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Kirche
Foggy
Macreel
here we go! i didn't have much to work with with you all so i left Macreel's intro quite vague cause i have no idea where he is, Go ahead and make up back story if you like or don't if you so wish.
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Kirche
foggy
macreel
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Foggy shakes his head and gets slowly to his feet, taking a good look around. Then he addresses the female halfling, "Hi, my name's Foggy. Where is this place?"
Not waiting for a reply, the halfling moves to examine the sleeper.
Apathy, "back of the cave" implies a front entrance. Can we see outside? Metagame question: how literal do you want us to be in our descriptions and should any questions to you be spoilered?
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No you cant see outside , i said a tunnel leading around a corner.
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Apathy wrote:
No you cant see outside , i said a tunnel leading around a corner.
My bad. Misread your post, thought the tunnel was at the back of the cave.
Heal check on the sleeper to see if he's hurt: 1d20+3=13
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Kirche looks at the other halflings questioningly, but says nothing. First item of business is warmth - she looks around the cave for anything that looks like it might burn, unfortunately she can't see a thing in the darkness.
Perception (1d20-2=-1)
As her mind starts to clear, she remembers her spells and casts Dancing Lights to better search - unfortunately she still can't find anything.
Perception (1d20-2=8)
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The sleeper awakens
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Jerrie, Illad, Amaren
The green stone you found in the monsters hoard is still in your hand, but the rest of the hoard is missing. Come to think of it, so are many of the memories of the last few days. The stone seemed pretty worthless, even if bubbles in a translucent stone are somewhat unique.
Everything is dark, though you can feel sand below your hands and knees. Sounds here are odd as if the walls are close, yet somehow far away, of course the only sounds that can be heard at all are the ragged breathing and pulsating of your own head.
dark/lowlight vision
Perception DC 13
the only occupant of the green bubble is you.
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I thought we would do it in separate threads, but this is fine=)
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Amarandlon reaches out and lightly touches the green film. Drawing his fingers back and examining his surroundings he holds tightly to the stone in his hand. Taking a deep breath, he suddenly pushes hard against the film, attempting to move his prison or at worst push through it so he can swim to the surface. His only thought is that he hopes he doesn't have to swim farther than he can hold his breath.
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Perceptioc:14=7+7.
Jerrie looks around warily, inspecting his prison while trying to stay calm. He does not like enclosed spaces. He begins to push against the film, wishing he hadn't lost his dagger in tha fight with the monster...
He is going to keep the green stone. Worthless or not, its strange enough he wants to keep it.
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Satisfied the sleeper is ok, Foggy turns his head to follow Kirche as she searches the cave. "Quiet are you? What are you doing?" He shivers and almos itnvoluntarily begins to look about the cave for something warmer. He casts light if the cave is too dark to see clearly.
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Foggy wrote:
Satisfied the sleeper is ok, Foggy turns his head to follow Kirche as she searches the cave. "Quiet are you? What are you doing?" He shivers and almos itnvoluntarily begins to look about the cave for something warmer. He casts light if the cave is too dark to see clearly.
"Sorry, didn't mean to be rude. I was just looking for something we could use to start a fire - I'm freezing!
By the way, my name's Kirche. What do you make of this place?"
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Kirche wrote:
"Sorry, didn't mean to be rude. I was just looking for something we could use to start a fire - I'm freezing!
By the way, my name's Kirche. What do you make of this place?"
"It is c-c-cold," Foggy agrees. "Some sort of cave. Looks like that's the only way out." Foggy points to the tunnel. "Shall we have a look around the bend?"
Honored DM, Your description mentioned rags, but not weapons. Do we have them too, or must we find them? Oh, and Foggy's key.holy symbol. Has he got it?
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Foggy wrote:
Kirche wrote:
"Sorry, didn't mean to be rude. I was just looking for something we could use to start a fire - I'm freezing!
By the way, my name's Kirche. What do you make of this place?"
"It is c-c-cold," Foggy agrees. "Some sort of cave. Looks like that's the only way out." Foggy points to the tunnel. "Shall we have a look around the bend?"
Honored DM, Your description mentioned rags, but not weapons. Do we have them too, or must we find them? Oh, and Foggy's key.holy symbol. Has he got it?
yeah you ahve the one wepeon and your holy symbol,
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Illad gets up, rubbing his head. He slowly walks up to the bubble and, holding onto the stone in his other hand, touchs the bubble.
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The bubble stretches with the tentative touch. The film holds however as the force of the water on the outside is great enough to resist the pushing. A lot of water with a lot of pressure.
Something is moving outside the green prison. Lots of somethings actually, the water is teaming with all kinds of sea life: starfish, clown fish, urchins, anenomes, pekus, the flat, blue-and-yellow fish from the childhood stories, and many thing-less playful things--as well.
Perception DC 10:
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Illad looks out into the water. "So, they're other people stuck down here as well." He attempts to lean against the bubble, thinking "How am I going to get out of here?"
