ended up with a well deserved bump on your BLEEP or head, I can't quite tell which, you had to go running off to mom about it.
Quite a pity really, I may not have respected you, but I at least imagined that you could be a man about such things. We both know that I had the most reason to cut... Whatever rope it was." He grins at Nimm a moment after his proud boast of the prank "Even if I'm sure my friend here could have done a much better job of it. It looks like the lines of the ship are drawn and thats in no ones best interests, so how about we quit barking and belly aching and either get back to work or back to sleep?"
Are we shifting to initiative here then? As if the boatswain charges Nimm like that, Quentin is likely going to try and send him over the side as well since he must be standing next to the edge now.
I'm not sure if you are treating this as a surprise round or what, since we aren't in initiative yet. So this action is assuming that the boatswain toppled Nimm over and its obvious the dwarf is taking a swing at him.
When the dwarf draws back his fist to swing at the boatswain, Quentin pulls out his Rapier and step between the dwarf/boatswain and the other officers who are up on deck, giving them a bit of a smile. "Now now, lets keep this fair. He seemed to want to join in the tussle."
Bah, for when the rounds do start, I rolled horrible for my initiative naturally. Apparently never going to live up to the name. Init- 1d20+3=4
Oh, I wasn't trying to stop you, Garan. I guess I might have mis-worded that post. I was talking to the officers(drow, halfling, minotaur if its up there already) and I was going to stand between them and where you and the boatswain were fighting so you didn't get jumped from behind.
I had figured I'd jump him too, but since you came out swinging, seemed best to make sure you didn't take too many shots in the back for it.
No doubt, Garan. I'd wager at least one of them is a rogue though, so I think that when you are getting punched, taking it from the side is better then getting flanked. Plus I figured the dwarf isn't the sort who would want his target taken while he was fighting him. Now I just have to hope the minotaur doesn't murder me in one shot if he made it up on deck.
No worries there, man, just use your fists only...unless they start whipping out weapons, then Garan will taunt them into a fist fight anyways. Can't beat a pissed dwarf with combat reflexes in a fist fight (each unarmed strike provokes attacks of oppurtunity, just think of the imagery).
I figure the rapier will keep them back, and I'll hit just about as often and do more damage even using it non-lethal then I would with my fists. Besides, a fight doesn't feel right without his blade at his hand.
had a great post earlier then paizo decided to eat it then my internet went down.... sorry for taking so long =P
Sighing, Adrick closes his eyes but for a moment in a wordless prayer " Sun Maiden, your humble servant is in need of your great power." Quickly opening his eyes Adrick dons his shield but not his weapon, he begins a divine incantation. What started as a small cloud has now grown into a billowing cloud mist that radiates from the cleric himself. Stepping towards the middle of the ship, the mist eminates a 20ft radius. Speaking in a loud demanding tone that commands respect Adrick says to the brawlers " So this is what we come to? Throwing fists and swing your weapons like a bunch of savages. I'm sure Bosun that we have more important things to than to fight amoung ourselves. I'm also sure that our strength could be better served else where. I mean we do have another two years left and wouldn't do good to make enemies on the first or second day."
Liealla narrows her eyes at Quick's words. "Why you little- Oh, that's it, I don't care what the regs say."
She pulls out a whip and strikes at him. 1d20+7=24
She connects solidly, cracking the lash across his hand.
1d3+1=4 subdual damage.
Kauul does this only if he's not adjacent to any opponents.
Energy Ray against Drow: Ranged Touch Attack 1d20 4=20; Electricity Damage 1d6 1=2
As long as Quick is wearing his armor, he took no damage from the whip. Kauul always sleeps in his armor, since there is no penalty for doing so. Sorry, I'm usually GM and have a bad habit of pointing out little things like this when playing.
Yeah, my chain shirt is mithril and light enough to sleep in without penalty. And just as a question, I had the 5 non-lethal from before. That heals pretty quickly, between the cleaning and the sleeping, has it been long enough that would have faded?