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Foggy wrote:
Kirche wrote:
"Sorry, didn't mean to be rude. I was just looking for something we could use to start a fire - I'm freezing!
By the way, my name's Kirche. What do you make of this place?"
"It is c-c-cold," Foggy agrees. "Some sort of cave. Looks like that's the only way out." Foggy points to the tunnel. "Shall we have a look around the bend?"
Honored DM, Your description mentioned rags, but not weapons. Do we have them too, or must we find them? Oh, and Foggy's key.holy symbol. Has he got it?
Kirche nods and gestures at her companion to lead the way.
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Foggy walks toward the bend in the tunnel. Then sticks his head out around the corner just far enough to see what's beyond.
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Unable to push through the bubble prison or even budge it, Amarandlon sits down and meditates. He saw other bubbles outside his. Hopefully whatever magics created the bubble would wear off soon or his captor would come and he could try to escape.
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Jerrie calms down a bit when he notices other bubbles with people in them.
"Okay, I'm not the only one down here. Need to stay calm, there has to be a way out..."
He begins to breathe slowly, trying to stay calm as he inspects his underwater prison.
Perception:20=13+7
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Foggy peers around the corner to see a short way off the exit to the cave, that's when he gets a gust of icy breeze in the face sending his teeth chattering, You appear to be in a cave on the side of a very large rocky hill.
also the sleep is macreel if you hadn't already realized
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To Foggy: "I suppose it would be foolishness to ask if you're a druid? We need to warm up...I can burn things easily enough but need something that burns if we're to actually benefit from it."
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Kirche wrote:
To Foggy: "I suppose it would be foolishness to ask if you're a druid? We need to warm up...I can burn things easily enough but need something that burns if we're to actually benefit from it."
"It's not foolish. I just can't answer yes. Abadar the Gold-fisted may help us in need, but we must work to care for ourselves first."
Apathy, with a period of prayer is it possible to exchange Foggy's spell load for endure elements?
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A shape coalesces from the dark water. It moves with inky smoothness from prison to prison. About the size of a dwarf, the shape stretches one tendril and then another. It reaches several of the bubbles at once, and wraps them with the inky extension.
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Now falling into a strange state of calm, Jerrie readies his staff and stares at the inky tentacle that encircles his prison. Despite his fighting stance and seeming calm, he is shaking...
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Jerrie wrote:
Now falling into a strange state of calm, Jerrie readies his staff and stares at the inky tentacle that encircles his prison. Despite his fighting stance and seeming calm, he is shaking...
When the tentacle reaches the bubble its inkiness solidifies. hundreds of tiny suckers grip the bubble, flexing and unflexing in a disturbingly complicated dance.
ate my post yesterday, good thing I typed it elsewhere first eh?
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Curiosity gets the better of Jerrie, and he walks slowly toward the membrane to watch the tentacles enwrap his bubble. He tries to remember if he has seen anything like it before...
Know(nature):12=8+4
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Foggy wrote:
Kirche wrote:
To Foggy: "I suppose it would be foolishness to ask if you're a druid? We need to warm up...I can burn things easily enough but need something that burns if we're to actually benefit from it."
"It's not foolish. I just can't answer yes. Abadar the Gold-fisted may help us in need, but we must work to care for ourselves first."
Apathy, with a period of prayer is it possible to exchange Foggy's spell load for endure elements?
Yup.
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To Kirche: "It looks colder out there than in here, but there's nothing for us here. I will pray for protection from the elements from Abadar."
The halfling cleric retreats to a nook in the cave's wall and begins his prayer.
That should give Kirche an hour of free time. I'll only have 2 endure elements spells though.
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Curaigh wrote:
A shape coalesces from the dark water. It moves with inky smoothness from prison to prison. About the size of a dwarf, the shape stretches one tendril and then another. It reaches several of the bubbles at once, and wraps them with the inky extension.
Illad enters into a combat stance, although he does realize fighting the thing would be a futile effort.
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Kirche paces restlessly back and forth through the cave in an attempt to keep herself warm, occasionally conjuring small licks of flame on her fingertips and trying to draw whatever heat she could out of them.
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The tentacles squeeze slowly, but with a lot of pressure. After only a short time, one sucker, then another slips into the bubble. The viscous green film re-closes on the other side of the tentacle. When nearly four feet of the appendage is inside Jerrie remembers the name of the sea creature. Though he has previously only seen small ones in the market next to other food, the eight, suckered tentacles give it away.
"Octopus," he breathes, though no one can hear him.
roll initiative bubble dwellers! O:)
1d20=5
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1d20+5 [10,5] = (15).
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1d20+2=4
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Completing his prayer, Foggy stands and stretches. "Kirche, come here. Abadar has granted me two spells to protect us from the cold a while. I'll cast the first on you, but hold the other to see if he ~points at Macreel~ needs it more than I. Once we're protected we can explore outside. We need something to warm up and some food."
Foggy calls on Abadar and casts endure elements on Kirche.
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Init:1d20+3=18
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A, I, J, then Octopus
Shortly after the first tentacle is inside the bubble, the prison shakes. It does not break, but based on the sand piling inside the wall your prison is moving toward the giant creature.
spot check dc 10
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Using his longbow as a club, Amarandlon attempts to hit the body of the sea monster as it nears his bubble.
Perception 1d20+5 [6,5] = (11), Attack against body 1d20 [7] = (7).
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Jerrie begins to strike the tentacle, but he stops, and muses to himself aloud, "If it managed to find me down here, then there could be a way to the surface nearby. I hope I don't get killed becuase I decided to use my head..."
He waits to see if there is light filtering down from above before he starts whacking at the octupus with his quaterstaff.
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Illad attempts to punch the main body as it draws near, but he hits only the bubble.
Perception, then Stunning Fist: 1d20+6=21, 1d20+1=10, 1d6+3=6 Good to see my usual luck with monks is holding out.
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Amarandon swings his staff at the creature but has no luck. The bubble reverberates with the effort.
Jerrie looks through the bubble, but can see little beyond creature and the other bubbles near him. No specific light source can be seen, but there is a dark shape to his left, and a different dark shape to the right. Weather these are mountains or empty space can be determined before a the tentacles make a grab at the druid.
As the creature swings toward his bubble, Illad swings heavy fists that fail to connect. The bubble reverberates with the effort.
Tentacles lash at each of the trapped prisoners.
two each at A, J, then I. I rolled once, for ease.
1d20+5=20, 1d20+5=24, 1d20+5=9, 1d20+5=13, 1d20+5=20, 1d20+5=6
Amarandon cringes as first one then the second tentacles slips around his arms and chest.
Jerrie fairs a little better in his bubble, twisting out of the way of the first though the second still grabs his shoulder.
Illad takes one of the tentacles to the neck, the other twitches and flails eventually slipping back out of the bubble with a slimy squelch.
The tentacles seem not to hurt, but are trying to grab a hold of the intended prey.
grapple checks for each of the tentacles (A: DC=11 &13; J: DC 10, I: DC 14. It is also your turns now.
1d20+2=11, 1d20+2=13, 1d20+2=10, 1d20+2=14
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Barely slipping away from the creatures tentacles, Amarandlon swings his bow again like a staff, trying to strike at the creature's body outside the bubble.
"What I wouldn't give for my sword about now..."
Attack against main body 1d20 [9] = (9)
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"Well there goes that idea..."
He flies into a spinning assualt, swinging his staff at the main body...
Attack:23
Damage:14
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Illad slips away from the creature's tentacle and attempts to attack it again.
Not grappled, and attacking the body: Maybe IC just hates monks...
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Amarandlon wrote:
Barely slipping away from the creatures tentacles, Amarandlon swings his bow again like a staff, trying to strike at the creature's body outside the bubble.
"What I wouldn't give for my sword about now..."
Attack against main body 1d20 [9] = (9)
The thought of blade on the bubble is a little frightening, considering the amount of dark water on the other side. It distracts Amarndlon however and his attack goes wide. Jerrie connects solidly sending shivers rippling the critter and into the other bubbles. The twitching is quite similar to an attack however as tentacles pull the bubbles ever closer and continue reaching for easy prey inside.
Most go wild but Amarandlon and Illad both feel the suckers grasping at their skin.
1d20+2=17, 1d20+2=7, 1d20+2=13, 1d20+2=8, 1d20+2=17
Resist the grapple and make your turns...A=1d20+5=22, I=1d20+5=18
good news: I got an interem position/promossion and my time has been utterly sapped trying to learn everything. (hence the post midnight post.
I will be posting less frequently, but will be reading and hope to be back to a schedule soon.
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Amarandlon is suddenly grabbed by the tentacle. Struggling with all his might he attempts to escape. But to no avail.
Escape Artist check to escape 1d20+3 [3,3] = (6).
Congrats on the good news Curaigh!
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Good for you man! All I haven't got anything to look foward to, so it's good to hear about other people's good fortune.
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Amarandlon wrote:
Amarandlon is suddenly grabbed by the tentacle. Struggling with all his might he attempts to escape. But to no avail.
Escape Artist check to escape 1d20+3 [3,3] = (6).
Congrats on the good news Curaigh!
The tentacle wraps around the human. Sand drips from his feet like an hourglass draining as he is lifted into the air. The beak of the creatures leans into the bubble as it's meal gets closer....
1d20+2=17 oops added when I should have subtracted so it is really a 13: a miss. EDIT: 13 is a hit.
...and scrapes through the prison's barriar causing a leak.
The puncture quickly reseals however when the beak leaves with a peice of Amarandlon that is quickly gobbled.
J&I... your turns.
Jerrie
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